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27 commits

Author SHA1 Message Date
David Cernat
3222afc8b7 [General] Implement PlayerCooldowns packet
Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
2021-07-10 22:15:19 +02:00
David Cernat
bf0a42fdad [General] Implement ActorSpellsActive packet, part 1
The packet can now set the active spells of DedicatedActors.
2021-04-20 03:25:14 +02:00
David Cernat
9dcb0f4c32 [General] Implement ObjectDialogueChoice packet 2020-10-26 19:48:40 +02:00
David Cernat
c56cd7c221 [General] Implement PlayerSpellsActive packet, part 1
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00
David Cernat
297a254210 [General] Rename unused ScriptMemberFloat packet to ObjectMiscellaneous 2020-05-15 13:29:30 +03:00
David Cernat
27d35d73a2 [General] Implement OnObjectSound packet
Many interactions between players and objects now have their sounds sent to other players.
2020-02-29 18:15:41 +02:00
David Cernat
abd18745df [General] Include ScriptLocalFloat as part of ClientScriptLocal 2020-02-10 07:58:35 +02:00
David Cernat
4841c1ad4c [General] Rename ScriptLocalShort into ClientScriptLocal 2020-02-05 17:41:48 +02:00
David Cernat
975797c09b [General] Implement ObjectRestock packet
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.

The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
David Cernat
e6c626f127 [General] Move handling of client globals to ClientScriptGlobal packet
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.

Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.

The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
David Cernat
2973cc4f4d [General] Implement OnObjectHit packet, part 1
ObjectHit is now sent when an NPC hits a non-actor object.
2019-12-08 16:14:01 +02:00
David Cernat
0e0ac7a60f [Server] Add OnConsoleCommand event and associated script function 2019-12-07 10:13:10 +02:00
David Cernat
d163f1b6da [General] Turn WorldKillCount into a Worldstate packet
Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
2019-10-08 11:09:08 +03:00
David Cernat
9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
David Cernat
8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
David Cernat
0b5cb15f71 [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 2018-07-16 02:20:43 +03:00
David Cernat
3649cf553f [General] Rename PlayerKillCount into WorldKillCount
This should clarify the real meaning of the packet and its associated event.

The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
2018-07-15 05:34:59 +03:00
David Cernat
81b160cae8 [General] Add placeholder for ObjectActivate packet 2018-07-15 01:08:31 +03:00
David Cernat
61da0d2475 [General] Turn PlayerInteraction into PlayerInput 2018-07-15 00:36:07 +03:00
David Cernat
72862dc255 [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
David Cernat
0be6de6607 [General] Turn RecordDynamic into a Worldstate packet 2018-05-23 07:48:28 +03:00
David Cernat
02d8e08c58 [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
David Cernat
88ae0772cf [Server] Initialize new processors and fix issues with RecordDynamic 2018-01-30 22:51:35 +02:00
David Cernat
50d5fffb7f [General] Add and implement PlayerQuickKeys packet 2017-10-25 07:21:00 +03:00
David Cernat
43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 2017-07-15 09:02:19 +03:00
David Cernat
3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 2017-07-10 12:33:53 +03:00
Koncord
768790e9b4 [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
Renamed from apps/openmw-mp/ProcessorInitializer.cpp (Browse further)