Andrei Kortunov
e6036e13b9
Use more C++11 loops in game mechanics code
5 years ago
Capostrophic
51c0806a31
Use AppliedOnce flag in more effect duration calculations ( #5425 )
5 years ago
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
5 years ago
Capostrophic
624db99bf2
Remove some redundant code
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Andrei Kortunov
bdd9eba2b8
Use C++ limits instead of C ones
6 years ago
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
6 years ago
Andrei Kortunov
3ba0a336b7
Move spell magicka cost calculation to standalone function
8 years ago
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
8 years ago
dteviot
5dd0ad6841
Fixed rest of travis errors.
10 years ago
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
10 years ago
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
861cc26aa6
Don't sell racial spells ( Fixes #1961 )
10 years ago
scrawl
e9ed0211c9
Attempt to fix Clang warnings
10 years ago
scrawl
83819b2894
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
11 years ago
scrawl
b4f8edc186
Use spell effect range type, not base effect
11 years ago
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
11 years ago