AnyOldName3
|
d4b37ad6b1
|
Apply Scrawl's fix for the local map
|
2018-03-03 15:06:05 +00:00 |
|
Capostrophic
|
d371bebb33
|
Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328)
|
2018-03-03 15:57:13 +03:00 |
|
Capostrophic
|
cc0c6ddaa6
|
Account for empty victimRef (Bug #4328)
|
2018-03-03 15:57:03 +03:00 |
|
AnyOldName3
|
e885612bd7
|
Make a dynamic cast static
|
2018-03-03 02:05:46 +00:00 |
|
AnyOldName3
|
b553b58de5
|
Fix another compiler warning
|
2018-03-03 02:03:16 +00:00 |
|
AnyOldName3
|
3bed2a7b01
|
Fix some copiler warnings (hopefully)
|
2018-03-03 02:01:03 +00:00 |
|
AnyOldName3
|
d6a7aec971
|
Make RenderingManager::configureAmbient do what it was intended to.
|
2018-03-03 01:54:21 +00:00 |
|
scrawl
|
839196e4fa
|
Force normal polygon mode for the map camera (Fixes #4235)
|
2018-03-03 00:15:57 +00:00 |
|
AnyOldName3
|
4acd9228ee
|
fix RST error
|
2018-03-01 18:30:17 +00:00 |
|
AnyOldName3
|
94c7cf414f
|
Update documentation to clarify the effects of using shadows without shaders.
|
2018-03-01 18:28:32 +00:00 |
|
AnyOldName3
|
cfad38b869
|
Make masks consecutive and ordered.
|
2018-03-01 17:32:45 +00:00 |
|
AnyOldName3
|
6f582f5411
|
Make indoor shadows do something meaningful.
|
2018-03-01 17:30:53 +00:00 |
|
AnyOldName3
|
fc41902798
|
Replace a dynamic cast with string comarison
|
2018-03-01 14:37:11 +00:00 |
|
scrawl
|
29101607c6
|
Merge pull request #1618
|
2018-02-28 18:06:29 +00:00 |
|
Thunderforge
|
b6d9b6f544
|
Formatting improvement for advanced page
|
2018-02-27 20:17:43 -06:00 |
|
Thunderforge
|
4292351993
|
Adding Max Quicksaves setting to Launcher
|
2018-02-27 20:17:21 -06:00 |
|
scrawl
|
4a2e9f2e3d
|
Update AUTHORS.md
|
2018-02-27 23:52:12 +00:00 |
|
scrawl
|
9e9c278527
|
Merge pull request #1597
|
2018-02-27 23:48:45 +00:00 |
|
bret curtis
|
81d90d7fb7
|
break for all errors that would raise when checking for version, make them UNRELEASED
|
2018-02-27 18:57:37 +01:00 |
|
AnyOldName3
|
bc4b4c66e4
|
(Hopefully) add include which G++ requires even though VC++ doesn't.
|
2018-02-27 16:54:48 +00:00 |
|
AnyOldName3
|
451d0de463
|
Remove dependency on osgAnimation that somehow snuck in
|
2018-02-27 16:18:42 +00:00 |
|
AnyOldName3
|
3fe8dc6309
|
Remove leftover import
|
2018-02-27 16:05:11 +00:00 |
|
bret curtis
|
3393ad623f
|
fix rtd
|
2018-02-27 16:15:43 +01:00 |
|
AnyOldName3
|
d1a2955fa1
|
Merge upstream
|
2018-02-27 14:29:14 +00:00 |
|
AnyOldName3
|
66a114d6ec
|
Fix a couple of warnings
|
2018-02-27 14:15:06 +00:00 |
|
AnyOldName3
|
f9cf1ac94b
|
Separate indoor and outdoor shadow casting masks.
|
2018-02-27 00:13:51 +00:00 |
|
AnyOldName3
|
35eb71052e
|
Tidy up the shadow manager
|
2018-02-26 23:52:46 +00:00 |
|
AnyOldName3
|
882b63cba9
|
Make split point control parameters configurable with the new shadow technique.
|
2018-02-26 23:00:46 +00:00 |
|
AnyOldName3
|
e233dae1cd
|
Hook up the new shadow technique
|
2018-02-26 22:27:09 +00:00 |
|
AnyOldName3
|
97b607fc66
|
Make whitespace match upstream OSG
|
2018-02-26 21:10:06 +00:00 |
|
AnyOldName3
|
99db93510c
|
Undo minor cockup where the same file appeared twice
|
2018-02-26 21:09:29 +00:00 |
|
AnyOldName3
|
639a4f5e8c
|
Remove TODO left in by accident. Also, become 100 commits ahead of upstream.
|
2018-02-26 20:52:19 +00:00 |
|
AnyOldName3
|
478367bef3
|
Ensure the debug HUD won't crash if settings are changed at runtime.
|
2018-02-26 20:50:54 +00:00 |
|
AnyOldName3
|
7b52091a82
|
Make the debug hud enableable
|
2018-02-26 20:36:43 +00:00 |
|
Capostrophic
|
929fc68160
|
Consider items with dead owner not stolen (fixes bug #4328)
|
2018-02-26 23:21:51 +03:00 |
|
AnyOldName3
|
5d719e9d5f
|
Add the debug HUD to the new shadow technique
|
2018-02-26 20:20:01 +00:00 |
|
AnyOldName3
|
76f23c28b1
|
Make shadows disableable.
|
2018-02-26 16:25:44 +00:00 |
|
AnyOldName3
|
0f1e770c53
|
Transfer changes to cull to new shadow technique
|
2018-02-26 15:51:22 +00:00 |
|
AnyOldName3
|
4c31b38f77
|
Move CLSB changes to new shadow technique
|
2018-02-26 14:58:12 +00:00 |
|
AnyOldName3
|
06b2ce6646
|
Fix alignment issues caused by renaming classes
|
2018-02-26 14:34:14 +00:00 |
|
AnyOldName3
|
02d0ee3485
|
Rename old shadow class to shadow manager
|
2018-02-26 14:29:31 +00:00 |
|
AnyOldName3
|
ce02c83089
|
Copy debug shader source into new shadow technique
|
2018-02-26 14:27:47 +00:00 |
|
scrawl
|
31d7e6af32
|
Merge pull request #1608
|
2018-02-24 16:53:32 +00:00 |
|
scrawl
|
56613d817e
|
Merge pull request #1612
|
2018-02-24 16:52:30 +00:00 |
|
scrawl
|
dd3d3f5a8b
|
Merge pull request #1610
|
2018-02-24 16:41:02 +00:00 |
|
Capostrophic
|
089666dd68
|
Round up displayed encumbrance
|
2018-02-24 15:13:14 +03:00 |
|
Capostrophic
|
46377fa348
|
Update [Windows] documentation
|
2018-02-24 12:25:11 +03:00 |
|
Capostrophic
|
534f3ef094
|
Bring UI dimensions and positions more in line with Morrowind UI
|
2018-02-24 12:23:44 +03:00 |
|
AnyOldName3
|
7bd4c5e4b3
|
Change class name
|
2018-02-24 00:57:58 +00:00 |
|
AnyOldName3
|
c815366044
|
Move to the correct namespace part 2
|
2018-02-24 00:55:24 +00:00 |
|