David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
7 years ago
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
7 years ago
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
7 years ago
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
7 years ago
David Cernat
2ca4017371
[Client] Force position updates for players in animations
7 years ago
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
7 years ago
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
7 years ago
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
7 years ago
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
7 years ago
David Cernat
8c47d63b08
[General] Update version to 0.6.2
7 years ago
David Cernat
b64f379949
Merge pull request #286 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
7 years ago
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
7 years ago
Koncord
f5e23d5fc6
[General] Empty strings should be sent too
7 years ago
scrawl
2e58024f1c
Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.
7 years ago
Koncord
d904628103
[General] Avoid limitation of 512 symbols in RakString Ctor
7 years ago
scrawl
5e790b567e
Fix node path issue
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Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
7 years ago
scrawl
4bef8260ab
Add const qualifiers
7 years ago
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
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Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
7 years ago
scrawl
209e139aa8
Move double buffering implementation inside RigGeometry
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The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
scrawl
45f7563a55
Revert "Revert "Check for a Geometry node when attaching bodyparts""
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Issue with shaders has been fixed with b9931fb71c
This reverts commit a1e3fb7604
.
7 years ago
scrawl
b9931fb71c
Set the shader on the node containing the StateSet
7 years ago
David Cernat
08df8f8d83
[General] Update version to 0.6.1
7 years ago
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
7 years ago
David Cernat
4468e6ec4a
Merge pull request #280 from OpenMW/master while resolving conflicts
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# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
Koncord
54f5104345
[General] Escape format for strings
7 years ago
David Cernat
cca4991e74
[Utils] Use consistent names for utility functions added by tes3mp
7 years ago
scrawl
a1e3fb7604
Revert "Check for a Geometry node when attaching bodyparts"
...
This reverts commit 3fc8634206
.
7 years ago
scrawl
3fc8634206
Check for a Geometry node when attaching bodyparts ( Fixes #3957 )
7 years ago
scrawl
bc82c6a35d
Use white color if told to use nonexisting vertexcolors ( Fixes #3833 )
7 years ago
scrawl
5d2fe5e887
Implement lightmode/vertmode of NiVertexColorProperty
7 years ago
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
7 years ago
Kyle Cooley
d3d04171f9
Fix seg fault, undo changes BsaArchive
7 years ago
Kyle Cooley
8c4b12a603
VFS changes, one VFS and resource system per document.
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Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
7 years ago
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
7 years ago
Kyle Cooley
679a284735
Use scoped lock instead of directly locking/unlocking mutex
7 years ago
Kyle Cooley
3b9326d238
Clear terrain cache and reload terrain
7 years ago
Kyle Cooley
b62cb0e2a4
Clear out GPU texture/stateset cache
7 years ago
Kyle Cooley
7914fd5c9c
Re-index BSAs
7 years ago
Kyle Cooley
d7744e8b16
A bit of cleanup
7 years ago
Kyle Cooley
5950b26912
Update scene assets
7 years ago
Kyle Cooley
742bd00ec6
Clear cached resources
7 years ago
Kyle Cooley
d31ed83b54
Preliminary asset reloading
7 years ago
Thunderforge
54fe645703
Removing erroneous comment since Qt is not relevant here
7 years ago
Thunderforge
464c64a306
Swap the OIS Ctrl and Meta keys on macOS to match Qt
7 years ago
scrawl
cef415509f
Revert "Merge redundant input events"
8 years ago
David Cernat
721b218cc2
Merge pull request #258 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
8 years ago
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
8 years ago
Julian
3cfd9af945
merge redundant input events
8 years ago
scrawl
c9d9461d3e
Add Spacer class derived from AutoSizedWidget
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Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.
The new class sets HStretch and VStretch to true by default to save some typing.
8 years ago