Jordan Milne
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10a3caa504
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more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
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2013-01-13 23:38:46 -04:00 |
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Jordan Milne
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b6ec64485c
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fix includes for Windows
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2013-01-12 17:52:26 -04:00 |
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Jordan Milne
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eb08f407d3
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Oops, remove resource leak in the input wrapper.
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2013-01-12 15:38:22 -04:00 |
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Jordan Milne
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5a6589af01
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extract cursor management to a separate class, have windowmanager communicate with it. Initialize SDL during engine start
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2013-01-12 11:57:29 -04:00 |
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Jordan Milne
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eeacb04fe2
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Fully working hardware cursors (if you compile SDL2 with XCursor support)
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2013-01-11 09:32:29 -04:00 |
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Jordan Milne
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f9b064d1bc
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add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully
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2013-01-11 08:27:59 -04:00 |
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Jordan Milne
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1117105039
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fix compile error with boost includes
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2013-01-11 00:37:04 -04:00 |
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Jordan Milne
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403b6756f5
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remove dependency on boost::locale, use system mouse position in in-game menus
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2013-01-10 23:29:51 -04:00 |
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Jordan Milne
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ed644259ce
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Move SDL helpers to their own package in extern/, allow conversion from sdl to ois keycodes, (maybe) fix unicode handling
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2013-01-10 17:21:47 -04:00 |
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