scrawl
728b842e72
Use MyGUI::utility in favor of boost lexical_cast
2015-01-10 03:01:01 +01:00
scrawl
eecea4131f
Reduce MyGUI includes
2015-01-10 02:50:43 +01:00
scrawl
ddd6e682bc
Dialogue: add conflict resolution for overlapping keywords ( Fixes #2245 )
2015-01-09 04:19:38 +01:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
scrawl
fb542a64ec
Merchant items should be restocked instantly
2014-12-24 15:45:13 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
scrawl
f9ae0d9d66
Fix dialogue goodbye link conflicting with choice links
2014-12-01 23:09:46 +01:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
scrawl
7c52d05f85
Disable topics list visually when in a choice
2014-09-28 14:00:15 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
2014-09-25 16:25:08 +02:00
scrawl
e42cb8020e
Change all skins to get font colors from fallback settings ( Fixes #704 )
2014-09-20 10:40:09 +02:00
scrawl
ac97a0f99d
Fix dialogue choices being displayed in incorrect order
2014-09-18 04:10:17 +02:00
scrawl
cfc57d0fe0
Use MyGUI's castType for widget casts
2014-09-13 04:07:40 +02:00
scrawl
c4ae07f48a
Remove partially broken sound pausing in main menu ( Fixes #1707 )
2014-08-16 02:01:39 +02:00
scrawl
c6d3b0b70b
Moved merchant restock from trade start to dialogue start, since other services also interact with it.
2014-07-28 02:27:48 +02:00
scrawl
8b404ee255
Fix not being able to exit dialogue using Escape when a Goodbye link appears
2014-07-13 06:42:24 +02:00
scrawl
44fd526c98
Don't show disposition bar for creatures
2014-06-26 15:36:19 +02:00
scrawl
a90245147b
Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor ( Fixes #1423 )
2014-06-10 18:46:16 +02:00
scrawl
dcc0e2d105
When dialogue goodbye is forced, allow using either the red link or the goodbye button
...
Fixes #1373
2014-06-01 00:21:55 +02:00
Digmaster
03d7137655
Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button
2014-05-29 06:19:25 -04:00
Digmaster
e0356cf89d
Added support to close modal windows with Esc
2014-05-27 03:00:31 -04:00
Digmaster
e0d55116a4
Dims and disabled Goodbye button in dialogs when unavailable.
2014-05-27 00:30:37 -04:00
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
2014-05-26 23:13:37 -04:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
7ab98f0c6f
Clear choices when dialogue starts
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This is usually not needed, because it is not possible to exit dialogue while in a choice. However you can still exit dialogue by loading a different savegame.
2014-05-20 16:57:38 +02:00
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
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Conflicts:
apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
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Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
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This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
Fil Krynicki
eb5ef270ba
Bug 1047 update - defaults and edge case
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Handles edge case where it was possible to highlight adjacent
sub-terms without whitespace between them.
Also makes ignoring words not prefixed by whitespace the
assumed behaviour.
2014-05-10 17:47:21 -04:00
Fil Krynicki
9095a45ba7
Bug 1047 Fix
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Dialog links can no longer be highlighted if they appear in the
middle of the word. This is achieved by confirming that the
character before a match is not alphabetic, so that words
following hyphens can still potentially match.
2014-05-10 17:05:15 -04:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
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Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
5eeed03f5b
Only exchange bribe gold if the bribe was accepted
2014-03-30 00:12:31 +01:00
Jeffrey Haines
6b28c06b2c
Feature #1233 Bribe gold in inventory - Corrected 1000 drake bribe
2014-03-29 07:47:41 -04:00
Jeffrey Haines
13d330e427
Feature #1233 Bribe gold not in inventory
...
Gold is now put into inventory receivers when bribing.
2014-03-28 21:16:42 -04:00
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
greye
15d946415e
minor cleanup
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Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
2014-01-14 12:46:53 +04:00
scrawl
0f5dc59176
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
2014-01-08 23:37:46 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
a0d38dfb63
Fix highlighted topics being selectable when in a choice
2013-12-19 00:26:08 +01:00
scrawl
b6c22ad5d9
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
2013-11-21 17:19:30 +01:00
vorenon
4e8e048968
Added missing click sounds to dialogue
2013-06-19 01:46:38 +02:00
vorenon
76a2abcbe3
added missing line break in front of multiple choice questions
2013-06-16 19:46:55 +02:00
vorenon
4c0086b54c
Workaround for bug #820
2013-06-16 01:09:03 +02:00
scrawl
daab4f55a3
Use Morrowind's fonts
2013-06-06 22:26:06 +02:00
Edmondo Tommasina
f0482dd796
dialogue.cpp: fix build error "‘bind’ is not a member of ‘boost‘"
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/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:
In constructor ‘MWGui::DialogueWindow::DialogueWindow()’:
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:271:44:
error: ‘bind’ is not a member of ‘boost’
2013-05-20 23:51:01 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
scrawl
c6edb0288a
Remove unused file
2013-05-06 15:30:23 +02:00
scrawl
d43adbaa7c
Topic link fixes for russian version, thanks to greye for testing
2013-05-06 13:13:14 +02:00
scrawl
166eac2e25
Cleanup
2013-05-06 11:31:34 +02:00