Mads Buvik Sandvei
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14977f79e2
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Merge fixes
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2020-07-22 20:01:56 +02:00 |
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Mads Buvik Sandvei
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1023ef6e49
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Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
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2020-07-22 18:56:25 +02:00 |
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Mads Buvik Sandvei
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c9e761eb88
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Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
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2020-07-21 13:58:52 +02:00 |
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Petr Mikheev
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62c8ea373b
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Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
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2020-07-19 22:12:17 +02:00 |
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Petr Mikheev
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2e6aa155a3
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New settings 'preview if stand still' and 'deferred preview rotation'.
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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9f850b6ffc
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Move deferred rotation logic from renderingmanager.cpp to camera.cpp
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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63cab4052d
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Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
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2020-07-19 18:21:40 +02:00 |
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Petr Mikheev
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8ac7ffc32b
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Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
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2020-07-17 22:59:44 +02:00 |
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Petr Mikheev
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4d206d2c67
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Improved preview mode
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2020-07-17 20:35:52 +02:00 |
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elsid
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c3b581131d
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Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
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2020-07-17 18:11:35 +00:00 |
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Petr Mikheev
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8ac143c983
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Camera can pull out after clearing obstruction instead of instant snapback.
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2020-07-17 10:19:46 +02:00 |
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Petr Mikheev
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68148f5ec7
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1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
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2020-07-16 22:21:50 +02:00 |
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Petr Mikheev
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383fa3d3ab
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Make 'zoom out when move' configurable.
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2020-07-12 21:03:18 +02:00 |
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Petr Mikheev
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173c1fdabb
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Make transition in 'auto switch shoulder' smoother.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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51173ebcf5
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5bdf61a886
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Slightly pulls camera away when the character moves
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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ef03f2c033
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Auto switch shoulder
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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5675d6ce81
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Generalize calculation of focal point offset for 3rd person camera.
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
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2020-07-12 20:51:38 +02:00 |
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Petr Mikheev
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280862f58b
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New setting "third person camera distance"
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2020-07-10 00:38:18 +02:00 |
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Mads Buvik Sandvei
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69b4a4741f
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Formatting errors
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2020-07-05 12:18:54 +02:00 |
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Mads Buvik Sandvei
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b6e6be51aa
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Merge errors
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2020-06-28 12:12:24 +02:00 |
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Mads Buvik Sandvei
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58d73e14e6
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
# apps/openmw/mwbase/environment.cpp
# apps/openmw/mwbase/environment.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwrender/animation.cpp
# apps/openmw/mwrender/camera.cpp
# apps/openmw/mwrender/camera.hpp
# apps/openmw/mwrender/renderingmanager.cpp
# apps/openmw/mwrender/renderingmanager.hpp
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2020-06-28 11:59:07 +02:00 |
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Petr Mikheev
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63137a3b5a
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Make vertical offset of "view over shoulder" configurable
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2020-06-24 20:07:41 +02:00 |
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Petr Mikheev
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b4c699348f
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
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Petr Mikheev
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d3bd67d747
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Advanced third person camera.
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2020-06-22 15:22:34 +02:00 |
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Mads Buvik Sandvei
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1cf97fd7ad
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lots of refactoring and some commenting
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2020-06-21 23:40:07 +02:00 |
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Mads Buvik Sandvei
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6f9c405afd
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
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Mads Buvik Sandvei
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57e48cfc03
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
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Mads Buvik Sandvei
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7eaf015b87
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Non-vr should never roll camera.
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2020-03-31 20:28:43 +02:00 |
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Mads Buvik Sandvei
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d658065fe7
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Show full player body when knocked out or dead
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2020-03-28 16:30:56 +01:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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Mads Buvik Sandvei
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da03e8bf41
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Some refactoring
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2020-02-29 23:53:56 +01:00 |
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Mads Buvik Sandvei
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f5e01417ba
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Fixed jitter bugs with the new player tracking.
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2020-02-29 14:13:56 +01:00 |
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Mads Buvik Sandvei
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1d47807419
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Character movement following VR movement
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2020-02-23 12:56:48 +01:00 |
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Mads Buvik Sandvei
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bdade49129
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In-place turning
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2020-02-23 11:02:38 +01:00 |
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Mads Buvik Sandvei
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49e0c6f17b
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Basic hand tracking.
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2020-02-14 22:11:19 +01:00 |
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Capostrophic
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0b074f2211
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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MiroslavR
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19a8800d4d
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
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scrawl
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a00e4de5c3
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Fix another bug related to vanity mode toggle
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2016-06-10 01:44:32 +02:00 |
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scrawl
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c47a679ac9
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Fix queueing of vanity mode toggle (Bug #3421)
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2016-06-10 01:39:37 +02:00 |
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scrawl
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ce91637cf9
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Do not use/assign the camera distance in first person mode (Fixes #3421)
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2016-06-10 01:05:43 +02:00 |
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scrawl
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8bd16e4d5a
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
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scrawl
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62169a7039
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
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scrawl
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79c44d0bfe
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Style fix
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2015-11-11 17:23:47 +01:00 |
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scrawl
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1b52749ae1
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Adjust third person camera height based on character height
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2015-11-09 17:42:35 +01:00 |
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Alexander "Ace" Olofsson
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7d4125d97f
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
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scrawl
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f017fd6860
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Reduce includes in animation.hpp
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2015-06-14 23:13:26 +02:00 |
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scrawl
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bed31996c9
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
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