scrawl
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daa94cc50e
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Fix cppcheck warnings
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9 years ago |
scrawl
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eb458bf9c8
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Fix inactive RigGeometry not rendering correctly
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9 years ago |
scrawl
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94e8560bf8
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RigGeometry: do not allocate new NodePath every frame
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9 years ago |
scrawl
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6d5aa272fc
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RigGeometry: do not update the geomToSkelMatrix more than once per frame
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9 years ago |
scrawl
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75a464f7ec
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Fix a typo
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9 years ago |
scrawl
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21e25f4756
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Use the traversalNumber as frame number
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9 years ago |
scrawl
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0409e5a043
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Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
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9 years ago |
scrawl
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1200ff9186
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RigGeometry: fix incorrect bounding box in the first frame
The default computeBound() was overriding the manually set bounding box.
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9 years ago |
scrawl
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8e69c80bf6
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Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
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9 years ago |
scrawl
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a1e74a35a2
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Revert "Use the WorkQueue to update skinning"
This reverts commit d52d0d9640 .
Moving to branch
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10 years ago |
scrawl
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d52d0d9640
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Use the WorkQueue to update skinning
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10 years ago |
scrawl
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5de24552a8
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Leak fix
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10 years ago |
scrawl
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3dcb167066
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Map rendering
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10 years ago |
scrawl
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8d033f0558
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Fix UpdateRigBounds not being copied properly
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10 years ago |
scrawl
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a98dc78cc5
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Bounds fix
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10 years ago |
scrawl
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83c6ba97c0
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Disable skinning updates for actors beyond the AI processing distance
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10 years ago |
scrawl
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63b69db617
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Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
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10 years ago |
scrawl
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b4a06bd78d
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Improve skinning performance
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10 years ago |
scrawl
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04accb7652
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Add LightController
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10 years ago |
scrawl
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28643660d3
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Change triangle indices to unsigned
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10 years ago |
scrawl
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eaa4316ff8
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Move skinning code to SceneUtil
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10 years ago |