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9891 commits

Author SHA1 Message Date
Marc Zinnschlag
0b309d9ef4 Merge branch 'master' into load
Conflicts:
	apps/opencs/view/doc/viewmanager.cpp
2014-05-03 14:36:06 +02:00
Marc Zinnschlag
e0e2ad8316 content file loading progress bar 2014-05-03 13:01:29 +02:00
Marc Zinnschlag
e09218f164 moved load code from Document to Loader class 2014-05-03 12:07:05 +02:00
Marc Zinnschlag
3abe4c1f16 Merge remote-tracking branch 'scrawl/master' 2014-05-02 13:11:44 +02:00
scrawl
8560b43464 Move to esm component 2014-05-02 12:48:07 +02:00
scrawl
f8cc328b5e Slightly prettier backdrop when loading game from main menu. 2014-05-02 12:48:01 +02:00
scrawl
6381b1e938 Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 2014-05-01 21:16:32 +02:00
scrawl
fc7e79027a Fixes #1144: Don't refreshCurrentAnims when adding already dead actors 2014-05-01 16:55:16 +02:00
scrawl
64a30ad182 Fix another leak 2014-05-01 16:55:16 +02:00
scrawl
6f7fbc867f Fix several leaks 2014-05-01 16:55:15 +02:00
scrawl
f99eda1a54 Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 2014-05-01 16:55:15 +02:00
scrawl
5415ca6a63 Fix exception when shift+click on empty space in save dialog 2014-05-01 16:55:15 +02:00
Sandy
36914b43d7 Remove install of License of no longer used font 2014-05-01 08:19:05 -04:00
Marc Zinnschlag
ab94e70724 more cleanup of document setup 2014-05-01 13:04:48 +02:00
Marc Zinnschlag
6a809064df Merge remote-tracking branch 'mrcheko/master' 2014-05-01 10:07:43 +02:00
mrcheko
9e79fb5b87 fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
Marc Zinnschlag
634311c86c Merge remote-tracking branch 'mrcheko/master' 2014-04-30 22:45:26 +02:00
mrcheko
e8f7d12c01 uninit bool and invalid iterator bugs fixes 2014-04-30 23:57:19 +04:00
cc9cii
7d990abd37 OpenCS changes to allow compilation with MSVC 11.0. 2014-04-29 22:46:55 +10:00
Marc Zinnschlag
8dc6ad5059 moved new flag from setupData function to Document constructor 2014-04-29 14:27:44 +02:00
Marc Zinnschlag
5f1d2f72f6 added basic loading GUI 2014-04-29 14:17:25 +02:00
Marc Zinnschlag
2906ade531 string fix 2014-04-29 13:16:58 +02:00
Marc Zinnschlag
4eeed4e2c7 Merge remote-tracking branch 'scrawl/return' 2014-04-29 12:27:27 +02:00
scrawl
28ef236f0e Don't allow setting a new return position if there already is one and we haven't reached it yet 2014-04-29 11:17:07 +02:00
Marc Zinnschlag
8fea2cfa2a Merge remote-tracking branch 'mrcheko/master' 2014-04-29 10:03:29 +02:00
scrawl
1fd7a07b5e Merge branch 'master' of https://github.com/OpenMW/openmw into return
Conflicts:
	apps/openmw/mwmechanics/aisequence.cpp
	apps/openmw/mwmechanics/aiwander.cpp
2014-04-29 09:14:13 +02:00
scrawl
9b36a13821 Feature #1289: NPCs return to default position
Make stationary NPCs return to their previous position once combat/crime AI finishes.
2014-04-29 09:09:51 +02:00
scrawl
3780503275 Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar 2014-04-29 07:07:03 +02:00
Marc Zinnschlag
3013c34d9b Merge remote-tracking branch 'scrawl/master' 2014-04-28 21:46:05 +02:00
scrawl
7a0aeeaa38 Allow to delete savegames (shift + click) 2014-04-28 20:57:45 +02:00
scrawl
7f37f2c2be Fixes #1187: Make GetDistance handle actors in remote cells gracefully 2014-04-28 19:23:25 +02:00
Marc Zinnschlag
2e7b4e798e Merge remote-tracking branch 'digmaster/master' 2014-04-28 19:22:54 +02:00
Lars Söderberg
d530bbe5cd Implemented Scrawls alternative workaround. 2014-04-28 18:52:53 +02:00
scrawl
a35f7c73ae Fixes #1286 (Dialogue topic list clips with window frame)
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
scrawl
518a32c19d Fixes #1195: Make NPCs equip torches in interiors under certain conditions 2014-04-28 18:33:42 +02:00
Thomas
885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
Lars Söderberg
0513d0837c Alignment tweaks and autosized buttons workaround 2014-04-28 17:54:55 +02:00
Lars Söderberg
04e5b9c72c Right aligned version/revision
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.

Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.

Comments?
2014-04-28 16:23:07 +02:00
Lars Söderberg
b0bdd233ee Center, switch and change text for confirmation buttons
The confirmation buttons for quitting or starting a new game were
driving me crazy by not being ok left and cancel right, as e.g. vanilla
is.

Then I noticed the text isn't the same as in vanilla either. It should
be yes/no, not ok/cancel.

To make it even more authentic I also centered the buttons. Had to
remove autosized buttons for this. I think it looks fine still.

Comments?
2014-04-28 16:05:27 +02:00
scrawl
84961d7843 Fixes #1254: PcRank should return first rank if not in the faction 2014-04-28 15:31:18 +02:00
scrawl
b2119441b9 Fix bug in PcRank / PcNextRank
It was using the first faction instead of the actor's faction.
2014-04-28 15:26:40 +02:00
Marc Zinnschlag
421679b319 Merge remote-tracking branch 'scrawl/master' 2014-04-28 15:13:09 +02:00
scrawl
7e4a0c2478 Removed asserts 2014-04-28 15:00:52 +02:00
mrcheko
35c1724d39 unblock vertical aiming for combatants 2014-04-28 16:34:49 +04:00
scrawl
138fb4e29a Bug #1265: Fixed confirmation buttons align 2014-04-28 12:51:46 +02:00
scrawl
0796815da0 Ignore dead actors in getActorsFollowing/Fighting
Prevents dead enemies from disallowing resting near them
2014-04-28 11:44:56 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
4555f6ddf6 Add text shadow to progress bar labels 2014-04-28 11:19:12 +02:00
Marc Zinnschlag
0b2371a05d Merge remote-tracking branch 'thoronador/fix-minor-stuff' 2014-04-28 10:59:34 +02:00