Andrei Kortunov
016a1d45df
Remove outdated field - remnant from earlier implementation
4 years ago
Andrei Kortunov
0c7ddd3938
Remove redundant qualifiers
4 years ago
Andrei Kortunov
ac347810ca
Fix uninitialized field in the mouse event
4 years ago
Andrei Kortunov
bce6effe95
Fix uninitialized variables in the LightManager
4 years ago
Andrei Kortunov
e309f75938
Join variables declaration and usage
4 years ago
Andrei Kortunov
5f6f2c15b1
An another attempt to suppress Coverity warning about mkstemp
4 years ago
Andrei Kortunov
696cf9ab05
Extend variables range to avoid integer overflow
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
8ce65232ff
fix race condition with sun uniform
4 years ago
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
4 years ago
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
4 years ago
glassmancody.info
4ba473b684
Finalize settings, torch fix
4 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
4 years ago
glassmancody.info
05a5cee132
Brighter point lights and light fade
4 years ago
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
4 years ago
glassmancody.info
9d9074c244
Add shared UBO
4 years ago
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
dda735c54a
initial commit
4 years ago
fredzio
fda639eb57
Remove unused forward declarations
4 years ago
psi29a
301411c5c5
Merge branch 'esm_variant' into 'master'
...
Use std::variant for ESM::Variant implementation
See merge request OpenMW/openmw!719
4 years ago
Andrei Kortunov
45b1c68af4
Remove annotation which does not work
4 years ago
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
4 years ago
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
4 years ago
Andrei Kortunov
41c78a889a
Check for decompression error code
4 years ago
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
4 years ago
CedricMocquillon
d617d66a87
Add file to BSA
4 years ago
elsid
03fc3ec803
Do not allow write variant of string as local variable
...
To be consitent with read where it's not allowed.
4 years ago
AnyOldName3
c6033b4de6
Fix #5904
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
...
Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
elsid
39c0ce9ddf
Build limited path for far destinations
...
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
4 years ago
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
...
Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
4 years ago
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
...
Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
...
This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
4 years ago
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
...
Init animation key struct before usage
4 years ago
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
4 years ago
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
...
Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
4 years ago