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76 commits

Author SHA1 Message Date
PLkolek
8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
e0d0cdd18a Do not auto-equip items continuously
This was called every couple of frames.
2013-08-07 14:30:13 +02:00
Chris Robinson
7883087586 Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
Torben Carrington
c8c1ddd927 Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
Chris Robinson
274f3c7b77 Force character state to update after switching view modes 2013-04-25 07:08:11 -07:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
Chris Robinson
48271e49ec Properly update the Ptr object in the mechanics manager when moving across cells 2013-02-25 09:57:34 -08:00
Chris Robinson
0a4568bd11 Move the PtrMovementList typedef to MWWorld
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
1c604445ba Store movement vectors as they get returned 2013-02-05 06:59:01 -08:00
Chris Robinson
fdabef65a1 Use a method to update an object's cell in the mechanics manager
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
2013-01-29 00:19:24 -08:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Chris Robinson
3c02e1ccc9 Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
Chris Robinson
35d17fdaf6 Associate a character controller with each MWWorld::Ptr 2013-01-12 07:12:12 -08:00
Marc Zinnschlag
453f347ee8 Issue #68: added getdeadcount script function 2012-10-27 11:33:18 +02:00
Marc Zinnschlag
f72c35fc17 Issue #68: tally deaths 2012-10-27 11:15:52 +02:00
Marc Zinnschlag
f2e25b8a47 Issue #68: Keep dead actors out of the actor list for the current scene 2012-10-20 10:49:48 +02:00
scrawl
872fcf3e3d sleeping restoration of health, magicka, and fatigue 2012-09-21 17:53:16 +02:00
Marc Zinnschlag
76de2f7360 Issue #342: handle magic effects 79-82 and 17-20 2012-07-17 15:49:37 +02:00
Marc Zinnschlag
a3652f16ce Issue #342: factored out dynamic stats calculation into a separate function 2012-07-17 12:18:43 +02:00
Marc Zinnschlag
87667ab57e Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
Marc Zinnschlag
c0ee382c72 Issue #176: made actor deregistration more robust 2012-05-24 13:21:52 +02:00
Marc Zinnschlag
79055e281d Issue #256: Force update after building the player character 2012-05-18 13:54:07 +02:00
Marc Zinnschlag
e56ff9283d Issue #256: moved magic effects update from MechanicsManager to Actors 2012-05-17 13:21:49 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
0892df0ad3 framework for gamemechanics-realted actor updated 2012-03-30 17:01:55 +02:00
Marc Zinnschlag
d717b7b9dd factored out actor related game mechanics code into a separate class 2012-03-30 16:18:58 +02:00