Commit Graph

18914 Commits (096e734df61e5be944b87a4a867b819f735ca85b)
 

Author SHA1 Message Date
Kyle Cooley 556117f6e6 Update marker transparency when changed. 7 years ago
Kyle Cooley de214db8d4 Use configured transparency. 7 years ago
Kyle Cooley 197ea95646 Prevent arrows for move/scale markers from intersecting. 7 years ago
rexelion 983c33c4c8 don't use a pointer for ActionWeapon 7 years ago
scrawl 41ecbdbe6c Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
scrawl 9ecdcc187f Clarify a warning message refers to inventory objects 7 years ago
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
scrawl e42bd71081 Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
scrawl 244cc5b861 Reduce error spam 7 years ago
scrawl 7b4add2ae4 Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
7 years ago
Alexander Stillich 43b5c2e36b Fixed parameter naming 7 years ago
Alexander Stillich 70d578d050 Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all 7 years ago
Alexander Stillich af3e1f92ec Added StringUtil::replaceAll() 7 years ago
rexelion cab0002461 Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents 7 years ago
rexelion a1d9f11b04 use fProjectileMaxSpeed for ranged weapons distance 7 years ago
Kyle Cooley 492b99b008 Transparent object markers 7 years ago
scrawl 801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
7 years ago
Miloslav Číž f98a821482 fix possible bug in aipursue 7 years ago
Alexander Stillich 7d39c5450c Fixed escaping @ in boost program options filter 7 years ago
scrawl 87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
7 years ago
scrawl 45993d3da2
Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
7 years ago
Miloslav Číž 430d01a39a additional animation refactor 7 years ago
rexelion de7a7d842b mTimeUntilWake is initialised in the constructor 7 years ago
scrawl 3d347730dc
Merge pull request #1524 from psi29a/cmake_31
standerdise on 3.1.0
7 years ago
Miloslav Číž 282800b5b2 Create LICENSE (#1532)
* Create LICENSE

Let's add the license file so that GitHub officially registers it and displays it next to the project.

* move license files

* update licenses in cmakelists.txt

* fix link in README
7 years ago
scrawl e3c42251f9
Update AUTHORS.md 7 years ago
scrawl e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
7 years ago
rexelion 48ec680f23 use game time instead of real time 7 years ago
Miloslav Číž f34223fce9 check the real distance to target in aipursue 7 years ago
rexelion ab66034ed1 use uniform_int_distribution instead of rand() 7 years ago
rexelion ee2f3db9a8 fixed randomness 7 years ago
rexelion 8c2cc0f42f break invisibility first 7 years ago
rexelion bcbfa5fe1e prevent activation, leave the rest to the script 7 years ago
rexelion de83ad0116 use real time; wait random number of seconds 7 years ago
rexelion 5b8610b34b knocked out characters wait some time before getting up 7 years ago
rexelion a9e5e19482 OnActivate is triggered when the item is picked up 7 years ago
Miloslav Číž ff1265c0e7 refactor jump animation 7 years ago
scrawl 5e69f6033f
Merge pull request #1531 from drummyfish/cyclefix
Don't switch weapon when cycling to the same weapon (issue #4180)
7 years ago
rexelion e8743f3f79 check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords 7 years ago
Miloslav Číž 3c65bdaf14 weapon cycle fix 7 years ago
Miloslav Číž 7bc512974f use mcurrentjump instead of custom attrib 7 years ago
rexelion 4e6f53d6f1 item added to the player and OnActivate is triggered when the inventory is closed 7 years ago
rexelion 1ee5dcff77 added a function to determine if a script contains OnActivate 7 years ago
Miloslav Číž 5c8f491441 move animation disabling code to a better place 7 years ago
David Walley 41dc82abad Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg

* Update settings.cpp
7 years ago
scrawl 9c9da7b49f
Merge pull request #1527 from drummyfish/master
Remove redundant condition
7 years ago
scrawl d61fc6e8f0
Merge pull request #1528 from ace13/downgrade-mygui
Downgrade MyGUI to 3.2.2 for Windows builds
7 years ago
Miloslav Číž f9c396e0ea stop landing animation when turning 7 years ago
Alexander "Ace" Olofsson 04af200ae8 Downgrade MyGUI to 3.2.2 for Windows builds 7 years ago
Miloslav Číž 03401bb5df remove redundant condition 7 years ago