scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
12 years ago
Chris Robinson
ff1ecb85c6
Don't bother storing the shape name for the submesh name
...
The submesh name Ogre has is completely useless to us
12 years ago
Marc Zinnschlag
88e8659a49
minor cleanup
12 years ago
Chris Robinson
5d5d28c06c
Increase the ID cache to 40
...
Helps improve performance with Tribunal and Bloodmoon's scripts
12 years ago
scrawl
73d48a95f6
Add message box when the player tries to move when being overencumbered.
12 years ago
Marc Zinnschlag
cd40d167ce
Merge remote-tracking branch 'chris/animation2'
12 years ago
Marc Zinnschlag
151ecaad04
workaround for garbage after an end statement
12 years ago
scrawl
dfe29db9cb
Fix bug #591 : Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation)
12 years ago
Chris Robinson
53eb553c57
Be a little more aggressive when looking to skip generating a skeleton
...
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago
Sergey Shambir
b1381ddd69
Nif loader: workaround for missed textures in BB/BH
...
Works for Better Bodies / Better Heads addons.
12 years ago
Chris Robinson
000236ba80
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
Chris Robinson
74b8095fc7
Use default parameters where appropriate
12 years ago
Chris Robinson
5267d17408
Revert "forgot to destroy child scene nodes"
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This reverts commit f1a3309392
.
Unneeded. The caller already calls this which destroys the children recursively
12 years ago
ChrisKCat
9e7b559b09
Merge pull request #6 from scrawl/lights
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For light objects without an AttachLight bone, attach the light to the c...
12 years ago
lazydev
de93ed325d
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Chris Robinson
c60e858b02
Create bones for NiTriShape nodes, and attach the entities to them
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Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes.
12 years ago
Marc Zinnschlag
e060713aa3
updated credits file
12 years ago
scrawl
f1a3309392
forgot to destroy child scene nodes
12 years ago
scrawl
1ae2d3c6ab
For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.
12 years ago
Nathan Jeffords
7ea1f6a02a
fixes for using FFMPEG on windows
12 years ago
Lars Söderberg
e32646ee50
Prettier repeated borders.
12 years ago
Lars Söderberg
62c5568ed9
Fix for the loadingbar to resemble vanilla Morrowind.
12 years ago
lazydev
22862617d8
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Chris Robinson
94be45e07e
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
ChrisKCat
aab7cf137b
Merge pull request #5 from greye/cross-cell
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fix and unify object cell change update in mwrender
12 years ago
Marc Zinnschlag
fa880e3274
Merge remote-tracking branch 'lazydev/master'
12 years ago
Chris Robinson
db9a3aeddf
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
Chris Robinson
89d4c245e9
Better calculate jump velocity
...
The fatigue term isn't currently used correctly
12 years ago
greye
6a8c532244
fix and unify object cell change update in mwrender
12 years ago
lazydev
6c7dce1396
Merge branch 'master' of git://github.com/zinnschlag/openmw
12 years ago
Chris Robinson
90cb9ee0ac
Don't set a vertical velocity when on the ground
12 years ago
lazydev
a5ff8181b7
fix for https://bugs.openmw.org/issues/569
12 years ago
Chris Robinson
8e59ea4941
Use a separate method to handle animation events
12 years ago
Chris Robinson
d77d035d3a
Handle the "sound" events in runAnimation
12 years ago
Chris Robinson
df8889dcc4
Limit maximum frame time to 200ms
...
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
12 years ago
Marc Zinnschlag
9a03b17b2d
Merge branch 'localworkaround'
12 years ago
Marc Zinnschlag
a95431c387
fix
12 years ago
Marc Zinnschlag
9e8d0128e0
Merge remote-tracking branch 'blunted2night/size_t-warnings_v2'
12 years ago
Nathan Jeffords
1af4e11414
apply MSVC warning settings to shiny projects
12 years ago
Nathan Jeffords
44b1c66c4b
fixed various warnings about converting size_t to int
12 years ago
Chris Robinson
d208422ca7
Add a method to update an Animation's Ptr object
12 years ago
Marc Zinnschlag
61fc8ad6e4
updated credits files
12 years ago
Marc Zinnschlag
d98ec67671
Merge remote-tracking branch 'graffy76/recentfiles'
12 years ago
Chris Robinson
a2eaec7878
Avoiding holding the InventoryStore in the NpcAnimation class
12 years ago
Chris Robinson
0d0e75fe0b
Don't set animation sources for models that don't have a skeleton
12 years ago
graffy76
89dace3cc3
Fix for operations widget - hides when no operations are running.
12 years ago
Chris Robinson
0148db8ccf
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
12 years ago
Marc Zinnschlag
3472a6f180
workaround for infinite recursion during local variable access
12 years ago
Chris Robinson
e6da9dfae5
Specify the animation key to stop playing at
12 years ago
Marc Zinnschlag
59748a7647
Merge remote-tracking branch 'greye/cross-cell'
12 years ago