Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
...
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Miloslav Číž
8a1e0e74fd
update uniform from one place
7 years ago
Miloslav Číž
da47653625
move rain intensity uniform to water node
7 years ago
Miloslav Číž
af6eeddbe5
use operator instead of drawcallback
7 years ago
Miloslav Číž
8114126a62
make use of renderinfo
7 years ago
Miloslav Číž
33a1459b11
search for particle system by class name
7 years ago
Miloslav Číž
b95c9ba483
rain independent from camera plus wrap-around
7 years ago
Miloslav Číž
4999c667b6
fix rain ripple bug
7 years ago
Miloslav Číž
8416feaf5b
link rain water ripple effect to actual rain
7 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
scrawl
137dde7cf8
Include cleanup
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
9 years ago
scrawl
380256977b
Fix another renderBin issue with the weather particles
...
Depth sorting w.r.t. the rest of the scene was broken
9 years ago
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
854fd9fe05
Remove dead code
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
10 years ago
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
10 years ago
scrawl
017c9f7ac9
Fading for weather particle effects
10 years ago
scrawl
8a3889a81e
Rain fading
10 years ago
scrawl
3a21f05f6e
Rain effect
10 years ago
scrawl
efad4efe19
Star fading (Bug #2693 )
10 years ago
scrawl
1ed4e33815
Fading for mooncircle texture
10 years ago
scrawl
e0dfc1425e
Correct moon blending
10 years ago
scrawl
0c4ebee6b3
Cloud opacity & cross-fading
10 years ago
scrawl
1c151f2f0a
Re-enable some outcommented sky code
10 years ago
scrawl
b73947033d
Rotate sky meshes
10 years ago
scrawl
bf02c7f6e4
Sun visibility fix
10 years ago
scrawl
627fee07bc
Minor cleanup
10 years ago
scrawl
13a1ba0aab
Moon rendering
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
10 years ago
scrawl
6f747df713
Remove an unused constructor
10 years ago
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
07d0f4458d
Rotate clouds/particles to come from red mountain ( Fixes #245 )
11 years ago
scrawl
7b1e1d03d8
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/sky.hpp
11 years ago
scrawl
f6a568c995
Implement rain (Feature #41 )
11 years ago
Marc Zinnschlag
85965bfd47
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
36132e054a
Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41 )
11 years ago
Fil Krynicki
cfea7736d9
WIP fix
...
Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl
1624e0fd8a
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
11 years ago
scrawl
8845c0cee1
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
12 years ago
scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
12 years ago