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209e139aa8
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way. Override accept(NodeVisitor&) instead of using callbacks. |
7 years ago | |
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bsa | 8 years ago | |
compiler | 8 years ago | |
config | 9 years ago | |
contentselector | 8 years ago | |
esm | 8 years ago | |
esmterrain | 8 years ago | |
fallback | 8 years ago | |
files | 8 years ago | |
fontloader | 8 years ago | |
interpreter | 8 years ago | |
loadinglistener | 9 years ago | |
misc | 8 years ago | |
myguiplatform | 8 years ago | |
nif | 8 years ago | |
nifbullet | 8 years ago | |
nifosg | 7 years ago | |
process | 10 years ago | |
resource | 7 years ago | |
sceneutil | 7 years ago | |
sdlutil | 8 years ago | |
settings | 8 years ago | |
shader | 7 years ago | |
terrain | 7 years ago | |
to_utf8 | 9 years ago | |
translation | 8 years ago | |
version | 8 years ago | |
vfs | 7 years ago | |
widgets | 8 years ago | |
CMakeLists.txt | 8 years ago | |
doc.hpp | 14 years ago |