Chris Robinson
0143cacd2b
Avoid returning pointers from NIFFile
2012-07-09 21:35:36 -07:00
Chris Robinson
d3a31a24ce
Use proper strings and vectors instead of slice arrays for NIF files
...
Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
2012-07-09 21:08:23 -07:00
gugus
6f87493df6
fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)
2012-05-17 15:46:38 +02:00
Lukasz Gromanowski
d3b88b9e34
Issue #225 : Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
2012-03-26 19:09:55 +02:00
gugus
241cf2555d
Fixe collision shape bug.
2011-10-29 13:35:43 +02:00
gugus
1bf7c4e53d
Improve bullet performances
2011-08-03 11:41:16 +02:00
Lukasz Gromanowski
2ddd5dba11
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/nifbullet into NifBullet namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:45:23 +02:00
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
2011-04-03 13:20:42 +02:00
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
2011-03-23 19:16:51 +01:00
gugus
b2194398a4
fixed a bug in loading. Every collision mesh is correctly loaded now.
2011-03-23 13:42:28 +01:00
gugus
9d4cda6510
OEngine doesn't rely on OpenMW anymore
2011-03-18 13:22:09 +01:00
Jan-Peter Nilsson
26b780d1ac
Remove unused variables and fix signed/unsigned comparison to make the compiler happy
2011-02-27 00:48:49 +01:00
gugus
86ded891d9
modified the nif loader for shapes used for raycasting only.
2011-02-22 20:53:58 +01:00
gugus
d3c1640723
add physic support
2011-02-22 14:11:53 +01:00
gugus
a8ade56c80
Add a bullet Shape Loader
2011-01-13 17:51:50 +01:00