Commit Graph

17 Commits (openmw-38)

Author SHA1 Message Date
scrawl 98571148b0 Remove custom license for terrain code
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
Rohit Nirmal 997347b01e Silence -Wreorder warnings. 10 years ago
jacmoe ee574e08ef MIT License header added to all terrain component files. 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl e25fa6c157 Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
scrawl 6f7fbc867f Fix several leaks 11 years ago
scrawl 1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
scrawl 97c3efb3ba Terrain: decoupled Chunk from QuadTreeNode. 11 years ago
scrawl edb5a54092 Include some more required Ogre headers explicitely. 11 years ago
scrawl 195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
11 years ago
scrawl 64c9932597 Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function) 11 years ago
scrawl c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 11 years ago
scrawl 1fba5d1bb9 Terrain: change world bounds from AABB to 4 floats 11 years ago
scrawl d4a755d1aa Fix some hardcoded literals 11 years ago
scrawl c6fb0f2d9b Removed terrain component's dependency on ESM 11 years ago
scrawl 839d251cc5 Renamed Terrain::Terrain to Terrain::World to make VC happy 12 years ago