scrawl
8b3755a770
Compile fix
10 years ago
scrawl
f2877c69d7
Fix old alchemy apparatus still showing in alchemy window after removal
10 years ago
scrawl
192069a181
Add automatic potion naming
10 years ago
scrawl
fd7c181e06
Fix alchemy producing potion IDs from content files
10 years ago
scrawl
4047e3c928
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
10 years ago
scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
10 years ago
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
10 years ago
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
10 years ago
scrawl
5f11ccc298
Show tooltip for non-affordable list items ( Fixes #2025 )
10 years ago
Marc Zinnschlag
c97845d35d
better script compiler diagnostics
10 years ago
scrawl
c3ef39eb6f
Fix ItemWidget text cleanup ( Fixes #2022 )
10 years ago
scrawl
c4e81adb83
Fix settings window being too small for all tabs on some localizations
10 years ago
scrawl
244db5cbfe
Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33
10 years ago
Marc Zinnschlag
984b586bb1
fix for implicit references
10 years ago
Marc Zinnschlag
8afdf0f46b
dagoth fix
10 years ago
scrawl
69bbbefc09
setDynamic workaround for broken endgame scripts ( Fixes #2016 )
10 years ago
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
...
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
10 years ago
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
10 years ago
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
10 years ago
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
10 years ago
Marc Zinnschlag
61731d3277
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
scrawl
9edcc332ec
Don't remove player's sounds when unloading a cell
10 years ago
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
10 years ago
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
10 years ago
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
...
Conflicts:
apps/openmw/mwworld/class.cpp
10 years ago
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
...
Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
10 years ago
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
10 years ago
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
10 years ago
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
10 years ago
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Marc Zinnschlag
3fd10d2a82
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
82b4148a62
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Thoronador
f29a71b498
remove unused var. mSoftwareCursor in WindowManager
10 years ago
Nikolay Kasyanov
138e3032ce
Fix: initialize boolean field with boolean value, not NULL
10 years ago
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
10 years ago
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
10 years ago
Thoronador
db38108801
fix uninitialized pointer variables in some classes
10 years ago
Thoronador
a5245d5a13
remove unused dummy variable
10 years ago
terrorfisch
c4badcea6e
removed warning
10 years ago
terrorfisch
c28dfc2fa4
Travis CI fix?
10 years ago
terrorfisch
4eb1668467
references now initialized when they are needed
10 years ago