Andrei Kortunov
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3dce225f28
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
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Andrei Kortunov
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b5833f3c59
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Use real time to update spell effects instead of game timestamps (bug #5165)
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2020-05-16 11:00:28 +04:00 |
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Andrei Kortunov
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1e983604db
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
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Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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scrawl
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07b064f616
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
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dteviot
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cdee6f41fc
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fix: multi effect spell with different ranges (Fixes #2285)
Applies all effects for a spell with multiple effects, where not all effects have the same range.
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2015-03-01 15:34:18 +13:00 |
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scrawl
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f267497c03
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
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scrawl
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2477456f99
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
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scrawl
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9052cc4a57
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
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scrawl
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dfacf8c044
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
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scrawl
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f78b846f9e
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
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scrawl
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7d8ca91286
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Implement RemoveSpellEffects instruction
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2014-01-03 05:18:44 +01:00 |
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scrawl
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299690631f
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
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scrawl
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596e0c8a49
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Correct Dispel effect (use magnitude as chance)
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2014-01-02 20:15:07 +01:00 |
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scrawl
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38a82c4b0b
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Add a todo comment
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2013-11-19 18:43:21 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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7474e87edc
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Implement RestoreHealth/Magicka/Fatigue
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2013-11-16 05:06:54 +01:00 |
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scrawl
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b1a29eb27e
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Implement Resist & Weakness effects
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2013-11-16 02:34:43 +01:00 |
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scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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2013-11-15 20:29:47 +01:00 |
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scrawl
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cbe96a2170
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Refactor ActiveSpells to track range type. Added basic self range magic.
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2013-11-09 07:51:46 +01:00 |
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scrawl
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6f05c4229f
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Implemented potion & ingredient effect stacking
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2013-03-03 12:41:37 +01:00 |
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scrawl
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cf87708c1f
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Magic effect icons for spells
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2013-03-03 12:01:19 +01:00 |
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scrawl
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0db48b29c7
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GetSpellEffects, GetRace
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2012-11-25 01:26:29 +01:00 |
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Marc Zinnschlag
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9de7b3bf90
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Issue #356: Properly support ingredients effect in ActiveSpells (hopefully)
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2012-09-13 11:30:59 +02:00 |
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Marc Zinnschlag
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fca3b67507
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Issue #356: basic support for ingredients in ActiveSpells (still using the wrong formula)
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2012-09-13 09:30:47 +02:00 |
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Marc Zinnschlag
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83c3972a89
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Issue #314: added return value to addSpell function
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2012-06-24 16:23:43 +02:00 |
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Marc Zinnschlag
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aa827442e8
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Issue #314: Generalised ActiveSpells class so that it can handle lasting effects from potions too
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2012-06-24 11:39:21 +02:00 |
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Marc Zinnschlag
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9f1919a230
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Issue #256: added active spell management (completely untested)
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2012-05-19 15:01:07 +02:00 |
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