Chris Robinson
08e947319a
Restore exception throwing to the decoder
2017-12-09 11:00:56 -08:00
Chris Robinson
aecf74e7bb
Don't throw exceptions from the audio decoder
2017-12-08 07:00:04 -08:00
scrawl
1739351b7a
Remove now unused Sound_Decoder::rewind()
2016-06-27 21:38:04 +02:00
Bret Curtis
3ea3d07d44
really purge libav
2015-11-12 16:39:29 +01:00
scrawl
cd2e6d4436
Move the __STDC_CONSTANT_MACROS define to cmakelists
2015-06-28 05:53:03 +02:00
scrawl
8c7c89a4aa
Port SoundManager
2015-04-13 22:48:37 +02:00
scrawl
55c9c0a266
Audio resampling fixes
...
- Don't try to use float audio or extended channel layouts if the hardware does not support them
- Add channel layout resampling support to ffmpeg_decoder
2014-10-25 17:17:57 +02:00
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
...
- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
cc9cii
48a36442c6
Add libswresample and libavresample support for sounds.
2014-09-11 21:15:18 +10:00
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
Miroslav Puda
743b3dec99
Correction of libavutil version
2013-06-26 07:17:29 +02:00
eroen
d75391de8e
libav-9 - fix missing includes
...
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
2013-06-24 21:08:28 +02:00
eroen
2850032d9e
libc++ fixes: avcodec/avformat workaround
...
With libc++, string includes stdint.h, which breaks the fragile avformat.h
workaround, which depends on __STDC_CONSTANT_MACROS being defined before
stdint.h is included.
Moving the string inclusion after that eyesore shouldn't break anything.
2013-05-26 12:01:01 +02:00
Chris Robinson
e9d833be03
Use the packet pts to calculate the decoder sample offset
2012-12-16 01:56:52 -08:00
Chris Robinson
1a771ae671
Merge the stream struct into the parent decoder
2012-12-15 23:46:32 -08:00
Chris Robinson
9d86890d9d
Only use one stream for the ffmpeg decoder
2012-12-15 22:13:19 -08:00
Chris Robinson
0a5ab977b7
Use the decoder's sample offset for calculating the stream offset
2012-12-13 05:04:53 -08:00
Chris Robinson
9c831d3039
Add a decoder method to get the "file" name
2012-12-12 22:19:44 -08:00
scrawl
d432420a32
fix FindFFmpeg.cmake
2012-12-01 20:53:28 +01:00
scrawl
1a2034b4dd
training window
2012-10-17 18:03:02 +02:00
Chris Robinson
5cb90ab704
Add some dummy copy constructors and assignment operators to prevent implicit versions from being used
2012-03-24 03:49:03 -07:00
Chris Robinson
26a441f29a
Add a readAll method to the sound decoder, for potentially more efficient reading
2012-03-20 17:57:28 -07:00
Chris Robinson
deb473b9ae
Implement the ffmpeg decoder
2012-03-20 17:05:19 -07:00
Chris Robinson
9a48002025
Fix compilation of the FFmpeg decoder
2012-03-20 14:13:58 -07:00
Chris Robinson
db46bf39b3
Add a rewind method to the sound decoder
2012-03-19 08:48:25 -07:00
Chris Robinson
efae7dfe83
Rename some sound decoder class member variables and functions
2012-03-18 11:47:15 -07:00
Chris Robinson
caf5d71d44
Make the sound decoder's Open method return void
...
Errors are thrown, not returned
2012-03-17 03:18:28 -07:00
Chris Robinson
9cf42f6d0f
Flesh out the sound decoder a bit more
2012-03-17 02:51:46 -07:00
Chris Robinson
46cd84aac5
Add a skeleton ffmpeg decoder
2012-03-16 23:59:21 -07:00