scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								57b585570a 
								
							 
						 
						
							
							
								
								Preload magic effect visuals of the player's selected weapon/spell  
							
							
							
						 
						
							2017-02-15 21:01:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								6b53541571 
								
							 
						 
						
							
							
								
								Prevent AI actors from hitting unintended targets  
							
							... 
							
							
							
							(Fixes  #3254 ) 
							
						 
						
							2017-02-12 19:51:19 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								066aa2e60e 
								
							 
						 
						
							
							
								
								Always run preloadCommonAssets even when the menu is skipped  
							
							... 
							
							
							
							Move to before the content files are loaded so we can do preloading in parallel with content file loading 
							
						 
						
							2017-02-09 03:16:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34deb6e7b1 
								
							 
						 
						
							
							
								
								Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									NeveHanter 
								
							 
						 
						
							
							
							
							
								
							
							
								e82d542d89 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into bugfix-3617  
							
							
							
						 
						
							2017-01-15 09:49:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									NeveHanter 
								
							 
						 
						
							
							
							
							
								
							
							
								811e9ad9f3 
								
							 
						 
						
							
							
								
								Fixed bug  https://bugs.openmw.org/issues/3617  by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.  
							
							... 
							
							
							
							Also allowed projectiles to fly through the dead bodies as in vanilla. 
							
						 
						
							2017-01-15 09:49:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									NeveHanter 
								
							 
						 
						
							
							
							
							
								
							
							
								8902bb5b13 
								
							 
						 
						
							
							
								
								Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith  
							
							
							
						 
						
							2016-12-20 12:38:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Leon Krieg 
								
							 
						 
						
							
							
							
							
								
							
							
								c7b4b2cdd7 
								
							 
						 
						
							
							
								
								Fixed multiple spelling mistakes  
							
							
							
						 
						
							2016-12-14 16:39:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16a913c549 
								
							 
						 
						
							
							
								
								Add emission of water ripple particles for water-walking actors ( Fixes   #3608 )  
							
							
							
						 
						
							2016-11-20 18:47:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								5e46121046 
								
							 
						 
						
							
							
								
								Implement fleeing AI ( Closes   #1118 )  
							
							
							
						 
						
							2016-11-16 20:15:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								301dd77efb 
								
							 
						 
						
							
							
								
								Save controls state ( Fixes   #3598 )  
							
							
							
						 
						
							2016-10-20 02:12:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								df03b32205 
								
							 
						 
						
							
							
								
								Coverity fixes  
							
							
							
						 
						
							2016-10-05 23:32:26 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								f8270f6bd5 
								
							 
						 
						
							
							
								
								Consolidations and cleanup for multi-effect spells  
							
							
							
						 
						
							2016-09-05 05:30:51 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								37f07f7435 
								
							 
						 
						
							
							
								
								Combine into one multi-effect magic projectile  
							
							
							
						 
						
							2016-09-04 22:35:29 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								10842462c7 
								
							 
						 
						
							
							
								
								Send lists of models and sounds to launchMagicBolt  
							
							
							
						 
						
							2016-09-04 17:42:27 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								a6216d883f 
								
							 
						 
						
							
							
								
								Don't allow casting Water Walking in deep water  
							
							
							
						 
						
							2016-08-31 04:37:50 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b65f379b7f 
								
							 
						 
						
							
							
								
								Save scripted animation state ( Fixes   #1931 ,  #2150 ,  #3393 )  
							
							
							
						 
						
							2016-08-03 03:52:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								4e54338ce0 
								
							 
						 
						
							
							
								
								Implement and use getDistanceToFacedObject()  
							
							
							
						 
						
							2016-07-08 23:28:49 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4acfe1a7e4 
								
							 
						 
						
							
							
								
								Move cleanupSummonedCreature to the mechanics manager (Bug  #3439 )  
							
							
							
						 
						
							2016-06-12 02:43:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f417d7780a 
								
							 
						 
						
							
							
								
								Fix the enemy nearby check (Bug  #3423 )  
							
							
							
						 
						
							2016-06-07 01:55:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								84179c262f 
								
							 
						 
						
							
							
								
								Update manual wandering to prevent actor from leaving/entering water  
							
							... 
							
							
							
							Water creatures will stay in the water, while land creatures will stay on land when wandering. 
							
						 
						
							2016-04-16 16:39:13 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5bd8ef247d 
								
							 
						 
						
							
							
								
								Do not adjust the player position when loading a savegame ( Fixes   #2089 )  
							
							
							
						 
						
							2016-03-24 17:18:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								92c2a10de4 
								
							 
						 
						
							
							
								
								Fall back to 'warrior' for not found class images ( Fixes   #3228 )  
							
							
							
						 
						
							2016-03-24 16:52:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79eb2d20e0 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-03-18 00:39:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12ec90f9e7 
								
							 
						 
						
							
							
								
								Change default argument, fix GetDisposition  
							
							
							
						 
						
							2016-03-18 00:38:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc5adfa4fe 
								
							 
						 
						
							
							
								
								Merge pull request  #913  
							
							
							
						 
						
							2016-03-18 00:31:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a0cc9de088 
								
							 
						 
						
							
							
								
								Make the creation of save file directories even more explicit  
							
							
							
						 
						
							2016-03-14 00:00:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ae-g-i-s 
								
							 
						 
						
							
							
							
							
								
							
							
								c9791c5c1a 
								
							 
						 
						
							
							
								
								Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes   #3233 )  
							
							
							
						 
						
							2016-03-08 21:30:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ae-g-i-s 
								
							 
						 
						
							
							
							
							
								
							
							
								2f1c6c740c 
								
							 
						 
						
							
							
								
								Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes   #3233 )"  
							
							... 
							
							
							
							This reverts commit 000597236e 
							
						 
						
							2016-03-08 20:41:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									ae-g-i-s 
								
							 
						 
						
							
							
							
							
								
							
							
								000597236e 
								
							 
						 
						
							
							
								
								Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes   #3233 )  
							
							
							
						 
						
							2016-03-06 18:29:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6df71f6250 
								
							 
						 
						
							
							
								
								Factor out safePlaceObject function  
							
							
							
						 
						
							2016-02-29 17:19:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								11f00e3aa9 
								
							 
						 
						
							
							
								
								Rename safePlaceObject to placeObject  
							
							
							
						 
						
							2016-02-29 17:05:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ef387208 
								
							 
						 
						
							
							
								
								Vanilla-compatible creature/NPC respawning ( Fixes   #2369 ,  Fixes   #2467 )  
							
							
							
						 
						
							2016-02-27 12:53:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								383524c688 
								
							 
						 
						
							
							
								
								Run physics in fixed timesteps, use the remainder to interpolate between current and previous state  
							
							... 
							
							
							
							Based on http://gafferongames.com/game-physics/fix-your-timestep/  
							
						 
						
							2016-02-13 03:03:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1cda2bf796 
								
							 
						 
						
							
							
								
								Preload sky & water from the main menu  
							
							
							
						 
						
							2016-02-09 01:28:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd655c20fd 
								
							 
						 
						
							
							
								
								Refactor local map updates  
							
							... 
							
							
							
							We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show). 
							
						 
						
							2016-02-05 01:19:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								300379617e 
								
							 
						 
						
							
							
								
								Accept a const CellStore in findInteriorPositionInWorldSpace  
							
							
							
						 
						
							2016-02-05 01:19:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41ebf62fb1 
								
							 
						 
						
							
							
								
								Accept a const CellStore in getNorthVector  
							
							
							
						 
						
							2016-02-05 01:19:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41c571d4f4 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into lighting  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/view/render/instancemode.cpp 
							
						 
						
							2016-01-15 15:46:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e6a60672d 
								
							 
						 
						
							
							
								
								When a spell explodes on an actor do not apply it to that actor twice ( Fixes   #3142 )  
							
							
							
						 
						
							2016-01-12 00:40:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6546c05428 
								
							 
						 
						
							
							
								
								Move Fallback map to components/  
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f315a4386f 
								
							 
						 
						
							
							
								
								Accept an implicit reference in Journal ( Fixes   #3135 )  
							
							
							
						 
						
							2016-01-11 23:07:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4f8f166f69 
								
							 
						 
						
							
							
								
								Fix GetPcInJail to work as in the original engine  
							
							
							
						 
						
							2016-01-11 22:57:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f052c05018 
								
							 
						 
						
							
							
								
								Move werewolf functions from World to MechanicsManager  
							
							
							
						 
						
							2015-12-26 18:23:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29d0f448b4 
								
							 
						 
						
							
							
								
								Add const version of World::getAnimation  
							
							
							
						 
						
							2015-12-19 16:15:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								53f4b92426 
								
							 
						 
						
							
							
								
								AiEscort do not follow target through doors  
							
							... 
							
							
							
							Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet. 
							
						 
						
							2015-12-19 15:15:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								604b5d24e9 
								
							 
						 
						
							
							
								
								Use a ConstPtr in SoundManager  
							
							
							
						 
						
							2015-12-18 18:11:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a0fb31e3b1 
								
							 
						 
						
							
							
								
								Accept a ConstPtr in getLOS  
							
							
							
						 
						
							2015-12-18 18:03:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								029d467ea5 
								
							 
						 
						
							
							
								
								Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy  
							
							
							
						 
						
							2015-12-18 18:00:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								388aed1748 
								
							 
						 
						
							
							
								
								Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions  
							
							
							
						 
						
							2015-12-18 17:56:48 +01:00