cc9cii
|
1fb2c8d87b
|
NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.
|
2014-04-27 07:38:31 +10:00 |
|
Thomas
|
c2b692e124
|
getActorsFollowing/Fighting no longer returns dead actors
|
2014-04-26 17:21:53 -04:00 |
|
mrcheko
|
dbe1307de0
|
code refining + minor fixes
|
2014-04-26 22:21:20 +04:00 |
|
Marc Zinnschlag
|
5e7cd806c4
|
Merge remote-tracking branch 'scrawl/master'
|
2014-04-26 18:05:04 +02:00 |
|
scrawl
|
04964595ef
|
Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame
|
2014-04-26 16:44:20 +02:00 |
|
graffy76
|
ab33e78b67
|
Added RangeView class files
|
2014-04-26 09:40:58 -05:00 |
|
Jeffrey Haines
|
13416a3501
|
Merge pull request #1 from OpenMW/master
merge into my branch
|
2014-04-26 10:10:17 -04:00 |
|
Jeffrey Haines
|
b28dfa94cd
|
Revert 4a4c089..f0c5d1a
This rolls back to commit 4a4c08946c .
|
2014-04-26 10:07:56 -04:00 |
|
Jeffrey Haines
|
f0c5d1a7e1
|
Revert "Checks the state of the passed sneak variable"
This reverts commit 4a4c08946c .
|
2014-04-26 10:03:56 -04:00 |
|
scrawl
|
d5dd864404
|
Fixes #1236: Disable all controls while playing movie
|
2014-04-26 14:33:45 +02:00 |
|
Jeffrey Haines
|
48b2c0073b
|
fix, sorry for being sloppy..
|
2014-04-26 08:29:28 -04:00 |
|
Jeffrey Haines
|
afe624bd07
|
Cleaned up update in Actors.cpp
Removed unnecessary for loops
|
2014-04-26 08:12:57 -04:00 |
|
scrawl
|
30666f2cce
|
Fixes #1297: Store global map markers in savegame
|
2014-04-26 13:42:32 +02:00 |
|
Marc Zinnschlag
|
ddb0496dca
|
replaced return value of removeDocument with a signal
|
2014-04-26 13:11:27 +02:00 |
|
scrawl
|
f921f2e7db
|
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
|
2014-04-26 12:04:37 +02:00 |
|
scrawl
|
ef39b0f6ab
|
Fixes #1291: Faction rank saving issue
A value of 0 is the first rank, -1 means not a member
|
2014-04-26 11:41:44 +02:00 |
|
scrawl
|
45d2a00717
|
Fixes #1293: Allow interpolation type 0 in case of 0 keys
|
2014-04-26 11:36:27 +02:00 |
|
scrawl
|
b13b25dd1b
|
Fixes #1295: Support partial matches in Cell filter
|
2014-04-26 11:03:17 +02:00 |
|
scrawl
|
6eca5ac4bb
|
Fixes #1296: Streamlined cellChanged detection
|
2014-04-26 07:46:19 +02:00 |
|
scrawl
|
cd1b4218e7
|
Fix dynamically placed objects being discarded when loading game
|
2014-04-26 05:01:26 +02:00 |
|
scrawl
|
f05606657c
|
Correctly insert pasted text at cursor position
|
2014-04-26 05:01:26 +02:00 |
|
scrawl
|
91e50585ff
|
AiWander: make sure to walk, not run
|
2014-04-26 05:01:26 +02:00 |
|
scrawl
|
5b011e43a7
|
Fix a crash after loading game
|
2014-04-26 05:01:26 +02:00 |
|
mrcheko
|
f3626adc86
|
remake of z-moving in combat for flying/swimming enemies
|
2014-04-26 00:20:55 +04:00 |
|
Marc Zinnschlag
|
42b332775a
|
removed some debug statements
|
2014-04-25 15:30:46 +02:00 |
|
Marc Zinnschlag
|
c63d6437c0
|
Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
|
2014-04-25 15:29:23 +02:00 |
|
Marc Zinnschlag
|
837fd2a4c6
|
Merge remote-tracking branch 'graffy76/master'
|
2014-04-25 15:11:19 +02:00 |
|
graffy76
|
2e06414b43
|
Fixed broken delegate display modes (Display Format settings). Moved
UserSetting update functions to DataDisplayDelegate.
|
2014-04-25 07:16:40 -05:00 |
|
Marc Zinnschlag
|
1f6ed584c2
|
Merge remote-tracking branch 'digmaster/master'
Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
|
2014-04-25 08:39:40 +02:00 |
|
Jeffrey Haines
|
4a4c08946c
|
Checks the state of the passed sneak variable
|
2014-04-24 23:02:11 -04:00 |
|
Thomas
|
f3272c941f
|
Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
|
2014-04-24 22:47:45 -04:00 |
|
Jeffrey Haines
|
42b879a9a5
|
Reworked the accusation of actors
|
2014-04-24 22:41:05 -04:00 |
|
Jeffrey Haines
|
c3e08916da
|
Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
|
2014-04-24 20:40:17 -04:00 |
|
graffy76
|
3f2ae950f5
|
Disabled view resize for open views when user setting changes. Fixed
new view size issue to match existing user settings.
|
2014-04-24 12:50:10 -05:00 |
|
Marc Zinnschlag
|
dbb192f084
|
moved loading to a separate thread
|
2014-04-24 15:09:25 +02:00 |
|
Marc Zinnschlag
|
9db9ad410d
|
fixed checks for allowing load/save and some general cleanup
|
2014-04-24 10:14:17 +02:00 |
|
Marc Zinnschlag
|
760c8c7214
|
removed a redundant include
|
2014-04-24 09:56:51 +02:00 |
|
Marc Zinnschlag
|
42b3233bda
|
removed a redundant check
|
2014-04-24 09:54:47 +02:00 |
|
Thomas
|
5b681e2199
|
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
|
2014-04-24 03:14:47 -04:00 |
|
Thomas
|
05b21c92af
|
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
|
2014-04-24 03:06:36 -04:00 |
|
Thomas
|
6a8bf71c4c
|
Moved autosave to before you rest, not after it.
|
2014-04-23 23:33:57 -04:00 |
|
Thomas
|
a598060071
|
Added autosave on rest, as well as an option in the settings menu
|
2014-04-23 23:12:30 -04:00 |
|
Thomas
|
682c395488
|
Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)
|
2014-04-23 21:39:25 -04:00 |
|
Thomas
|
49620968b9
|
Disallowed quicksave/load in character creation
|
2014-04-23 21:21:11 -04:00 |
|
Thomas
|
e873135da7
|
Missed a debug message
|
2014-04-23 21:04:52 -04:00 |
|
Thomas
|
f90810223a
|
Added quicksave and quickload
|
2014-04-23 21:02:09 -04:00 |
|
graffy76
|
ce56669339
|
Fixed failed signal/slot connection between UserSettings and
CSVWorld::SubView
|
2014-04-23 17:02:37 -05:00 |
|
Thomas
|
ee581f593b
|
Fixed issue which may occur if there's no evidence chest nearby
|
2014-04-23 13:20:43 -04:00 |
|
Thomas
|
f6deca7c80
|
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
|
2014-04-23 13:02:51 -04:00 |
|
Thomas
|
61341d4206
|
Removed mLocked, kept it as "Negative lock level means unlocked"
|
2014-04-23 10:00:18 -04:00 |
|