Marc Zinnschlag
74cee66273
consolidated magic numbers for button size
11 years ago
Marc Zinnschlag
4d6c3cdf09
removed more garbage
11 years ago
Jordan Ayers
6303e56ce4
Magic Effect Display cleanup: Don't put spaces in percentages.
11 years ago
Jordan Ayers
707f45aa8e
Magic Effect Display improvement.
...
Related to Bug #794 .
Always show one decimal point precision for Fortify Max. Magicka effect.
11 years ago
Jordan Ayers
6983a55a16
Magic effect display improvement.
...
Related to Bug #794 .
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
11 years ago
Marc Zinnschlag
75991fedfd
removed some garbage
11 years ago
Emanuel Guevel
2abe5c1c9a
Acrobatics: do not apply fall damages when slowfalling spell effect is active
...
If spell effect ends up in mid-air, calculate fall height from then.
11 years ago
Emanuel Guevel
4265dddc40
Add MWWorld::isSlowFalling(Ptr)
11 years ago
Emanuel Guevel
6e09a5fb4a
Acrobatics: reinit fall height at current height rather than zero
...
To prevent problems.
11 years ago
Emanuel Guevel
2b992ef3b5
Acrobatics: use calculated fatigueTerm
11 years ago
Emanuel Guevel
4c151e59a2
Acrobatics: do not touch modified stats
11 years ago
Emanuel Guevel
4860514865
Acrobatics: cosmetic changes
11 years ago
mckibbenta
857deb3723
Merge branch 'master' into tgm
11 years ago
mckibbenta
073f64c8bb
stop weapon condition degredation (for the player) with tgm on
11 years ago
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
...
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
11 years ago
Alex "rainChu" Haddad
f1b4c2e400
Fixed first person offset to use world transform
...
It slipped my mind that some necks might not be perfectly vertical.
11 years ago
Alex "rainChu" Haddad
ed0c31b485
Refactored, moved logic out of NpcAnimation
...
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
11 years ago
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
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Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
11 years ago
Alex "rainChu" Haddad
0ddb5097fc
Revert "Bug #840 , First Person Sneaking Camera Height"
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This reverts commit 296abfd48f
.
11 years ago
Alex "rainChu" Haddad
296abfd48f
Bug #840 , First Person Sneaking Camera Height
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Also, added comments to existing code in the area.
11 years ago
Alex "rainChu" Haddad
4496244b14
Tabs to spaces
...
My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
11 years ago
Alex "rainChu" Haddad
eae02ea00d
Cleaned up my hackish code for WinMain
11 years ago
Alex "rainChu" Haddad
00a776a1a8
Fixed compilation failure on my machine
...
Fixed shared records not being populated before the player record is
moved.
11 years ago
greye
4cdb57e388
workaround segfault on --new-game switch
11 years ago
Alex "rainChu" Haddad
bffbfff41c
My own fix to make it hackily compile
11 years ago
Tom Mason
dd0a416249
cleaned up bloodmoon_fix_ini
11 years ago
Tom Mason
fd169c2399
fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder
11 years ago
Marc Zinnschlag
7be1f1afc2
implemented SceneToolMode as a horizontal panel with radiobutton-type buttons
11 years ago
Marc Zinnschlag
0c5f07a65a
added SceneToolMode class
11 years ago
Marc Zinnschlag
84cadc10f4
added scene toolbar buttons (still not doing anything)
11 years ago
Marc Zinnschlag
9ea092927f
added basic scene subview (no functionality yet)
11 years ago
Marc Zinnschlag
1363e86828
made verifier ignore deleted records
11 years ago
Marc Zinnschlag
7a05180d00
updated credits file
11 years ago
Marek Kochanowicz
ae5e8b95ff
Solving Issue912
11 years ago
sirherrbatka
ea637a24b9
Issue 912, making branch
11 years ago
sirherrbatka
0aebbcfdf5
Merge pull request #2 from zinnschlag/master
...
Updating fork
11 years ago
Marc Zinnschlag
0f1c4cb00e
cleanup
11 years ago
Berulacks
91d7291c0c
Switched to using proper enums as opposed to ints.
11 years ago
Berulacks
0c518fb047
Replaced tabs with spaces.
11 years ago
Berulacks
c423479f20
Fixed bug #887
11 years ago
Marc Zinnschlag
a6ea670255
use IdTypeDelegate in report table
11 years ago
Marc Zinnschlag
1c4a4b4f26
generalised RefIdTypeDelegate into IdTypeDelegate
11 years ago
Marc Zinnschlag
5aa8c03461
Merge remote-tracking branch 'xethik/master'
11 years ago
Xethik
9f533dbbe4
Fixed "most vexing parse" issue.
11 years ago
Marc Zinnschlag
f2875e234c
added missing position columns to reference table
11 years ago
Marc Zinnschlag
4e5e3bd694
updated credits file
11 years ago
Marc Zinnschlag
94bb97e766
replacing tabs with spaces
11 years ago
Marc Zinnschlag
96b181bb54
Merge remote-tracking branch 'xethik/master'
11 years ago
Xethik
094e4d93b7
Generally speaking, you should never compare iterators from two different compilers
...
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
11 years ago
Xethik
58bb0b8773
Bug #907
...
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
11 years ago