David Cernat
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053a5a6258
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Add OpenMW commits up to 9 May 2020
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/aiextensions.cpp
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2020-05-09 15:17:04 +03:00 |
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psi29a
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b72720f357
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Merge branch 'shadow-transparency-rework' into 'master'
Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
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2020-05-08 21:32:16 +00:00 |
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Alexei Dobrohotov
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7ba8176862
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Merge pull request #2819 from elsid/fix_ub
Fix UB in NpcAnimation::mNpcType initialization
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2020-05-01 21:49:04 +03:00 |
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elsid
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6d8debe009
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Initialize variable without reading itself
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2020-05-01 17:23:10 +02:00 |
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Capostrophic
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87ba0bb0e0
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Fix usage of uninitialized weapon type in equipmentChanged()
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2020-05-01 16:37:40 +03:00 |
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Capostrophic
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89282d14aa
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Fix collision switch node mask (again)
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2020-04-29 17:18:39 +03:00 |
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AnyOldName3
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a3b032bf2b
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Fix chameleon shadows
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2020-04-27 23:49:48 +01:00 |
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bzzt
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dc33eeadf1
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tightscenebound is uncessary after water bbfix
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2020-04-27 08:42:46 +02:00 |
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David Cernat
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a20f8e77dc
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Add OpenMW commits up to 25 Apr 2020
# Conflicts:
# .travis.yml
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
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2020-04-25 09:52:58 +03:00 |
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bzzt
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ed20d869b4
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
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David Cernat
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65a669344b
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Merge branch 'magic_numbers' into 'master'
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
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2020-04-22 19:29:19 +00:00 |
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Bret Curtis
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c359406473
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taking anyoldname3 review comments to heart; typo fixes plus rebase
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2020-04-22 20:29:50 +02:00 |
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bzzt
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1cd4b9ee68
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fixes shadows on savegame screenshot
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2020-04-22 20:18:29 +02:00 |
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Bret Curtis
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6316227594
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hpp not cpp; review
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2020-04-22 15:57:24 +02:00 |
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Bret Curtis
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68549828b4
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create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
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2020-04-22 13:34:19 +02:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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David Cernat
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25a632c650
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Add OpenMW commits up to 13 Apr 2020
# Conflicts:
# CMakeLists.txt
# README.md
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creaturelevlist.cpp
# apps/openmw/mwgui/quickkeysmenu.cpp
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2020-04-13 19:53:42 +03:00 |
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Capostrophic
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1928bebe98
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Don't use up light duration if the held light is hidden (bug #5352)
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2020-04-04 20:51:41 +03:00 |
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David Cernat
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7bc3298ed4
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Add OpenMW commits up to 1 Apr 2020
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
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2020-04-01 19:24:11 +03:00 |
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Andrei Kortunov
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2e7712a390
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Fix C5204 warnings by adding default virtual destructors
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2020-03-26 14:49:12 +04:00 |
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Capostrophic
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3e3f5d66b2
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Don't reset dead non-werewolf vampires' vampire NPC type
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2020-03-25 21:06:21 +03:00 |
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Evil Eye
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4f4982545a
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make robes cover the chest slot
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2020-03-19 21:30:22 +01:00 |
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Alexei Dobrohotov
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e80fbf4786
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Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
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2020-03-17 22:35:10 +03:00 |
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Andrei Kortunov
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02444add2a
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Support for radial fog (feature #4708)
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2020-03-17 23:09:28 +04:00 |
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elsid
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5168f2059f
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Compare revisions by equality to support overflow
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2020-03-14 09:38:24 +01:00 |
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elsid
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7ae7cb181d
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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David Cernat
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43e7df6df8
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Add OpenMW commits up to 11 Mar 2020
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2020-03-11 22:17:17 +02:00 |
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Bret Curtis
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3502b28045
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Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
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2020-03-11 09:00:42 +01:00 |
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Andrei Kortunov
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8e1e4d6757
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Do not copy global map texture during savegame loading (bug #5308)
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2020-03-08 22:31:38 +04:00 |
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Capostrophic
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6999f1fd28
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Add an option to apply lighting to environment maps
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2020-03-03 20:08:59 +03:00 |
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AnyOldName3
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52fa20fb1c
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Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5
See merge request OpenMW/openmw!162
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2020-03-01 16:43:13 +00:00 |
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Alexander Olofsson
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776c0857fa
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Always use ref_ptr for query geometry
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2020-02-21 07:51:50 +01:00 |
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David Cernat
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85fb1d1a0b
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Add OpenMW commits up to 19 Feb 2020
# Conflicts:
# apps/openmw/mwworld/scene.cpp
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2020-02-20 01:51:47 +02:00 |
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Capostrophic
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3787625e61
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Fix water ripple cleanup (bug #5246)
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2020-02-19 23:27:45 +03:00 |
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Bret Curtis
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a0902bb98e
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Merge pull request #2700 from akortunov/masks
Move VisMask to components
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2020-02-17 11:58:53 +01:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Alexander Olofsson
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5de1e0fb0c
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Use queryGeom for all query geometry accesses
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2020-02-15 03:12:52 +01:00 |
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Alexander Olofsson
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7db58a893a
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Ensure osg/Version is included
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2020-02-13 19:32:17 +01:00 |
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Alexander Olofsson
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807f550386
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Fix building mwrender/sky with OSG 3.6.5
OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
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2020-02-13 19:15:33 +01:00 |
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Capostrophic
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fcbd3b4324
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Don't try to attach absent shield models to NPCs
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2020-02-11 11:58:02 +03:00 |
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Capostrophic
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4a78674583
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Make sure not to pick the ground shield model incorrectly
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2020-02-02 15:39:29 +03:00 |
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David Cernat
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60b6f92fa3
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Add OpenMW commits up to 13 Jan 2020
# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
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2020-01-15 07:49:26 +02:00 |
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capostrophic
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bbe5adb860
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Use shield body part model for creatures (bug #5250)
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2020-01-10 14:18:40 +03:00 |
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Andrei Kortunov
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1cdd33b434
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Implement additional stringops to avoid Boost functions
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2020-01-09 19:40:22 +04:00 |
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David Cernat
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a58f09fd6c
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Add OpenMW commits up to 2 Jan 2020
# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
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2020-01-02 22:09:54 +02:00 |
|
Andrei Kortunov
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24ce242941
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
|
Andrei Kortunov
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cd81f81fb6
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Initialize variables to avoid GCC warnings
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2019-12-22 10:44:14 +04:00 |
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David Cernat
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ca9cd90a4d
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Add OpenMW commits up to 20 Dec 2019
# Conflicts:
# apps/openmw/mwworld/scene.cpp
|
2019-12-20 15:43:50 +02:00 |
|
Andrei Kortunov
|
97ee4bc349
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Improve equipment logic (bug #5223)
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2019-12-14 22:30:27 +04:00 |
|
Andrei Kortunov
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43330f1dd1
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Merge pull request #2626 from akortunov/master
Reset holstered shield before rebuilding an NPC animation
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2019-12-05 17:37:21 +04:00 |
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