Koncord
f35d35741e
[General] Remove redundant code
...
Remove BaseEvent::worldObjectCount
Remove BaseActor::count
Use foreach loops in packets and processors
Remove redundant "&" in CellController::get().getCell() calls
2017-12-09 14:59:41 +08:00
Koncord
2cb0ea20f0
[General] Modernize packets
...
Use explicit for constructors
Use override instead virtual for inherited methods
Mark final derived classes as "final"
2017-12-09 10:13:27 +08:00
David Cernat
720ef5f6c5
[General] Use consistent code style
2017-11-29 13:00:22 +02:00
Koncord
1841562553
[General] Minor cleanup of the World Packets
2017-11-28 22:05:10 +08:00
David Cernat
34378fbb4f
[General] Make coding style consistent
2017-06-08 23:34:56 +03:00
David Cernat
a84cf7c191
[General] Fix packet validation for ActorPackets sent by server scripts
...
This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
2017-06-08 23:28:58 +03:00
Koncord
fd8e833d6a
[General] Simplify WorldPackets
2017-06-03 03:10:47 +08:00
Koncord
956b573323
[General] Use different ordering channels for packets
2017-05-19 20:02:16 +08:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
0d53a6916d
[General] Move repeated code in Packet() to base class
2017-03-05 16:27:41 +08:00
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
2017-02-06 12:53:41 +02:00
David Cernat
6c8c0827ea
Move RequestData() method to BasePacket
2016-11-21 01:31:07 +02:00
David Cernat
b2845cd17c
Create and start using WorldEvent class
2016-10-20 14:28:19 +03:00
David Cernat
285f89573d
Create placeholders for WorldPacket classes
2016-10-19 20:36:11 +03:00