Commit Graph

214 Commits (openmw-38)

Author SHA1 Message Date
scrawl 64424e7262 Move keyframe loading out of SceneManager to new KeyframeManager 9 years ago
sandstranger 7d374b36fd change cmake variables 9 years ago
sandstranger 238a5824be add custom new variable fot Qt 9 years ago
sandstranger bd5057aa3c enable opengl es1 9 years ago
scrawl d3fa8a8602 Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2 9 years ago
scrawl 3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 9 years ago
scrawl f962ce0bbe Don't link against unnecessary OSG libraries 9 years ago
scrawl 62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
scrawl 8cf57ef6ac Move BulletShapeManager and BulletShape to resource/ 9 years ago
scrawl 59aee04ddb Implement ScalingLayer, for layouting of widgets in screen-relative coordinates 9 years ago
scrawl 51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 9 years ago
Alexander "Ace" Olofsson 7d4125d97f Fixes for building with unity build 9 years ago
scrawl 3a7d0d8dc8 Remove a file that isn't in use yet from build 10 years ago
Koncord 7924ecef3e Fix definition conflict 10 years ago
scrawl f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
Koncord 73731d27e9 Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt 10 years ago
scrawl f70250a296 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/CMakeLists.txt
	components/CMakeLists.txt
	extern/osg-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl 89c2a7e26b Fix for possibly missing library on windows 10 years ago
scrawl e13a938896 Add support to build with Qt5 (Task #2665)
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
10 years ago
scrawl cf95d3fc35 Refactor cmake scripts, reducing the amount of find_package(Boost) 10 years ago
scrawl fc5176dc38 Refactor cmake scripts, reducing the amount of find_package(Qt4) 10 years ago
scrawl cc71e894e1 Add WorkQueue class 10 years ago
scrawl 4bb3cbf0fb Remove last remains of Ogre 10 years ago
scrawl 974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
scrawl 025a1a7866 Restore savegame screenshot display 10 years ago
scrawl 5442bf23a6 Apply video mode & gamma setting changes 10 years ago
scrawl 9ea416b852 Readded HW cursor manager (no image rotation yet) 10 years ago
scrawl 39fb46601a Readded input & event handling 10 years ago
scrawl 0498e6e5f0 Readded window icon 10 years ago
scrawl 375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl 47758c11cd Readded collision objects and movement physics 10 years ago
scrawl c31b416ba1 Move physicssystem to a new mwphysics module 10 years ago
scrawl c843cfc8e2 Physics stub in preparation for rewrite 10 years ago
scrawl cac288d5be Remove OgreInit 10 years ago
scrawl d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 10 years ago
scrawl 9f74be8fcb Add back the custom MyGUI log facility for utf8 paths on windows 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
k1ll 8e094d6fa5 Add static bullet to components 10 years ago
k1ll b194af4ab2 Add static qt to components 10 years ago
k1ll 00b7712a59 Fix shlwapi include case and add the lib for linking when building for windows 10 years ago
scrawl 372a54bbc7 Dead code removal 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 04accb7652 Add LightController 10 years ago
scrawl eaa4316ff8 Move skinning code to SceneUtil 10 years ago
scrawl 4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl 591a35b8d7 *very* early version of the LightManager 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago