scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
10a3e270a3
Preload fast travel destinations
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
610257cd3a
Preload the exterior cell grid
9 years ago
scrawl
8592166eeb
Preload surrounding cells when preloading an exterior cell destination
9 years ago
scrawl
023c87b215
Preload cell when the player goes near a teleport door. It works!
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
9 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
19988d5e45
Remove RefData::getHandle
10 years ago
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
10 years ago
scrawl
a59940a2c7
Move MyGUI platform to components
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
scrawl
9f12e53956
Scale NPCs by their Weight property ( Fixes #814 )
10 years ago
scrawl
1c0e3a6488
rotateObject, scaleObject
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
11 years ago
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
scrawl
961c4d4dc4
Fixes #772 : Give scripts a chance to run before updating map, so that disabled objects are not visible
11 years ago
Marc Zinnschlag
9a1b5dc1c6
a bit of cleanup
11 years ago
Marc Zinnschlag
f6a876bc3d
added actor ID
11 years ago
Marc Zinnschlag
83ded18af0
encapsulated reference collections
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
scrawl
9afdf71af3
Fix crash with player->position command
11 years ago
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
11 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
scrawl
c41f119ba6
Added new game button
12 years ago
Marc Zinnschlag
6cef7fb610
rescale all objects to the range of [0.5, 2] when a cell becomes active
12 years ago
Chris Robinson
fe0e6c452d
Remove the unneeded playerMove object from PhysicsSystem
12 years ago
emoose
cadc753216
Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
...
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
12 years ago
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
13 years ago
greye
61cb012ee7
moving Scene::insertObject to CellStore::insertObject, part 1
13 years ago
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
13 years ago
Marc Zinnschlag
87667ab57e
Issue #107 : Ptr related include cleanup
13 years ago
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
13 years ago
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
13 years ago
Marc Zinnschlag
0131c53005
Issue #176 : removed enable/disable functions from MWWorld::Class
13 years ago
scrawl
d3e162ec83
dropping items works
13 years ago
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
13 years ago
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
13 years ago
Jason Hooks
653d999ac4
Animation creatures
13 years ago
Marc Zinnschlag
51d5c7cd59
Merge remote branch 'jhooks/mwrender' into mwrender
...
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
13 years ago
Jason Hooks
58f103a75c
Adding new insertCellRefList;Collection switched to a set
13 years ago
Jason Hooks
dd46694059
Changing a lot of things in scene and world
13 years ago