Commit Graph

5610 Commits (03ca7f6123e250222bc133f9017f5d8b0aa5e01b)
 

Author SHA1 Message Date
scrawl 355390429e Fix World::isUnderwater to use dynamic waterlevel 12 years ago
Chris Robinson ff1ecb85c6 Don't bother storing the shape name for the submesh name
The submesh name Ogre has is completely useless to us
12 years ago
Marc Zinnschlag 88e8659a49 minor cleanup 12 years ago
Chris Robinson 5d5d28c06c Increase the ID cache to 40
Helps improve performance with Tribunal and Bloodmoon's scripts
12 years ago
scrawl 73d48a95f6 Add message box when the player tries to move when being overencumbered. 12 years ago
Marc Zinnschlag cd40d167ce Merge remote-tracking branch 'chris/animation2' 12 years ago
Marc Zinnschlag 151ecaad04 workaround for garbage after an end statement 12 years ago
scrawl dfe29db9cb Fix bug #591: Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation) 12 years ago
Chris Robinson 53eb553c57 Be a little more aggressive when looking to skip generating a skeleton
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago
Sergey Shambir b1381ddd69 Nif loader: workaround for missed textures in BB/BH
Works for Better Bodies / Better Heads addons.
12 years ago
Chris Robinson 000236ba80 Merge remote-tracking branch 'zini/master' into animation2 12 years ago
Chris Robinson 74b8095fc7 Use default parameters where appropriate 12 years ago
Chris Robinson 5267d17408 Revert "forgot to destroy child scene nodes"
This reverts commit f1a3309392.

Unneeded. The caller already calls this which destroys the children recursively
12 years ago
ChrisKCat 9e7b559b09 Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
12 years ago
lazydev de93ed325d Merge branch 'master' of git://github.com/zinnschlag/openmw 12 years ago
Chris Robinson c60e858b02 Create bones for NiTriShape nodes, and attach the entities to them
Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes.
12 years ago
Marc Zinnschlag e060713aa3 updated credits file 12 years ago
scrawl f1a3309392 forgot to destroy child scene nodes 12 years ago
scrawl 1ae2d3c6ab For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin. 12 years ago
Nathan Jeffords 7ea1f6a02a fixes for using FFMPEG on windows 12 years ago
Lars Söderberg e32646ee50 Prettier repeated borders. 12 years ago
Lars Söderberg 62c5568ed9 Fix for the loadingbar to resemble vanilla Morrowind. 12 years ago
lazydev 22862617d8 Merge branch 'master' of git://github.com/zinnschlag/openmw 12 years ago
Chris Robinson 94be45e07e Merge remote-tracking branch 'zini/master' into animation2 12 years ago
ChrisKCat aab7cf137b Merge pull request #5 from greye/cross-cell
fix and unify object cell change update in mwrender
12 years ago
Marc Zinnschlag fa880e3274 Merge remote-tracking branch 'lazydev/master' 12 years ago
Chris Robinson db9a3aeddf Merge remote-tracking branch 'zini/master' into animation2 12 years ago
Chris Robinson 89d4c245e9 Better calculate jump velocity
The fatigue term isn't currently used correctly
12 years ago
greye 6a8c532244 fix and unify object cell change update in mwrender 12 years ago
lazydev 6c7dce1396 Merge branch 'master' of git://github.com/zinnschlag/openmw 12 years ago
Chris Robinson 90cb9ee0ac Don't set a vertical velocity when on the ground 12 years ago
lazydev a5ff8181b7 fix for https://bugs.openmw.org/issues/569 12 years ago
Chris Robinson 8e59ea4941 Use a separate method to handle animation events 12 years ago
Chris Robinson d77d035d3a Handle the "sound" events in runAnimation 12 years ago
Chris Robinson df8889dcc4 Limit maximum frame time to 200ms
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
12 years ago
Marc Zinnschlag 9a03b17b2d Merge branch 'localworkaround' 12 years ago
Marc Zinnschlag a95431c387 fix 12 years ago
Marc Zinnschlag 9e8d0128e0 Merge remote-tracking branch 'blunted2night/size_t-warnings_v2' 12 years ago
Nathan Jeffords 1af4e11414 apply MSVC warning settings to shiny projects 12 years ago
Nathan Jeffords 44b1c66c4b fixed various warnings about converting size_t to int 12 years ago
Chris Robinson d208422ca7 Add a method to update an Animation's Ptr object 12 years ago
Marc Zinnschlag 61fc8ad6e4 updated credits files 12 years ago
Marc Zinnschlag d98ec67671 Merge remote-tracking branch 'graffy76/recentfiles' 12 years ago
Chris Robinson a2eaec7878 Avoiding holding the InventoryStore in the NpcAnimation class 12 years ago
Chris Robinson 0d0e75fe0b Don't set animation sources for models that don't have a skeleton 12 years ago
graffy76 89dace3cc3 Fix for operations widget - hides when no operations are running. 12 years ago
Chris Robinson 0148db8ccf Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
12 years ago
Marc Zinnschlag 3472a6f180 workaround for infinite recursion during local variable access 12 years ago
Chris Robinson e6da9dfae5 Specify the animation key to stop playing at 12 years ago
Marc Zinnschlag 59748a7647 Merge remote-tracking branch 'greye/cross-cell' 12 years ago