scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
ccde462308
Fix typo (RefId -> RefNum)
11 years ago
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
11 years ago
scrawl
73be457805
Merge ESM::Cell fields by subrecord
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Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.
Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
4c0045b418
Bug #1109 : Do not reset water level when loading a plugin with no water level record (for real this time)
11 years ago
scrawl
3ea1407ed3
Closes #1109 : Don't reset water level when loading a plugin that does include water level records
11 years ago
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
11 years ago
Marc Zinnschlag
9025210965
Merge branch 'refnum' into savedgame
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Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
11 years ago
Marc Zinnschlag
43dd3b8ef2
removed redundant deletion flag from CellRef
11 years ago
Marc Zinnschlag
c22e38f825
removing 255 content file limitation
11 years ago
Marc Zinnschlag
c42e74dadf
make 4 byte record type accessable from record struct
11 years ago
Marc Zinnschlag
874ce26bef
added missing consts to record save functions
11 years ago
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
12 years ago
Glorf
98baf9fac1
Bugfix #718
12 years ago
Marc Zinnschlag
0c33dd86d5
added basic cell table
12 years ago
Marc Zinnschlag
8c7d578ddc
moved the CellRef struct to its own header
12 years ago
scrawl
6f1575d42a
CELL record corrections
12 years ago
scrawl
8e2f9f5186
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
12 years ago
greye
9133182f2f
restore loading CELL records in esmtool
12 years ago
Chris Robinson
e2d7cc49e3
Merge remote-tracking branch 'zini/next' into animation2
12 years ago
Douglas Mencken
df5919f2c5
Use `signed char' explicitly where needed. It is important because:
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- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
and unsigned char.
- Assuming that char is always unsigned or signed can lead to
compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
components/esm/loadcell.hpp
12 years ago
Chris Robinson
f197c67e95
Fix a circular include
12 years ago
Mark Siewert
eefbdde6de
- For pull request: remove all instances of maps used to track refnumbers.
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- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
12 years ago
Mark Siewert
a8e02779b2
- Add support for multiple plugins trying to modify the same reference
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- Fix a small signed/unsigned warning
12 years ago
Mark Siewert
d6377fb2e3
- Support deleting references from a plugin
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- Add preliminary support for loading some unique fields appearing only in savegames
- Add a few lines required for supporting respawning references. Incomplete.
12 years ago
Mark Siewert
42eefaf36f
- Add support for loading references from multiple esm/esp files. Full reference ID mangling coming soon (currently, moved references are simply cloned).
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- Reference loader now (partially) supports MVRF tag.
12 years ago
Mark Siewert
7f77bf76c7
- Add support for multiple esm contexts in cell store. This will allow to generate references from multiple esX files. Currently, only the first context is used.
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- Add many TODOs to mark points where more work is required to fully implement this feature.
12 years ago
greye
3494e17b7c
wipe record superclass
12 years ago
greye
721324c1db
rm record inheritance, rework esmtool accordingly
12 years ago
greye
1339787863
remove underscores from filenames in esm
12 years ago
greye
c54750977f
remove underscores in guards
12 years ago
greye
e69880f77e
almost perfect byte copies, has redundant data
12 years ago
greye
7606ebafd6
resolving conflicts, minor update
12 years ago
Alexander "Ace" Olofsson
76c4aa41bb
More land and cell work
13 years ago
Alexander "Ace" Olofsson
0fd48c4229
Extended the esmtool a bit and prepared all records for saving.
13 years ago
Alexander "Ace" Olofsson
ba602929ef
Adding basic save functions to all record types.
13 years ago
Marc Zinnschlag
2d2af4b28a
Merge remote branch 'scrawl/terrain18' into terrain
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
13 years ago
scrawl
42c5d515e6
fixed interior water level
13 years ago
Jacob Essex
18108c02a7
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
13 years ago
Marc Zinnschlag
ce7202a147
Issue #28 : shifting around functionality among CellStore, Cells and CellList
14 years ago
Nikolay Kasyanov
7168795ae6
components/esm header refactoring in progress. Refactored:
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esm_reader.hpp
loadacti.hpp
loadalch.hpp
loadappa.hpp
loadarmo.hpp
loadbody.hpp
loadbook.hpp
loadbsgn.hpp
loadcell.hpp
loadclas.hpp
loadclot.hpp
loadland.hpp
Updated code style in defs.hpp
14 years ago
Marc Zinnschlag
c16f79afc6
fixed a bug in esm loader, that made all doors and chests locked by default
14 years ago
Marc Zinnschlag
e4f85cb3e6
directory structure reorganisation (still missing the mangle stuff)
15 years ago