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57 commits

Author SHA1 Message Date
scrawl
109a3f78a1 Adjust AiFollow distance for groups of multiple followers (Fixes #1637) 2014-12-09 16:06:04 +01:00
MiroslavR
b8d5a9486a Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
scrawl
282c93ccc5 Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
scrawl
084cc857d4 Update magic effects when changing equipment (Fixes #1646) 2014-08-15 01:13:38 +02:00
scrawl
fc618cb3ea Use separate function for fatigue restoration during resting/waiting 2014-07-24 02:17:44 +02:00
scrawl
c0645d4978 Increase death count immediately on death (Bug #1588)
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
e458cf1df2 Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
mrcheko
aa5647b45e merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
mrcheko
5be37f04ef Feature 1314: make npc fight creatures 2014-05-16 00:03:48 +04:00
scrawl
e591d23880 Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur. 2014-05-13 19:01:02 +02:00
Thomas
f3272c941f Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Jeffrey Haines
58b135a2be Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
Marc Zinnschlag
fd5486864a Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/actors.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2014-01-28 12:33:31 +01:00
gus
707e579dfe Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
	apps/openmw/mwmechanics/aifollow.cpp
2014-01-24 19:16:50 +01:00
scrawl
205e8aa4e9 Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
scrawl
95651857f3 Fix code duplication 2014-01-14 02:52:34 +01:00
scrawl
0d0005c433 Fix fatigue not restoring when waiting 2014-01-14 02:20:13 +01:00
gus
dd870e35db get all actors following a given actor 2014-01-12 14:02:15 +01:00
scrawl
3c0080d2c1 Implement theft detection 2014-01-07 19:58:17 +01:00
Marc Zinnschlag
e1355be47c Merge remote-tracking branch 'lgro/valgrind_warnings' 2014-01-01 19:41:52 +01:00
Lukasz Gromanowski
5c5f87445b Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 21:47:06 +01:00
scrawl
79a440e94a Many additions to 900bc06d2c:
- Fix indentation
 - Consider any kind of light, not just torch_infinite_time
 - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
 - Remove redundant code and don't add additional lights to the inventory
 - World::isDark returns false for interiors which are unaffected by weather
2013-12-30 17:57:41 +01:00
Lukasz Gromanowski
900bc06d2c Fixes #845: NPCs hold torches during the day
Moved 'equipping torches at night and unequipping at day' code from Character
to Actors class.

Removed unneeded showLights method (introduced in previous commits)
from animation/npcanimation classes.

Since this commit autoEquip() method doesn't automatically equip lights.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 22:38:23 +01:00
scrawl
4b4025ed0f Keep the player's CharacterController when changing cells. Fixes several glitches. 2013-11-30 11:01:45 +01:00
scrawl
4ed4c1e319 Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
bb43ec9b35 Implement damage tick effects 2013-11-16 03:16:21 +01:00
scrawl
3e58655a90 Implemented Fortify/Drain skill magic effects. Scroll of icarian flight works! 2013-11-09 10:49:00 +01:00
Alex "rainChu" Haddad
30ee3c5cf6 Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
Chris Robinson
9d56e2d86d Apply movement by queueing it to do later 2013-08-17 22:34:38 -07:00
Chris Robinson
2bac4566c0 Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
PLkolek
8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
e0d0cdd18a Do not auto-equip items continuously
This was called every couple of frames.
2013-08-07 14:30:13 +02:00
Chris Robinson
7883087586 Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
Torben Carrington
c8c1ddd927 Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
Chris Robinson
274f3c7b77 Force character state to update after switching view modes 2013-04-25 07:08:11 -07:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
Chris Robinson
48271e49ec Properly update the Ptr object in the mechanics manager when moving across cells 2013-02-25 09:57:34 -08:00
Chris Robinson
0a4568bd11 Move the PtrMovementList typedef to MWWorld
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
1c604445ba Store movement vectors as they get returned 2013-02-05 06:59:01 -08:00
Chris Robinson
fdabef65a1 Use a method to update an object's cell in the mechanics manager
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
2013-01-29 00:19:24 -08:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Chris Robinson
3c02e1ccc9 Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
Chris Robinson
35d17fdaf6 Associate a character controller with each MWWorld::Ptr 2013-01-12 07:12:12 -08:00
Marc Zinnschlag
453f347ee8 Issue #68: added getdeadcount script function 2012-10-27 11:33:18 +02:00
Marc Zinnschlag
f72c35fc17 Issue #68: tally deaths 2012-10-27 11:15:52 +02:00
Marc Zinnschlag
f2e25b8a47 Issue #68: Keep dead actors out of the actor list for the current scene 2012-10-20 10:49:48 +02:00
scrawl
872fcf3e3d sleeping restoration of health, magicka, and fatigue 2012-09-21 17:53:16 +02:00
Marc Zinnschlag
76de2f7360 Issue #342: handle magic effects 79-82 and 17-20 2012-07-17 15:49:37 +02:00
Marc Zinnschlag
a3652f16ce Issue #342: factored out dynamic stats calculation into a separate function 2012-07-17 12:18:43 +02:00