Commit Graph

16915 Commits (04cbf5dd02e1b730e75f7198bcde11ae4a8f3c33)
 

Author SHA1 Message Date
Alexander "Ace" Olofsson 123e57a65c Include the OpenAL32.dll file into builds 8 years ago
scrawl bdf55927e1 Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
8 years ago
Allofich 154dcc942c Let NPCs use attack type regardless of movement 8 years ago
Marc Zinnschlag 316cf40f12 Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation' 8 years ago
Allofich b99c2c54d8 Allow Water Walking on non-submerged creatures 8 years ago
Aesylwinn c0d53a2557 Fix CellRefs being teleported from interior to exterior cells. 8 years ago
Allofich 22b11c5947 Move Water Walking check into checkEffectTarget() 8 years ago
Allofich f25c65260c Limit sMagicinvalidEffect to self-cast spells 8 years ago
Allofich 6c3cad238b Use castByPlayer bool 8 years ago
Aesylwinn b2ddd3c259 Initialize with correct content file number instead of correcting at save stage. 8 years ago
Allofich a6216d883f Don't allow casting Water Walking in deep water 8 years ago
Bret Curtis b39516466f lib was unnecessary, deps for travis included openthreads20 which is now built on ppa with osg-3.4 package. translation: fixed on ppa side 8 years ago
Bret Curtis b67d7ec1e0 apparently the lib needs to go in as well 8 years ago
Bret Curtis b944c8716e bump OSG to 3.4 8 years ago
Jorge 139cd190d4 Added link to GPLv3 in README.md 8 years ago
Aesylwinn 3ae2fc17c6 Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
8 years ago
scrawl b92a4f1a32 Merge pull request #1038 from ace13/win-package-fix
Install Qt5 platform DLLs on Windows
8 years ago
Alexander "Ace" Olofsson c9d4ff35c4 Install Qt5 platform DLLs on Windows 8 years ago
scrawl 20da3bc240 Merge pull request #1037 from ace13/appveyor
Visual Studio 2015 support
8 years ago
scrawl 4322e76cb6 Fix shadowing warnings 8 years ago
scrawl a5da3a269e Fix shadowing warnings 8 years ago
Alexander "Ace" Olofsson bcaf160eab Add some missing Qt DLLs 8 years ago
Alexander "Ace" Olofsson c93f7b90c5 Disable the version changing on AppVeyor
Apparently it breaks the build detail links on GitHub, not really
acceptable that.
8 years ago
Alexander "Ace" Olofsson 61d9729767 A final bit of script cleanup and caching 8 years ago
Alexander "Ace" Olofsson 6abc3c04bd One letter wrong, oops 8 years ago
Alexander "Ace" Olofsson d781846f53 Fix the /bigobj issue and some script cleanup
Surprisingly specific problem I must say, 32-bit vs2015 unity builds
8 years ago
Alexander "Ace" Olofsson aa28166f2e And finally fix the build path
Forgot how AppVeyor runs the builds, so fixed it in the wrong place
8 years ago
Alexander "Ace" Olofsson bc6aa86b8a And escaping the printf input 8 years ago
Alexander "Ace" Olofsson e47f4a9016 Missing STEP variable 8 years ago
Alexander "Ace" Olofsson 83de1f2de9 And use the correct OpenAL version
Should really have run these on a clean dir locally, but time
constraints...
8 years ago
Alexander "Ace" Olofsson 81a9258de9 Don't reset the APPVEYOR and CI variables 8 years ago
Alexander "Ace" Olofsson dd5b6a46f5 Visual Studio 2015 support 8 years ago
scrawl c32f6a46dd Merge pull request #1036 from Allofich/travis-ci_fix
Link Clang paths
8 years ago
Allofich c89293770f Link Clang paths 8 years ago
scrawl 92d096f466 Merge pull request #1035 from Allofich/anim
Fix for weapon idles
8 years ago
Allofich 9e1bfde46f Add comment 8 years ago
Allofich 67bd882bc7 Disable current idle when an action is taken 8 years ago
Allofich 6190ff1f0d Update idle if current idle finishes playing 8 years ago
Allofich f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 8 years ago
Marc Zinnschlag cc7b1f8543 Merge branch 'openmw-40' 8 years ago
scrawl 7e167ab7e2 Merge pull request #1034 from Allofich/telekinesis
Correct telekinesis glow length
8 years ago
Allofich 7db31ab58a Correct telekinesis glow length 8 years ago
scrawl 346f5a19a3 Merge pull request #1029 from Allofich/anim
Improvements for playgroup and loopgroup
8 years ago
Allofich 9b0e5d6b59 Loop mid-animation idles when loading a save game 8 years ago
scrawl 0fd810707e Remove unused stopLooping() 8 years ago
scrawl b0dc625b18 Run setLoopingEnabled after the anim queue is updated 8 years ago
scrawl 719e884b7c Remove duplicate code 8 years ago
scrawl 0c9882956a Add AnimState::shouldLoop() 8 years ago
scrawl 6450c9be27 Simplify condition 8 years ago
Allofich bf9dc45b2b Emulate vanilla animation loops more closely 8 years ago