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17 commits

Author SHA1 Message Date
David Cernat
04dd59e638 [Server] Use clearer names for functions used to get last received data
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
2018-07-13 02:33:50 +03:00
David Cernat
2f1ef049d2 [Server] Turn sendToAttachedPlayer into skipAttachedPlayer
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
2018-07-07 20:08:59 +03:00
David Cernat
6a3fbf4e98 [Server] Use consistent arguments for script functions that send packets
Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.

Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.

The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:

https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219

This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.

Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
2018-07-07 18:29:31 +03:00
David Cernat
14e4f64296 [Server] Add GetVideoFilename() and SendVideoPlay() script functions 2018-07-07 17:09:57 +03:00
David Cernat
c075496748 [General] Replace deathReason in death packets with a killer variable
Add serverside script functions for determining the killers of both players and actors.

Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.

Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
2018-07-05 22:24:51 +03:00
David Cernat
e8ce009521 [Server] Use regular int as return value for GetObjectSummonerPid()
Additionally, clarify descriptions of script functions for getting information about summoners.
2018-07-05 20:26:23 +03:00
David Cernat
7010575075 [Server] Return -1 in GetObjectSummonerPid() when the player is invalid 2018-07-05 02:05:10 +03:00
David Cernat
3438061b55 [Server] Add script function for getting a summoner's pid
Additionally, fix typos in the comments for other script functions relating to summoners.
2018-07-04 04:26:44 +03:00
David Cernat
3aa125ceda [Server] Add script functions for getting a summoner's refId and indexes 2018-07-03 00:54:08 +03:00
David Cernat
f9ebe400f7 [Server] Add script function for checking if object's summoner is player 2018-07-02 18:32:42 +03:00
David Cernat
bef53749ed [General] Replace BaseObject's hasMaster variable with isSummon
Additionally, add a GetObjectSummonState() script function to the server.
2018-07-02 02:25:06 +03:00
David Cernat
958b220835 [General] Send summon duration to server in ObjectSpawn packets 2018-07-01 00:43:29 +03:00
David Cernat
914b79fcc9 [General] Make it possible to check which placed objects have containers 2018-06-26 16:56:08 +03:00
David Cernat
bacecc93e3 [Server] Make it possible to resend a received ObjectList of any kind
Additionally, make existing related functions less confusing.
2018-06-05 14:19:06 +03:00
David Cernat
2ac334664b [Server] Add deprecated alternatives for ObjectList functions
This will avoid server crashes in older scripts.
2018-05-16 02:16:27 +03:00
David Cernat
bef36f77ca [Server] Create WorldstateFunctions and move GameTime functions there 2018-05-15 20:58:09 +03:00
David Cernat
d4f7936a76 [Server] Rename WorldFunctions into ObjectFunctions 2018-05-13 04:11:05 +03:00
Renamed from apps/openmw-mp/Script/Functions/World.cpp (Browse further)