David Cernat
21d5bb4d4e
Merge pull request #460 from OpenMW/master
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Add 0.7.0 commits up to 20 Jul 2018
7 years ago
Marc Zinnschlag
78a2725169
Merged pull request #1806
7 years ago
Andrei Kortunov
38fa4e0a8a
Do not play un-equipping animation when we switch to hand-to-hand
7 years ago
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
7 years ago
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
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This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
7 years ago
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
7 years ago
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
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Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
7 years ago
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
7 years ago
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
7 years ago
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
7 years ago
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
7 years ago
David Cernat
c984fc0881
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
7 years ago
David Cernat
b86155dc11
[Client] Allow AiFollow package to have infinite distance when desired
7 years ago
David Cernat
5043fb4246
[Client] Disable clientside disarming of traps
7 years ago
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
7 years ago
David Cernat
e3e1cfc549
[Client] Add forgotten comparison in crimeTime and deathTime check
7 years ago
David Cernat
4b30a44816
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.
This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.
This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
7 years ago
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
7 years ago
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
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Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
7 years ago
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
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If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
David Cernat
76731f5def
[Client] Don't remove SummonKeys with actorIds of -1
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This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
7 years ago
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
7 years ago
Koncord
53346e2663
[Client] Return 0 if effect not found
7 years ago
David Cernat
8ce225b1cc
[Client] Use the casters of damage-dealing spells as death reasons
7 years ago
David Cernat
958b220835
[General] Send summon duration to server in ObjectSpawn packets
7 years ago
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
7 years ago
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
7 years ago
Andrei Kortunov
ec73011617
Clean temporary storage if we assign new AI package (bug #4464 )
7 years ago
Andrei Kortunov
ee45f54b53
Refactor AiTemporaryStorage usage
7 years ago
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
7 years ago
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
7 years ago
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
7 years ago
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
7 years ago
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
7 years ago
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
7 years ago
Marc Zinnschlag
2a52ade219
Merged pull request #1760
7 years ago
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
7 years ago
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
7 years ago
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
7 years ago
Marc Zinnschlag
aea481eacb
Merged pull request #1753
7 years ago
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
7 years ago
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
7 years ago
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
7 years ago
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
7 years ago
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
7 years ago
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
7 years ago
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
7 years ago
Andrei Kortunov
e3812f4075
Check creature stats only for actors
7 years ago
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
7 years ago
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
7 years ago
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
7 years ago
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
7 years ago
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
7 years ago
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
7 years ago
Andrei Kortunov
e234dd2a36
Do not interrupt scripted animations
7 years ago
Andrei Kortunov
9fd2d57b86
Move previous items to player
7 years ago
Andrei Kortunov
f977c6876f
Bound items: store item ID instead of pointer
7 years ago
Andrei Kortunov
4de9d9fa77
Split adjustBoundItem()
7 years ago
Andrei Kortunov
d1b1cb748d
Reequip previous item only if the expired bound item was equipped
7 years ago
Andrei Kortunov
9b72a6ac69
Use the MWWorld::Ptr() instead of string ID
7 years ago
Andrei Kortunov
0375bedab2
Equip previous item after a bound item expires (bug #2326 )
7 years ago
Andrei Kortunov
ae87e0d3fc
Do not reset mUpperBodyState for weapon->weapon switch (regression #4446 )
7 years ago
Marc Zinnschlag
7d9de93fd3
Merged pull request #1477
7 years ago
Andrei Kortunov
6ed2773299
Do not stack return packages
7 years ago
Andrei Kortunov
74a2cbe696
AI: return back after pursuit
7 years ago
Andrei Kortunov
3d0631cfcc
Store last AI package in savegame
7 years ago
Andrei Kortunov
3a0ee78d2b
AiTravel: store mHidden flag in savegame
7 years ago
Andrei Kortunov
2f5beb8853
Remove unnecessary hack
7 years ago
Andrei Kortunov
57d686131e
Remove redundant condition
7 years ago
Andrei Kortunov
5105c67642
Add mHidden field to AiTravel
7 years ago
Andrei Kortunov
81f29d8dcd
AiWander: resume moving to destination after combat
7 years ago
Andrei Kortunov
18ff097e4a
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
7 years ago
Andrei Kortunov
9d27eb197f
AiWander: return to initial position only after combat
7 years ago
Capostrophic
24c1ee7744
Use relative stat difference for haggling
7 years ago
Capostrophic
b7026df551
Improve the offered price formula ( Fixes #2222 )
7 years ago
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
7 years ago
David Cernat
2a3c74bfcc
Merge pull request #447 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
7 years ago
Andrei Kortunov
1b9edbe119
Add unequip animation during stance switching (bug #4327 )
7 years ago
Marc Zinnschlag
7b4a69ff2f
Merged pull request #1728
7 years ago
Marc Zinnschlag
362aa23546
Merged pull request #1724
7 years ago
David Cernat
a28b27f5d9
Merge pull request #443 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
7 years ago
Capostrophic
c14536a399
Update faction-owned items confiscation
7 years ago
Capostrophic
3810ade67a
Don't make unnecessary faction ID searches
7 years ago
Capostrophic
191cc76378
Consider faction ownerships in item stolen checks ( fixes #4293 )
7 years ago
Andrei Kortunov
be394870e4
Fix regressions in spell resistance
7 years ago
Andrei Kortunov
84c8fb9df7
Add pursue package only when crime was reported (bug #4433 )
7 years ago
David Cernat
669d4d3d7e
Merge pull request #440 from OpenMW/master
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Add OpenMW commits up to 27 May 2018
7 years ago
scrawl
cfdf99f601
Revert "Merged pull request #1573"
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This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
7 years ago
scrawl
99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
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This reverts commit da47fc79f5
, reversing
changes made to 7324bd368f
.
7 years ago
Marc Zinnschlag
832b4bb778
Merged pull request #1659
7 years ago
David Cernat
74c2a0b311
Merge pull request #438 from OpenMW/master
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Add OpenMW commits up to 24 May 2018
7 years ago
Bret Curtis
da47fc79f5
Merge pull request #1701 from akortunov/standfix
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Do not apply queue movement for standing actors
7 years ago
Marc Zinnschlag
7324bd368f
Merged pull request #1573
7 years ago
Capostrophic
ba077e7291
Fix movement fatigue loss encumbrance calculation ( fixes #4413 )
7 years ago
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
7 years ago
David Cernat
5458e09c8a
Merge pull request #420 from OpenMW/master
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Add OpenMW commits up to 11 May 2018
7 years ago
Alf Henrik Sauge
feeee50a88
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
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NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
7 years ago
Andrei Kortunov
3636cf2015
Do not apply queue movement for standing actors
7 years ago