Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
scrawl
83a9435167
Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed
2017-02-03 23:39:39 +01:00
scrawl
d5a2586f38
LoadingScreen: add support for important labels
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Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
2015-12-15 21:16:20 +01:00
scrawl
625644e917
LoadingScreen: documentation updates
2015-12-15 21:03:56 +01:00
scrawl
152f1d625d
LoadingScreen: remove unused declarations
2015-12-15 20:54:21 +01:00
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
2015-12-15 20:52:23 +01:00
scrawl
69f234d97b
Small delay before the loading screen shows
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Kinda irritating to have the loading bar pop up for a fraction of a second.
2015-10-23 16:50:08 +02:00
scrawl
0330d3d61e
Restore the "transparent" loading screen
2015-06-07 21:21:57 +02:00
scrawl
3dcb167066
Map rendering
2015-05-26 16:40:44 +02:00
scrawl
52a4456cf7
LoadingScreen update
2015-05-09 00:02:38 +02:00
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
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For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
scrawl
31ead3a9f4
Increase loading screen FPS
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Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
2015-05-03 17:04:21 +02:00
scrawl
351fd842fd
Port loading screen
2015-05-03 16:58:05 +02:00
scrawl
5b9d10f851
Reduce includes in MWGui
2015-01-10 03:56:06 +01:00
scrawl
37e11b7272
Adjust loading box size for large captions
2014-12-24 15:45:12 +01:00
scrawl
6cb9382bf0
Adjust screen-sized widgets automatically using Stretch align
2014-08-01 17:15:28 +02:00
scrawl
577ed3943b
Show wallpaper when loading a savegame
2014-06-02 23:26:43 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
f5810b8e1c
Consider aspect ratio for loading screen background
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More consistent with the main menu.
2014-03-30 23:07:49 +02:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
scrawl
f504ab42fe
Turn off vsync while in the loading screen
2013-10-13 17:52:14 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
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- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Britt Mathis
6128b9276f
Removed non-essential includes from all MWGui header files.
2013-04-11 00:21:56 -04:00
Britt Mathis
f7383905b7
Finally eliminated calls to MWBase::WindowManager in constructors
2013-04-10 14:46:21 -04:00
Britt Mathis
ce9bc6d9ba
MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
2013-04-10 00:32:05 -04:00
scrawl
aac2ba1d5f
Fix loading screen looking for wallpapers in a fixed group.
2013-04-03 12:24:13 +02:00
scrawl
608c112f34
Supply the new render window to mygui
2013-02-05 20:48:25 +01:00
Nathan Jeffords
9afe4467d8
cache results of query for spash screen names
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ResourceGroupManager::listResourceNames returns a list of all resource
accessable which is expensive, this change caches the result of the
processed query so additional splash screen changes are quicker.
2013-01-03 15:45:09 -08:00
scrawl
7ad80e306b
fixed the disappearing
2012-09-13 12:33:09 +02:00
scrawl
2f0b47fc38
test
2012-09-13 00:21:58 +02:00
scrawl
a96ed6ac61
splash screens on startup
2012-09-12 19:15:29 +02:00
scrawl
a8d9aa98b1
some fixes
2012-09-11 19:18:26 +02:00
scrawl
d5a08e31e7
scene does not disappear anymore during load
2012-09-11 17:36:20 +02:00
scrawl
369db182de
actual progress bar, performance optimization
2012-09-11 16:53:49 +02:00
scrawl
2b339f6c0f
loading screen
2012-09-11 16:37:54 +02:00