scrawl
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1692b7f38e
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Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
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2017-03-02 18:36:21 +01:00 |
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Rafael Moura
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18a4b64f1a
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Porting more ContainerStoreIterator usage to const version #2
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2017-02-27 21:50:10 +00:00 |
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Rafael Moura
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05cc69f6f1
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Porting more ContainerStoreIterator usage to const version
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2017-02-26 21:24:51 +00:00 |
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scrawl
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22482b7eec
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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2017-02-20 19:04:02 +01:00 |
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Rafael Moura
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9963601484
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Porting code to ConstContainerStoreIterator #1
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2017-02-19 15:18:35 +00:00 |
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Rafael Moura
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ecbde7b11e
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Added ConstContainerStoreIterator
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
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2017-02-18 13:47:18 +00:00 |
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MiroslavR
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f883951d75
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Fix incorrect calculation of armor rating (Bug #3754)
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2017-02-17 03:11:37 +01:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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Allofich
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e047679595
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Fix trying to access stats on non-actors
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2017-02-11 19:59:42 +09:00 |
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Allofich
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5d2090684a
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
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Allofich
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25c64dbb0f
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Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
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2017-02-07 01:25:12 +09:00 |
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MiroslavR
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f1f9209814
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Creatures now auto-equip shields (Fixes #3704)
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2017-01-08 20:52:04 +01:00 |
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Leon Krieg
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739cd5ba45
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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Allofich
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125e94ef0e
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
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Allofich
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506d0e8e54
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Correction to display of 0-weight tooltips
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2016-10-04 23:02:45 +09:00 |
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Allofich
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160da0b149
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Treat 0-weight armor as light armor in some respects
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2016-10-04 23:02:25 +09:00 |
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MiroslavR
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52e00f5fef
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Do not show uncarriable lights in item views
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2016-09-24 18:01:31 +02:00 |
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MiroslavR
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f323f231db
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Allow activating actors without a name (Fixes #3551)
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2016-09-15 16:47:50 +02:00 |
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Allofich
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34851349de
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Pass hitPosition by const reference
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2016-09-13 00:59:56 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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Allofich
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7db31ab58a
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Correct telekinesis glow length
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2016-08-24 01:21:15 +09:00 |
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scrawl
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8c44334409
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Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
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2016-08-14 15:14:58 +02:00 |
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Allofich
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7bf04b5014
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Allow showing value of zero-weight lights
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2016-08-14 21:15:22 +09:00 |
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Allofich
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502a26a7ff
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Use getWeightString() to avoid casting to int
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2016-08-14 19:38:53 +09:00 |
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Allofich
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4f5d676b4e
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Allow weight tooltips for gold and keys if not 0
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2016-08-14 19:32:43 +09:00 |
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Allofich
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caf025f93d
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Don't show 0 weight tooltips except for potions
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2016-08-14 19:27:59 +09:00 |
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Allofich
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cf7278f8ae
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Don't show weight tooltip for 0-weight equipment
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2016-08-14 18:37:41 +09:00 |
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Allofich
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ee2702087c
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Make zero-weight boots play light boot footsteps
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2016-08-14 17:27:47 +09:00 |
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Allofich
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cb9bb92b26
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
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Allofich
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cad41599cf
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Fix travis build error and warnings
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2016-08-09 22:56:53 +09:00 |
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Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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123c626f2d
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Add glow when using telekinesis on doors
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2016-08-09 22:56:53 +09:00 |
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Allofich
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599e6708ec
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Allow using keys to open trapped objects of lock level 0
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2016-07-10 23:08:11 +09:00 |
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Allofich
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249918612d
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Play trap disarm sound when key used on trapped object
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2016-07-10 22:06:35 +09:00 |
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Allofich
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d4e656ceaf
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Play trap activation sound on trapped object, not actor
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2016-07-10 21:39:53 +09:00 |
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Allofich
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53ceefa46a
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Allow some telekinesis on teleport doors
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2016-07-09 01:08:00 +09:00 |
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Allofich
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35a23c3b49
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Implement and use new method allowTelekinesis()
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2016-07-07 21:54:31 +09:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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scrawl
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11f00e3aa9
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Rename safePlaceObject to placeObject
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2016-02-29 17:05:18 +01:00 |
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scrawl
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c3ef387208
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
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scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
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scrawl
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c5d3e6c993
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Disable preloading of levelled lists
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2016-02-22 14:31:02 +01:00 |
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scrawl
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fb219fea17
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Fix respawning of NPCs/creatures when they were moved to a different cell
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2016-02-10 19:07:01 +01:00 |
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scrawl
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f6f9eff9a6
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Preload levelled creatures
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2016-02-09 03:06:00 +01:00 |
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scrawl
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1b8e82e929
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Preload NPC body parts
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2016-02-09 00:26:22 +01:00 |
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scrawl
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84dcf59c50
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Fix preloading of equipment parts that don't separate gender
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2016-02-08 22:57:47 +01:00 |
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scrawl
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effe022bb2
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Move preload model list to MWClass, preload NPC head/hair
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2016-02-08 20:52:32 +01:00 |
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scrawl
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b9d1d6144a
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
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