elsid
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209e33f5ce
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Open door when it is on the way to a next path point
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2019-09-15 21:16:00 +02:00 |
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elsid
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653a391084
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Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
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2019-09-15 21:12:33 +02:00 |
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elsid
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d4b7b3e999
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Check for AiPackage type before find nearby door
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2019-09-15 21:12:29 +02:00 |
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Alexei Dobrohotov
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6128279dbf
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Merge pull request #2517 from unelsson/terraintextureselection
[Final tests] Editor: Terrain texture selection
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2019-09-11 14:09:45 +03:00 |
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Capostrophic
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9788a776b9
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Avoid Qt "opening user openmw.cfg twice" warning
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2019-09-10 22:56:04 +03:00 |
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Nelsson Huotari
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4ccb951126
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move check to outermost scope
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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0880923189
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Consistency for variable and header argument names.
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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6dc3d8b44b
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More readable code
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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780055899d
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Don't add empty primitive sets to geometry.
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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3becacf6d1
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Remove globals, const int& -> int, values to const ref.
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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1dcee833a1
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Less verbose syntax
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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5a143fe99d
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Remove extra include
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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39ab449431
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Only allow selection of cells in view
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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dc8de6c6e6
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Make less copies
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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001ca68cc7
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Remove empty lines
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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46ee639892
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pass by const ref and other fixes
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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20ab7df19f
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Fixes, cleanup.
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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1a08944a8b
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Remove unused code, clarifications, optimizations
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2019-09-10 12:15:19 +03:00 |
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Nelsson Huotari
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d6722c7492
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Terrain texture selection, support for vertex selection
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2019-09-10 12:15:19 +03:00 |
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Andrei Kortunov
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d58f93f388
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
|
Andrei Kortunov
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c9deb1b325
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Generate sCrimeMessageReport only once per frame (bug #5012)
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2019-09-05 20:16:03 +04:00 |
|
Andrei Kortunov
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58be8dc976
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Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
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2019-09-05 18:51:16 +04:00 |
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Capostrophic
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c89c14bb68
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Rename objectOpened() to make its role more clear
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2019-09-05 17:36:49 +03:00 |
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Capostrophic
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8317dc0709
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Make sure failed pick/trap attempts are a crime (bug #5149)
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2019-09-05 17:29:49 +03:00 |
|
James Stephens
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bafbc0a055
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Cancel door sound if collision is detected and the sound is playing
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2019-09-05 07:49:53 +00:00 |
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Alexei Dobrohotov
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2daecc633e
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Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
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2019-09-04 16:42:34 +03:00 |
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James Stephens
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7d3f6e1cd9
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Altered process so that cost only appears on spell purchase window.
Added myself to authors
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2019-09-02 17:18:56 +00:00 |
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James Stephens
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b33429001c
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Fixes the offset question mark in the alchemy tooltip when the effect is not known
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2019-09-02 17:13:56 +00:00 |
|
James Stephens
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1cd1bfca74
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Fixes bug #4650
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2019-09-02 16:49:29 +02:00 |
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Andrei Kortunov
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b6044d231a
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Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
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2019-08-27 22:42:41 +04:00 |
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Andrei Kortunov
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84b3aaedaa
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Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
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2019-08-27 10:05:44 +04:00 |
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Andrei Kortunov
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c059bf04cc
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Rename getWeaponPart() function
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2019-08-27 09:55:02 +04:00 |
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elsid
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16170131b7
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
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Alexei Dobrohotov
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43a58e181f
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Merge pull request #2455 from Capostrophic/input
Revert questionable input manager decisions
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2019-08-24 15:02:50 +03:00 |
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Andrei Kortunov
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bd18655d23
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Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
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2019-08-18 10:57:11 +04:00 |
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Andrei Kortunov
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b58c632c20
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Merge pull request #2502 from akortunov/master
Optimize custom bones search visitor
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2019-08-18 10:36:01 +04:00 |
|
Andrei Kortunov
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fe71ce9cb2
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Optimize custom bones search visitor
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2019-08-18 10:30:21 +04:00 |
|
Andrei Kortunov
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ed8828d3bc
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Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
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2019-08-18 08:57:22 +04:00 |
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Andrei Kortunov
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661d11c83e
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Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
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2019-08-18 08:43:51 +04:00 |
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Andrei Kortunov
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d0bc06b849
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Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
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2019-08-17 23:15:21 +04:00 |
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capostrophic
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e5331aab28
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Escape number signs in object names for tooltips
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2019-08-17 21:53:52 +03:00 |
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elsid
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ad05de44ae
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Use 3d coordinates to detect stuck
To able water and flying creatures move to player going up or down.
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2019-08-17 18:09:00 +02:00 |
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elsid
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7b94183d83
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Revert "Take in account actor half extents for obstacle check"
This reverts commit 5434e92437 .
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2019-08-17 17:55:49 +02:00 |
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Andrei Kortunov
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f7917964a0
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Merge pull request #2484 from Capostrophic/fallbackanim
Allow SwimRunForward state WalkForward fallback (bug #5126)
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2019-08-17 12:45:25 +04:00 |
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Andrei Kortunov
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ca724d45a1
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Merge pull request #2498 from akortunov/master
[Regression] inject bones for NPC's with custom animation models
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2019-08-17 12:21:34 +04:00 |
|
Andrei Kortunov
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6156ab45de
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[Regression] inject bones for NPC's with custom animation models
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2019-08-17 12:17:13 +04:00 |
|
Alexei Dobrohotov
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1eac6f67db
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Merge pull request #2496 from Capostrophic/reverb
Change the default reverb preset to improve underwater FX transition
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2019-08-17 00:29:29 +03:00 |
|
Andrei Kortunov
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0afb142b8e
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[Regression] restore ammo inventory sounds
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2019-08-16 21:56:14 +04:00 |
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capostrophic
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99710e8f55
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Allow SwimRunForward state WalkForward fallback (bug #5126)
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2019-08-16 20:46:22 +03:00 |
|
Andrei Kortunov
|
786a6c6d42
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Use a common doors rotation code in the "lock" command handler
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2019-08-16 21:30:24 +04:00 |
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