David Cernat
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09da24f1ea
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[General] Rename all instances of refNumIndex into refNum
This creates symmetry with mpNum and should cause less confusion in the future.
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2018-07-13 04:12:03 +03:00 |
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Koncord
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23684489da
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[General] Fix clang-tidy warning
Converting integer literal to bool, use bool literal instead
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2018-07-03 02:50:21 +08:00 |
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David Cernat
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34be9383e5
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[General] Add isPlayer boolean to targets in packets
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2018-04-05 12:48:53 +03:00 |
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David Cernat
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a86c68c5a1
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[General] Add sync for ranged weapon & projectile strike enchantments
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2018-04-03 14:12:27 +03:00 |
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David Cernat
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3f8d94b030
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[General] Synchronize strike enchantments in combat
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2018-04-03 10:27:02 +03:00 |
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David Cernat
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4db64e1721
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[Client] Synchronize spellcasting for non-bipedal creatures
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2017-07-28 20:49:26 +03:00 |
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Koncord
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2ed1bfe427
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[General] Simplify ActorPackets
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2017-06-03 03:42:10 +08:00 |
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David Cernat
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d0a0b6ffa4
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[General] Add basic integrity checks to all Actor and World packets
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2017-06-02 01:35:32 +03:00 |
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Koncord
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8478fed98a
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[General] Simplify Actor packets.
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2017-05-28 15:23:16 +08:00 |
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David Cernat
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73b9683182
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
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David Cernat
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7ec431ce3d
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[General] Make packet style more consistent
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2017-05-24 22:09:35 +03:00 |
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David Cernat
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cc2250815d
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[General] Add packet data for attacks on and by Actors
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2017-04-18 10:03:58 +03:00 |
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David Cernat
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0d196af685
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[General] Add placeholders for 7 new ActorPackets
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2017-04-11 11:37:38 +03:00 |
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