scrawl
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0210b87ffc
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Revert "Fix LightSource crash"
This reverts commit f336c6db87 .
Root cause should be fixed in next commit.
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2015-11-06 23:14:27 +01:00 |
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scrawl
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c996702b56
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Fix some uninitialised variables found by static analysis
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2015-11-04 20:34:50 +01:00 |
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scrawl
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c23609e22b
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Cache the light list in LightListCallback
When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
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2015-11-04 00:19:15 +01:00 |
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scrawl
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f336c6db87
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Fix LightSource crash
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2015-10-29 00:51:35 +01:00 |
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scrawl
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49df6b7450
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LightManager: fix incorrect view matrix for RELATIVE_RF cameras
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2015-10-23 21:25:56 +02:00 |
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scrawl
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8552a9d82c
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Add multiple camera support to LightManager
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2015-10-23 01:58:22 +02:00 |
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scrawl
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18f4eaa8dc
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Preliminary handling for overflowing light lists
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2015-06-15 18:56:40 +02:00 |
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scrawl
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1d198a5592
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Keep the light list StateSet cache for more than one frame
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2015-06-15 18:09:01 +02:00 |
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scrawl
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5a7f2a4f1f
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Restore light attenuation settings
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2015-06-02 17:02:56 +02:00 |
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scrawl
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3dcb167066
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Map rendering
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2015-05-26 16:40:44 +02:00 |
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scrawl
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61aaf0cf70
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Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
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2015-04-12 18:03:36 +02:00 |
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scrawl
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c92592493e
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OpenMW: create a window and render the starting cell(s)
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2015-04-12 15:38:30 +02:00 |
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scrawl
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591a35b8d7
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*very* early version of the LightManager
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2015-04-10 23:16:17 +02:00 |
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