Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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4 years ago |
elsid
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40ad87bc4d
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Replace OpenThreads by std types
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5 years ago |
bzzt
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f09125fc93
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perf regression fix
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5 years ago |
Nelsson Huotari
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0ce971c1bb
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Revert back to less aggressive component-level changes.
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5 years ago |
Nelsson Huotari
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c2428bc5fa
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Remove unneeded forward declaration
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5 years ago |
Nelsson Huotari
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16138fc896
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Transient land shape editing
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5 years ago |
Capostrophic
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786f3e5fc3
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Remove unused and unfinished blendmap packing feature
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6 years ago |
bzzt
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b42ad0f610
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Inline certain terrain storage functions
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6 years ago |
bzzt
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e131e6699c
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Match vertex colors data type to source
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6 years ago |
wareya
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94f695cffc
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Fix #4452 and remove dead code
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7 years ago |
scrawl
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fd215caa02
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Add local LandCache to cut down on store searches
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8 years ago |
scrawl
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0756fc4ae6
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Optimize getBlendmaps for the general case that most points are within the given cell
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8 years ago |
scrawl
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80a0398f9d
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Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
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8 years ago |
scrawl
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35d53acc65
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Factor out terrain chunk loading/caching into a new resource manager
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8 years ago |
scrawl
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9a3a64f0c4
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Add resource manager for ESM::Land to allow data to be unloaded when no longer required
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8 years ago |
scrawl
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157c11398d
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Add terrain parallax mapping
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9 years ago |
scrawl
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0db7163363
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Add specular mapping for terrain
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9 years ago |
scrawl
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5cf2441b10
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ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
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9 years ago |
scrawl
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98848c752a
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Make getLayerInfo thread safe
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9 years ago |
Marc Zinnschlag
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69b9eadb52
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refactored loading of land data
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9 years ago |
Marc Zinnschlag
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febf611c82
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made return type of ESMTerrain::Storage::getLand const
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9 years ago |
scrawl
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cdd0623009
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Terrain rendering
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10 years ago |
scrawl
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7b4665c623
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Terrain: documentation update
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10 years ago |
scrawl
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982453d4f6
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Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597)
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11 years ago |