scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
2014-05-11 00:32:22 +02:00
scrawl
07d9845aa0
Fix a bug in ESMStore code that checks for duplicate record insertions
2014-05-11 00:10:28 +02:00
scrawl
b358cf2423
Fix a potential crash when loading script locals from savegame
2014-05-10 21:31:49 +02:00
scrawl
1444cd9051
Fix AiCombat exception when actor has a lockpick/probe equipped.
...
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
2014-05-10 00:37:36 +02:00
scrawl
136813a882
Bug #1319 : Fix references not coming from a content file incorrectly overwriting each other
2014-05-10 00:01:30 +02:00
scrawl
e7a004824c
Fix a search that should have been find
2014-05-09 23:58:24 +02:00
Jeffrey Haines
7d5dab214c
#58 - Sneak Skill: functional sneaking
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Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
2014-05-04 16:20:09 -04:00
Jeffrey Haines
a65e8393bb
Merged files
2014-05-04 11:33:27 -04:00
Jeffrey Haines
e1e23447f2
Removed initial check form setSneak
...
It wasn’t needed.
2014-05-03 13:16:07 -04:00
Jeffrey Haines
05e326bdc3
Added update sneak to actors
...
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
2014-05-03 12:48:07 -04:00
scrawl
7bddfc0025
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
scrawl
7331a64e34
Restore fix for Bug #875 (commit 602be9bbe7
, was broken by 43757efdc4
)
2014-05-03 11:33:20 +02:00
scrawl
92467ba6bc
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
scrawl
f99eda1a54
Fixes #1302 : Do not attempt to set OnPcAdd before the script has been added
2014-05-01 16:55:15 +02:00
Jeffrey Haines
5c9c467b26
Improved sneak.
2014-04-30 08:06:36 -04:00
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
2014-04-29 10:03:29 +02:00
Marc Zinnschlag
3013c34d9b
Merge remote-tracking branch 'scrawl/master'
2014-04-28 21:46:05 +02:00
scrawl
518a32c19d
Fixes #1195 : Make NPCs equip torches in interiors under certain conditions
2014-04-28 18:33:42 +02:00
Thomas
885228ec02
Merge remote-tracking branch 'upstream/master'
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Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
Marc Zinnschlag
421679b319
Merge remote-tracking branch 'scrawl/master'
2014-04-28 15:13:09 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Marc Zinnschlag
0b2371a05d
Merge remote-tracking branch 'thoronador/fix-minor-stuff'
2014-04-28 10:59:34 +02:00
Thomas
c2127845af
Added onKnockdown command
2014-04-27 20:54:22 -04:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
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Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
mrcheko
82121e0401
some checks reworked
2014-04-27 16:59:21 +04:00
mrcheko
6a3dddfb9a
merge master
2014-04-27 13:49:31 +04:00
scrawl
3161647809
Fix for not being able to pick up scrolls during combat
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This is the behaviour I observed in vanilla morrowind.
2014-04-27 09:15:37 +02:00
scrawl
d92f95f5bf
Fix a stacking issue
2014-04-27 06:08:15 +02:00
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
2014-04-27 06:08:08 +02:00
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
scrawl
cd1b4218e7
Fix dynamically placed objects being discarded when loading game
2014-04-26 05:01:26 +02:00
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
2014-04-25 15:29:23 +02:00
Jeffrey Haines
4a4c08946c
Checks the state of the passed sneak variable
2014-04-24 23:02:11 -04:00
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
2014-04-24 22:41:05 -04:00
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
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I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
2014-04-24 20:40:17 -04:00
Thomas
ee581f593b
Fixed issue which may occur if there's no evidence chest nearby
2014-04-23 13:20:43 -04:00
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
2014-04-23 13:02:51 -04:00
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
Thomas
6022ffbd1f
Evidence chest now locks when new evidence is added to it
2014-04-23 05:54:18 -04:00
Thomas
cac8e52154
Seperated locked and lock level, to allow for relocking doors to previous lock level.
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The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
2014-04-23 05:12:07 -04:00
mrcheko
f811abb752
pathgrid shortcutting extended
2014-04-20 20:35:07 +04:00
cc9cii
3dfd08cf2d
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
Marc Zinnschlag
86e65944b8
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
Jeffrey Haines
e2fab228f9
Save state is handled correctly now.
2014-04-14 18:11:04 -04:00
cc9cii
966ed46870
Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status.
2014-04-13 18:34:08 +10:00
cc9cii
3e6e325e5b
Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr).
2014-04-13 14:53:36 +10:00
cc9cii
d2a41167d0
Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075
2014-04-11 21:24:00 +10:00
Emanuel Guevel
09bd0324c9
Fail properly when a content file is not found
2014-04-08 20:19:09 +02:00
Jeffrey Haines
a274b48f2f
States are saved. Crime is reacted to.
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Issues where some crime is ignored. Needs a lot more work
2014-04-05 22:45:40 -04:00