David Cernat
1f0cb09933
Add OpenMW commits up to 1 Jun 2021
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# Conflicts:
# .travis.yml
# README.md
4 years ago
psi29a
a487295d39
Merge branch 'fix_new_game_guard' into 'master'
...
Consider time to destination when try to avoid collision
See merge request OpenMW/openmw!914
4 years ago
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
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# Conflicts:
# components/CMakeLists.txt
4 years ago
Jacob Turnbull
f49b9e3806
Fix headtracking while invisible
4 years ago
David Cernat
da3316daf8
Add OpenMW commits up to 4 Jan 2021
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# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwphysics/mtphysics.hpp
# components/CMakeLists.txt
4 years ago
Evil Eye
7cac7fa870
Make followers keep a distance dependant on the fattest party member
4 years ago
David Cernat
676481d061
Add OpenMW commits up to 14 Nov 2020
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# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/tickableeffects.cpp
4 years ago
Andrei Kortunov
0e971dccf0
Rework cure effects
4 years ago
David Cernat
0eedf8fd9f
Add OpenMW commits up to 30 Sep 2020
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# Conflicts:
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/summoning.cpp
# components/CMakeLists.txt
4 years ago
Petr Mikheev
ad51a4be2e
Changes in head tracking and greetings for "smooth movement".
4 years ago
Petr Mikheev
b838782557
Avoid collisions between actors.
4 years ago
David Cernat
36a2308acd
Add OpenMW commits up to 30 May 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwscript/interpretercontext.cpp
5 years ago
Capostrophic
b0b4550f05
Pass Actor by reference, simplify GetTarget for greetings
5 years ago
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
5 years ago
elsid
69df6098e5
Report frame number, number of actors and objects to stats
5 years ago
David Cernat
ed7fe859dd
[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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It is no longer necessary to wait for the Actors::update() loop to set dedicated players and actors to their new states.
5 years ago
David Cernat
5762a36fc2
Add OpenMW commits up to 7 Nov 2019
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# Conflicts:
# apps/openmw/mwmechanics/aifollow.hpp
5 years ago
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
5 years ago
David Cernat
bde9f7b817
Add OpenMW commits up to 20 Oct 2019
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# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
5 years ago
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
5 years ago
David Cernat
4a34666c59
Add OpenMW commits up to 7 Oct 2019
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
5 years ago
Andrei Kortunov
6450d84473
Improve resurrection handling
5 years ago
David Cernat
ca67587b89
Add OpenMW commits up to 5 Sep 2019
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# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
David Cernat
f671c0bddc
Add OpenMW commits up to 1 Apr 2019
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
5 years ago
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
5 years ago
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
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# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
5 years ago
Andrei Kortunov
fcdb0c16bf
Update jail state once instead of for every single hour
6 years ago
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
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Move idle dialogue playback from AiWander (bug #4594 )
6 years ago
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
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Account for running/sneaking stances while in air (bug #4797 )
6 years ago
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
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Include cleanup
6 years ago
Andrei Kortunov
629a6be477
Handle initial actor's transparency (bug #4860 )
6 years ago
Capostrophic
c03ed4cd50
Include cleanup
6 years ago
Capostrophic
cec55119ca
Move idle dialogue playback from AiWander (bug #4594 )
6 years ago
Capostrophic
05d5d7d57b
Account for stances when the player is in air (bug #4797 )
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Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
6 years ago
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
Andrei Kortunov
2ac2d01432
Optimize drowning state update
6 years ago
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
6 years ago
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
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Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
7 years ago
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
7 years ago
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
7 years ago
Andrei Kortunov
9fd2d57b86
Move previous items to player
7 years ago
Andrei Kortunov
f977c6876f
Bound items: store item ID instead of pointer
7 years ago
Andrei Kortunov
4de9d9fa77
Split adjustBoundItem()
7 years ago
Andrei Kortunov
d1b1cb748d
Reequip previous item only if the expired bound item was equipped
7 years ago
Andrei Kortunov
9b72a6ac69
Use the MWWorld::Ptr() instead of string ID
7 years ago
Andrei Kortunov
0375bedab2
Equip previous item after a bound item expires (bug #2326 )
7 years ago
David Cernat
ac82124a5d
Merge pull request #395 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
7 years ago
Nelsson Huotari
63e34a5575
Typofix: updateCrimePersuit -> ...Pursuit
7 years ago