scrawl
|
aad8f6605e
|
send a raycast through the physics engine to check if sun is visible
|
2012-02-24 16:12:43 +01:00 |
|
Cris Mihalache
|
6d4fa9274e
|
Moved OpenEngine systems into their appropriate classes
|
2012-01-29 17:31:18 +02:00 |
|
Jason Hooks
|
1d2e77d947
|
Turning off hardware skinning
|
2012-01-04 19:47:06 -05:00 |
|
Jason Hooks
|
7eee54bcd7
|
More physics and managing of Animation objects
|
2011-12-25 01:52:57 -05:00 |
|
Jason Hooks
|
7bd911b401
|
Problems with handles
|
2011-11-24 23:13:34 -05:00 |
|
Jason Hooks
|
15fcdc8b72
|
Physics working
|
2011-11-17 19:38:52 -05:00 |
|
Jason Hooks
|
f4e7bd6dfd
|
Made some recommended changes
|
2011-11-11 00:20:53 -05:00 |
|
Jason Hooks
|
042bceb547
|
Changes to insertObjectRendering; Proposed insertObject
|
2011-11-09 18:06:55 -05:00 |
|
Marc Zinnschlag
|
33ecd8b66c
|
fixed collision toggling bug
|
2011-10-29 09:50:11 +02:00 |
|
Jason Hooks
|
fcf404d27b
|
GetFacedHandle in Physics. RenderingManager constructor code added
|
2011-10-20 18:15:30 -04:00 |
|
Marc Zinnschlag
|
40853e292f
|
various bits of clean up
|
2011-09-04 09:48:50 +02:00 |
|
Marc Zinnschlag
|
0a2979caf2
|
more cleanup
|
2011-08-27 10:45:09 +02:00 |
|
Marc Zinnschlag
|
f8029aaa9e
|
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
|
2011-08-27 10:30:38 +02:00 |
|
Marc Zinnschlag
|
4191bb32d1
|
fixed an unitialised variable
|
2011-08-22 21:34:51 +02:00 |
|
Sebastian Wick
|
7cf66443df
|
const std::string* to std::string
|
2011-08-02 18:44:10 +02:00 |
|
Sebastian Wick
|
52bf3af565
|
make World::PhysicsSystem not depending on World::World
|
2011-08-02 18:16:39 +02:00 |
|
Sebastian Wick
|
4b846a54f1
|
PhysicsSystem
|
2011-08-01 15:55:36 +02:00 |
|