Commit Graph

7079 Commits (20aa89e785a5e61f80057584b3aebddcee11f187)

Author SHA1 Message Date
scrawl 8b3755a770 Compile fix 10 years ago
scrawl f2877c69d7 Fix old alchemy apparatus still showing in alchemy window after removal 10 years ago
scrawl 192069a181 Add automatic potion naming 10 years ago
scrawl fd7c181e06 Fix alchemy producing potion IDs from content files 10 years ago
scrawl 4047e3c928 Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 10 years ago
scrawl deabc52c16 Treat "Root Bone" as the animation root if existing (Fixes #2019) 10 years ago
scrawl 5892fd9e65 Fix NpcAnimation non-existing skeleton crash (Fixes #2028) 10 years ago
scrawl f117a75747 Force walk animation when flying (Fixes #2015) 10 years ago
scrawl 5f11ccc298 Show tooltip for non-affordable list items (Fixes #2025) 10 years ago
Marc Zinnschlag c97845d35d better script compiler diagnostics 10 years ago
scrawl c3ef39eb6f Fix ItemWidget text cleanup (Fixes #2022) 10 years ago
scrawl c4e81adb83 Fix settings window being too small for all tabs on some localizations 10 years ago
scrawl 244db5cbfe Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33 10 years ago
Marc Zinnschlag 984b586bb1 fix for implicit references 10 years ago
Marc Zinnschlag 8afdf0f46b dagoth fix 10 years ago
scrawl 69bbbefc09 setDynamic workaround for broken endgame scripts (Fixes #2016) 10 years ago
Alexander "Ace" Olofsson dc788512e2 Fix LNK2019 link error on Visual Studio 2010 builds
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
10 years ago
Marc Zinnschlag 6beee95151 Merge remote-tracking branch 'terrorfisch/aistate' 10 years ago
Marc Zinnschlag 528dcf761d Merge remote-tracking branch 'internecine/master' 10 years ago
Marc Zinnschlag eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 10 years ago
Marc Zinnschlag 61731d3277 Merge remote-tracking branch 'miroslavr/master' 10 years ago
Thoronador 4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
MiroslavR 8456741eaa Fix blindness and create a separate fader for it 10 years ago
scrawl 9edcc332ec Don't remove player's sounds when unloading a cell 10 years ago
scrawl d51daf5875 Fix AI not using F_Always spells, for example "vampire touch" 10 years ago
scrawl 8cb09e89ed Make spells cast by scripts always succeed (Fixes #1993) 10 years ago
Marc Zinnschlag aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
10 years ago
Lukasz Gromanowski a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR ad253059b1 Hit indicator for absorb/damage health effect 10 years ago
MiroslavR 8dd95fd77e Construct hit fader with correct texture right away to prevent mygui warning 10 years ago
MiroslavR a5e972aeb5 Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode 10 years ago
Lukasz Gromanowski b44ba84a80 Issue #1887: Equipped items do not emit sounds
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR 2162a9e1b9 Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available 10 years ago
Lukasz Gromanowski 1a0c3dc6cf Issue #1887: Equipped items do not emit sounds
Removed unused mUnequipping and mFirstEquip member variables.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski 3b9cfba03c Issue #1887: Equipped items do not emit sounds
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR 0ae604990e Implement continuous damage indication (Fixes #1970) 10 years ago
MiroslavR 4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
Lukasz Gromanowski fa65c8981a Issue #1887: Equipped items do not emit sounds
Played sound items are based on parts not inserted items.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Marc Zinnschlag 3fd10d2a82 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Marc Zinnschlag 82b4148a62 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Thoronador f29a71b498 remove unused var. mSoftwareCursor in WindowManager 10 years ago
Nikolay Kasyanov 138e3032ce Fix: initialize boolean field with boolean value, not NULL 10 years ago
Thoronador 8361019456 fix uninitialized (pointer) vars in more classes 10 years ago
Thoronador 13a0c5624c fix uninitialized member variables in OcclusionQuery class 10 years ago
Thoronador db38108801 fix uninitialized pointer variables in some classes 10 years ago
Thoronador a5245d5a13 remove unused dummy variable 10 years ago
terrorfisch c4badcea6e removed warning 10 years ago
terrorfisch c28dfc2fa4 Travis CI fix? 10 years ago
terrorfisch 4eb1668467 references now initialized when they are needed 10 years ago