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openmw-tes3mp/apps/openmw/mwrender
2019-12-22 11:13:42 +04:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Do not show shields in the 1st-person view when shield sheathing is enabled 2019-11-09 17:48:05 +04:00
actoranimation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
actorspaths.cpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp Avoid virtual call in Animation dtor 2019-11-17 18:50:11 +01:00
animation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
bulletdebugdraw.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
camera.hpp Rewrite messed up playerlooking switch handling (bug #5078) 2019-07-29 15:44:17 +03:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
creatureanimation.hpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00
effectmanager.cpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
globalmap.cpp fix #5176 2019-10-18 13:37:00 +00:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp Implement generic caching system 2019-03-14 09:10:19 +04:00
localmap.cpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp Fix switch from invalid navmesh number to valid 2019-03-04 22:59:47 +03:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp Improve equipment logic (bug #5223) 2019-12-14 22:30:27 +04:00
npcanimation.hpp Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
objects.cpp Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
renderingmanager.hpp Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
rendermode.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
ripplesimulation.cpp fixes pitch black ripples in shadow 2019-05-29 13:37:00 +00:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Weather-related fixes (incl. bug #4783) 2019-10-19 22:47:21 +03:00
sky.hpp Use forward declaration 2019-10-14 15:40:35 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Add override to fix warnings 2019-03-20 00:19:26 +03:00
util.cpp Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
water.cpp Attempt to shut up CoverityScan warnings about tainted values 2019-11-14 18:28:38 +04:00
water.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
weaponanimation.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponanimation.hpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00