Marc Zinnschlag
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7bc97fb8b8
|
reworked code for player positioning on startup and new game
|
11 years ago |
scrawl
|
6eaa7553f8
|
Fixes #1181: Enable controls when loading a savegame
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11 years ago |
scrawl
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12de0afb03
|
Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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11 years ago |
Marc Zinnschlag
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f9d2fde783
|
Merge branch 'openmw-29'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
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11 years ago |
Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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11 years ago |
cc9cii
|
c241405d91
|
Fix Windows save & load.
|
11 years ago |
Marc Zinnschlag
|
7693f712bc
|
started making CellStore into a proper class; encapsulated mCell member
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11 years ago |
Marc Zinnschlag
|
9f721fd144
|
store list of known topics in saved game files
|
11 years ago |
scrawl
|
49e26415be
|
Don't call loadGame() from within the MWMechanics::Actors update sequence
|
11 years ago |
Marc Zinnschlag
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29c3a288e3
|
load and save of reference in cells (without CustomData state)
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11 years ago |
scrawl
|
e0de76a6f7
|
Save/load global map
|
11 years ago |
scrawl
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f09328ca84
|
Clear global map overlay when starting/loading a game
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11 years ago |
scrawl
|
295aed3533
|
Implement savegame screenshots
|
11 years ago |
Marc Zinnschlag
|
22cb4784b5
|
store cell state in saved game files (no references yet)
|
11 years ago |
Marc Zinnschlag
|
0f60898517
|
adding missing cleanup for SoundManager
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11 years ago |
Marc Zinnschlag
|
c300cd9375
|
loading/saving of some player state (cell/coordinates and some other bits)
|
11 years ago |
Marc Zinnschlag
|
18e7e83585
|
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
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11 years ago |
mrcheko
|
8eb2696f6c
|
using gmst string
|
11 years ago |
mrcheko
|
3816a09c6f
|
bug 428 ask to load recent saved game
|
11 years ago |
Marc Zinnschlag
|
09fadd446b
|
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
|
11 years ago |
mrcheko
|
f50ff0b1c4
|
reworked http://bugs.openmw.org/issues/428
|
11 years ago |
Marc Zinnschlag
|
3590fa40bd
|
store global script state in saved game files
|
11 years ago |
Marc Zinnschlag
|
74793c1c2f
|
globals script cleanup; fixed potential case folding bug
|
11 years ago |
Marc Zinnschlag
|
fc37c77a91
|
store global variables in saved game files
|
11 years ago |
Marc Zinnschlag
|
1c13a9037a
|
save and load dynamic records
|
11 years ago |
Marc Zinnschlag
|
ee6ddc3404
|
block saving while chargen is in progress
|
11 years ago |
Marc Zinnschlag
|
8b7889f8e5
|
setup player after loading a saved game
|
11 years ago |
Marc Zinnschlag
|
537b2efe8e
|
first round of cleaning up world cleanup
|
11 years ago |
Marc Zinnschlag
|
2293b92efe
|
storing and loading the journal
|
11 years ago |
Marc Zinnschlag
|
5aea6ef80f
|
some clean up for the cleanup code
|
11 years ago |
Marc Zinnschlag
|
35e8e23037
|
keep track of total play time per character
|
11 years ago |
Marc Zinnschlag
|
7e2819c62e
|
store year in saved game profile
|
11 years ago |
Marc Zinnschlag
|
e6dc927f11
|
removed duplicates of the cell name function
|
11 years ago |
Marc Zinnschlag
|
eea433f141
|
restore last played character selection across sessions
|
11 years ago |
Marc Zinnschlag
|
ad143e0524
|
case fix (content file names)
|
11 years ago |
Marc Zinnschlag
|
616e3aa32f
|
store content file list in saved games and reject saved games not matching the current game
|
11 years ago |
Marc Zinnschlag
|
55544e931c
|
reject newer formats when scanning saved games
|
11 years ago |
Marc Zinnschlag
|
e3670cff8a
|
improved character selection logic
|
11 years ago |
Marc Zinnschlag
|
67cd0887e6
|
added description field to saved game record; make use of description in GUI
|
11 years ago |
Marc Zinnschlag
|
7efac4c9a5
|
fixed handling of characters without a valid slot
|
11 years ago |
Marc Zinnschlag
|
18a3b38fb4
|
when scanning saved game directory, reject characters without a valid saved game
|
11 years ago |
scrawl
|
2e87cbc231
|
Add basic functionality to SaveGameDialog
|
11 years ago |
Marc Zinnschlag
|
2702d10911
|
more comments
|
11 years ago |
Marc Zinnschlag
|
b5f99522c7
|
added a few comments
|
11 years ago |
Marc Zinnschlag
|
c165894869
|
load saved game record
|
11 years ago |
Marc Zinnschlag
|
5ba56a5ea5
|
character signatures
|
11 years ago |
Marc Zinnschlag
|
cbbdf390ad
|
added function for inspection of saved characters and character slots
|
11 years ago |
Marc Zinnschlag
|
fc1501a510
|
store character profile information in saved game file
|
11 years ago |
Marc Zinnschlag
|
e938c5a0ee
|
changed character creation logic (create on save instead of on new game)
|
11 years ago |
Marc Zinnschlag
|
9487bd33c3
|
removed broken save function from ESMWriter
|
11 years ago |
Marc Zinnschlag
|
5e64888227
|
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
|
11 years ago |
Marc Zinnschlag
|
f45cff8aff
|
flag game as ended when player dies
|
11 years ago |
Marc Zinnschlag
|
82c8495338
|
removed boolean running flag with state enum
|
11 years ago |
Marc Zinnschlag
|
ec5b2e9a7e
|
added running flag; moved new game code to MWState
|
11 years ago |
Marc Zinnschlag
|
f19973450f
|
moved exit game flag from Environment to StateManager
|
11 years ago |
Marc Zinnschlag
|
79b7fa258b
|
added new mwstate subsystem
|
11 years ago |