scrawl
|
8a210c49e9
|
Improve AI prioritising health potions
|
2014-12-24 15:45:12 +01:00 |
|
scrawl
|
4d5adfb5dd
|
Fix being able to use enchantments of items that failed to equip (Fixes #2215)
|
2014-12-15 13:47:34 +01:00 |
|
scrawl
|
2b78e9795d
|
Implement Calm effect removing combat packages (Fixes #1985)
|
2014-12-14 19:35:34 +01:00 |
|
scrawl
|
4f3995a4d8
|
Fix werewolf AI being able to use items
|
2014-12-14 19:15:43 +01:00 |
|
scrawl
|
c684c99a95
|
Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059)
|
2014-12-01 23:09:46 +01:00 |
|
scrawl
|
d51daf5875
|
Fix AI not using F_Always spells, for example "vampire touch"
|
2014-10-12 17:18:27 +02:00 |
|
scrawl
|
7252cb63a6
|
Fix cppcheck issues
|
2014-09-26 17:48:14 +02:00 |
|
scrawl
|
0c75c6bf1b
|
Improve spellcasting AI for Drain/Damage effects
|
2014-09-15 10:42:51 +02:00 |
|
scrawl
|
157c53bed4
|
Handle spellcasting for creatures with no casting animation (Fixes #1856)
|
2014-09-15 10:42:44 +02:00 |
|
scrawl
|
31b31115af
|
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
|
2014-09-07 18:55:59 +02:00 |
|
scrawl
|
a62e40f4ed
|
Add situational AI use of Feather, Dispel and Cure effects
|
2014-08-29 17:58:32 +02:00 |
|
scrawl
|
0be1ac1343
|
Enable casting of NoMagnitude effects in AI (e.g. summoned creatures)
|
2014-08-28 21:37:18 +02:00 |
|
scrawl
|
2e623bac5a
|
Don't attempt to use broken weapons in AI
|
2014-08-28 02:01:41 +02:00 |
|
scrawl
|
0bdc1b243a
|
Consider weapon ammunition in combat AI (Fixes #1576)
|
2014-08-28 01:54:32 +02:00 |
|
scrawl
|
0fe9612afb
|
Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
|
2014-08-28 00:55:37 +02:00 |
|