Commit Graph

7079 Commits (20aa89e785a5e61f80057584b3aebddcee11f187)

Author SHA1 Message Date
scrawl ac97a0f99d Fix dialogue choices being displayed in incorrect order 10 years ago
scrawl be7839873a Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
10 years ago
scrawl 447e93bdb4 Use SpellCast animation for creatures that have it (flame atronach) 10 years ago
scrawl 07cd647e75 Fix broken AI for creatures with OnTarget spells (Bug #1927) 10 years ago
scrawl 09042ba6d9 Use object name instead of ID when available for tooltips 10 years ago
scrawl 2eaceb71ba Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911) 10 years ago
scrawl 441073b475 Remove ancient comment 10 years ago
scrawl 3ce3f31452 Adjust turning animation speed multiplier based on turning speed 10 years ago
scrawl 6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 10 years ago
scrawl 269c200c8f Fix jump velocity mechanics (Fixes #1708) 10 years ago
scrawl b6a89c7845 Fix idlestorm animation conflict with torch animation 10 years ago
scrawl 4c285151a3 Fix incorrect movement animation for some creatures (Fixes #1924) 10 years ago
Marc Zinnschlag 71c868aa94 Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag 3f671c86a8 Merge remote-tracking branch 'cc9cii/ffmpeg-swresample' 10 years ago
scrawl 0c75c6bf1b Improve spellcasting AI for Drain/Damage effects 10 years ago
scrawl 157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 10 years ago
Marc Zinnschlag 19f469c7db Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
10 years ago
Marc Zinnschlag 89000f6196 removed unused OmwLoader 10 years ago
Marc Zinnschlag ea60c665dd Merge remote-tracking branch 'ragora/bounditemflag' 10 years ago
scrawl 233e221de2 Terminate AI packages when target is disabled or deleted (Fixes #1910) 10 years ago
Marc Zinnschlag 9b7f61b4ba Merge remote-tracking branch 'scrawl/myguiplugin' 10 years ago
scrawl 1270dada34 Don't set Attacked flag when the actor is already in combat with the attacker (Fixes #1909) 10 years ago
scrawl 002b41ba51 Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5) 10 years ago
scrawl 4b27950879 Don't apply race height to NPC collision shape (Fixes #1487) 10 years ago
scrawl bd96764229 Mark code that will be obsolete when upgrading to MyGUI 3.2.2 10 years ago
Ragora b8851790a6 Covered forgotten old bound item checks 10 years ago
Ragora f250e3df4b Replaced old bound item checks that I knew of to use the new ItemStack::Flag_Bound bit 10 years ago
scrawl 4426b03fa4 Remove some garbage 10 years ago
scrawl 0c273568f2 Increment version number for input configuration
Old files are broken by keycode->scancode switch (319f4e0547)
10 years ago
scrawl 99c276baa9 Set weapon Magical flag when enchanting a weapon 10 years ago
scrawl a42e60970b Revert "delete death events on adding an actor to the scene"
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.

This reverts commit fd2c07a6f4.

Conflicts:
	apps/openmw/mwmechanics/actors.cpp
10 years ago
scrawl 8625764143 Give 100% of health back when Resurrecting an actor (Fixes #1877) 10 years ago
Marc Zinnschlag 081588f484 add project file to content file list when running OpenMW from OpenCS 10 years ago
Marc Zinnschlag 10fa205ced fixed --data switch (was missing composing option) 10 years ago
scrawl 319f4e0547 Bind to scancodes instead of keycodes 10 years ago
scrawl dc1e8d4e22 Don't trigger any mouse button bindings while in the settings menu 10 years ago
scrawl 04c79d5f1e Fix case issue when setting companion's profit on the script 10 years ago
scrawl e54ba2c5d1 Fix broken dialogue Function_HealthPercent 10 years ago
Marc Zinnschlag 882ef37ae3 Merge remote-tracking branch 'ragora/conjureditemsgmstcheck' 10 years ago
Marc Zinnschlag 94a7e38194 Merge remote-tracking branch 'ragora/fixglobalcompassorient' 10 years ago
Marc Zinnschlag 690273d5b3 Merge remote-tracking branch 'ragora/fixmapresize' 10 years ago
scrawl f82224497a Compatibility fix for MyGUI git 10 years ago
scrawl 2c58a879ec Fix minor exploit when map window is shown with transparency 10 years ago
scrawl 2b5adb325b Remove a useless method 10 years ago
scrawl cfc57d0fe0 Use MyGUI's castType for widget casts 10 years ago
MiroslavR 4fdef94034 Use player's base name for profiles 10 years ago
MiroslavR 23e6d52844 Fix UI not updating initially for zero stats 10 years ago
Ragora 282e7abd16 Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is 10 years ago
Ragora 35571bb108 Global compass arrow rotates regardless of indoor or outdoor presence 10 years ago
Ragora 25f99c5d5a Discarded use of a static variable and renamed event function to be less ambiguous 10 years ago
Marc Zinnschlag 560eae3f4d Merge remote-tracking branch 'ragora/conjuredequipmentrmvalfix' 10 years ago
cc9cii 1107156334 Workaround incorrectly reported channel_layout 10 years ago
Ragora 58d70c2895 Removed Unused includes from experimentation 10 years ago
Ragora 4ecac31752 Map keeps focus on wherever it was last moved when resizing map window 10 years ago
scrawl c6bcd75058 Add various custom widgets used in OpenMW to the MyGUI plugin 10 years ago
Ragora e105202ee2 Use std::set instead of std::map 10 years ago
scrawl ee3b1e800c Add FontLoader and transparent BG texture to the MyGUI plugin 10 years ago
cc9cii 675d11c0e5 Mental note: need to get a linux box 10 years ago
cc9cii 8fe6877cb2 More include madness b/w different systems & compilers 10 years ago
cc9cii de41dfc314 Add includes. 10 years ago
Ragora f9e2fd0f3d Also forgot to remove a now unused variable I introduced 10 years ago
Ragora efaa820ee2 Managed to forget the itemmodel.cpp code 10 years ago
Ragora ea43a23505 All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map 10 years ago
cc9cii 0121fdca2c Don't use C99 in printf. 10 years ago
cc9cii be74db8b24 Don't use to_string() 10 years ago
Ragora 83868bca23 Removed unused include left over from experimentation 10 years ago
Ragora ee6298f520 Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best 10 years ago
cc9cii ecd9dd81ea Moved debug statements before exception.. 10 years ago
cc9cii ce3077c970 Test version with debug statements. Also moved some common code out to a separate file. 10 years ago
Marc Zinnschlag 5dd424b6c6 Merge remote-tracking branch 'cc9cii/Bug-No-1655' 10 years ago
cc9cii 48a36442c6 Add libswresample and libavresample support for sounds. 10 years ago
Marc Zinnschlag b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 10 years ago
cc9cii 862c5fc8f6 Add libavresample support. Tested on windows x64 only. 10 years ago
Ragora 74e1db3ac8 Minor Correction to existing conjured item logic 10 years ago
scrawl f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
Ragora 69dbd6b30f Added checks for different bound item situations 10 years ago
scrawl 36a90198e2 Add option to change screenshot image format 10 years ago
Ragora 141755b473 Appears to have resolved the issue with unequipping conjured items and all possible error conditions deriving from being able to unequip them 10 years ago
scrawl 7fa3100993 Refactor TradeWindow balance buttons to use ControllerRepeatClick 10 years ago
scrawl ebab911e44 Add a hack to support binding the console to a printable key (Fixes #371) and change default console key to morrowind default (GRAVE) 10 years ago
scrawl cf355d0fcb Change Always Run key default to Caps Lock, as in vanilla
A poor choice, but it's still what players coming from vanilla MW will expect.
10 years ago
MiroslavR d64be1c092 Use CellId::mWorldspace to find out whether objects are in the same worldspace 10 years ago
MiroslavR 621e81fa7d Make getdistance return maximum value only if the given objects are in different worldspaces (Fixes #1895) 10 years ago
scrawl 616148e168 Fix "failed to open file" error when no startup script is given 10 years ago
MiroslavR 45c90bdcb5 Call getPtrViaHandle instead of searchPtrViaHandle for faced handle 10 years ago
MiroslavR 7e6e248511 Don't cache faced handle, as its context may have been changed during the frame by input events 10 years ago
MiroslavR 86c286c24e Fix werewolf globals 10 years ago
scrawl dd5f4947d7 Add a TODO comment 10 years ago
scrawl 56cd0da522 Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896) 10 years ago
MiroslavR 5ac2788a15 Feature #1545: Allow to select the player in the console 10 years ago
MiroslavR 21eb25706c Don't pursue the player for their crimes when they are a werewolf 10 years ago
scrawl cb916594d9 Always show tooltips for dead actors 10 years ago
scrawl d2ef0d362c Implement vanilla distance threshold for AI processing (Bug #1876) 10 years ago
scrawl f18d4b4ac4 Don't show crosshair tooltips for actors in combat 10 years ago
scrawl 780a48cd1e Don't greet dead actors in AiWander 10 years ago
scrawl c54ab2e846 Don't allow talking to creatures that are in combat 10 years ago
scrawl a9847c9453 Fix creature attacking flag not being reset after the attack starts (Fixes #1889) 10 years ago
scrawl 457b96a8af Reset bounty and crime immediately when going to jail (Fixes #1892) 10 years ago
scrawl 628600a0a5 Make PlaceItem place the item in the player's current worldspace 10 years ago
scrawl 3007af44ea Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
This reverts commit 0c67ff9ed0.
10 years ago
scrawl 6b06ab23aa Don't play sound for torches with OffDefault flag (Fixes #1884) 10 years ago
scrawl 8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
10 years ago
scrawl 07d827c907 Ignore invalid input in numeric EditBox (Fixes #1885) 10 years ago
cc9cii 785d2c7cc9 Remove incomplete implementation to support planar formats. Make libswresample a prerequisite. 10 years ago
scrawl fe0c9ec9b7 Change priorities in World::searchPtr
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
10 years ago
scrawl adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
10 years ago
scrawl b6635c7964 Move eventDone out of WindowBase 10 years ago
scrawl 271c921cf8 Add missing confirmation dialog for deleting map notes 10 years ago
scrawl 6e2673daf3 Remove an unneeded include 10 years ago
scrawl d6bc50c492 Remove an unused member variable 10 years ago
scrawl 31b31115af Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody) 10 years ago
scrawl 0c67ff9ed0 Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874) 10 years ago
cc9cii f616000afb More fix based on code review. 10 years ago
MiroslavR b574131b06 Unset selected spell after selecting enchanted item in the spell window (Fixes #1878) 10 years ago
cc9cii c396149f23 Code review fix. 10 years ago
Marc Zinnschlag 16aa55dcde Merge remote-tracking branch 'miroslavr/master' 10 years ago
MiroslavR 931e778b4d Initialize mHasMovedInXY in CharacterController 10 years ago
Rohit Nirmal e315a72582 Remove extra semicolons at the end of some lines. 10 years ago
MiroslavR 007404e17f Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
MiroslavR b1a449a0b9 Fix wolfrun sound playing all the time when running is default 10 years ago
MiroslavR 57f7ef1db4 GUI: update/clear force-hidden window status 10 years ago
MiroslavR c1cc66985d Werewolf: only NPCs should have modified fight and react to your transformation 10 years ago
scrawl f274d5a627 Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago
scrawl 282c93ccc5 Handle death in actor update rather than instantly (Fixes #1866) 10 years ago
cc9cii 6d12374ace Move windows platform specific files into a common directory. 10 years ago
Marc Zinnschlag 86995adc4a Merge remote-tracking branch 'cc9cii/Bug-No-1655' 10 years ago
MiroslavR 9e0d5dc28a Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death 10 years ago
cc9cii e0e561a105 Add icon to windows exe 10 years ago
cc9cii 7ae8d04c47 Arrgh... silly typo 10 years ago
cc9cii c6cad5adc5 Make cmake more reliably detect libswresample 10 years ago
cc9cii 801b9446b7 Support for ubuntu/debian. Can easily be reverted if not required. 10 years ago
Marc Zinnschlag 71a2424500 Merge remote-tracking branch 'miroslavr/master' 10 years ago
cc9cii 093c7f8882 Moved format conversion to audio_decode_frame() 10 years ago
cc9cii 1e72cf4cdc More refactoring, remove more #ifdef guards and fix repeat samples for planar formats. 10 years ago
scrawl 628d57f18c Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago
scrawl 2379c0ada7 Pause frame updates when the window is minimized (Fixes #1868) 10 years ago
MiroslavR 386bb98fd2 Do not attach coin widgets to a box 10 years ago
MiroslavR 5977860e09 Fix broken coin placement in levelup dialog + possible memleak 10 years ago
scrawl 84a0d064cd Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870) 10 years ago
cc9cii 5095f729b0 Make travis happy again. 10 years ago
cc9cii 2d6b532ea5 Minimize the use of #ifdef guards for better code legibility. 10 years ago
Marc Zinnschlag 4894699eba Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 0eb949c8a7 Don't update ripples when they are not used 10 years ago
cc9cii f4dd281393 Simplify the use of swr_convert and add #ifdef guards around code that require libswresample. 10 years ago
Marc Zinnschlag a9df3b53fd restored --new-game switch 10 years ago
MiroslavR 7dfba0ae30 Followers with high fight should not engage in combat with the player 10 years ago
MiroslavR 41c6045986 Realign all parent boxes when autosizedwidgets change size 10 years ago
scrawl 9caff1d800 Don't say Idle voices when player is not in LOS (Fixes #1436) 10 years ago
scrawl 59720b7dc6 Implement MagicItems flag for vendors (Fixes #1861) 10 years ago
scrawl 0da4757ee6 Merge branch 'master' of github.com:scrawl/openmw 10 years ago
cc9cii 0b9d17a81d More cleanup. 10 years ago
cc9cii fdee660ffb Implemented feedback review comments, removing hard coded values and adding error handling. 10 years ago
cc9cii 68cbb8989e Cleanup comments. 10 years ago
cc9cii a7371eda4d Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16). 10 years ago
cc9cii 8429dab271 Working version - converts FLTP to FLT. Does not work when converting to S16. 10 years ago
cc9cii 16c165185b Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101. 10 years ago
cc9cii 944f99b23a Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit. 10 years ago
Corporama ccca6db865 Compile fixes for Linux 10 years ago
scrawl 9d6ca9066f Fix summoned creatures not following for non-player summoners 10 years ago
scrawl 180a831e96 Fix typo in combat distance 10 years ago
scrawl fde6cad24b Reset RefNum when copying a reference to a new cell 10 years ago
scrawl 267cf4e140 Implement ResetActors script instruction (Fixes #1859) 10 years ago
scrawl 58945c557a Add sound for casting enchanted item with insufficent charge (Fixes #1857) 11 years ago
scrawl a62e40f4ed Add situational AI use of Feather, Dispel and Cure effects 11 years ago
Marc Zinnschlag 2eadff54d4 Merge remote-tracking branch 'rohitnirmal/scan-build-fixes' 11 years ago
Rohit Nirmal b5eb16b663 Silence some scan-build warnings. 11 years ago
cc9cii fa0352cd75 fix typo 11 years ago
cc9cii 961b4f0142 Suppress a warning. 11 years ago
scrawl 0be1ac1343 Enable casting of NoMagnitude effects in AI (e.g. summoned creatures) 11 years ago
scrawl feeb740497 Fix bone not found exception for golden saint spellcasting 11 years ago
scrawl 0f43592237 Another invalid iterator fix 11 years ago
scrawl 1c222a0154 Fix mSelectedEnchantItem cleanup not working for non-player actors 11 years ago
scrawl f91d639782 Add missing soul trap sound (Fixes #1855) 11 years ago
Marc Zinnschlag ce3d75bba2 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 253036abee Play VFX_Soul_Trap on successful soul trap 11 years ago
scrawl f8f4d2dfdb Another invalid iterator fix 11 years ago
scrawl 1a98f8ca93 Invalid iterator fix 11 years ago
scrawl 2e623bac5a Don't attempt to use broken weapons in AI 11 years ago
scrawl 0bdc1b243a Consider weapon ammunition in combat AI (Fixes #1576) 11 years ago
scrawl f1d72419de Don't equip weapons in autoEquip, AiCombat does that now (Fixes #1451) 11 years ago
scrawl 0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
11 years ago
scrawl 1a96dd0bd5 Remove more MyGUI 3.2.0 specific code 11 years ago
scrawl c5fa7bf7c2 Minor cleanup 11 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
scrawl 17dc01ec44 Require MyGUI version 3.2.1 and remove legacy code (Fixes #1528) 11 years ago
scrawl dd77954512 Don't pass key to input binder if it was consumed by text editor (Fixes #1845) 11 years ago
scrawl dcddd9a07c Use MyGUI clipboard events for MyGUI 3.2.1+ (Fixes #1846)
Note that only <= 3.2.0 and >= 3.2.1 are supported, any SVN version between them might still exhibit duplicate text pasting.
11 years ago
scrawl 10a0e2434e Open inventory when activating an unconscious actor (Fixes #1848) 11 years ago
scrawl fc7ed05da8 Knock out actors when fatigue base is 0 (Fixes #1847) 11 years ago
scrawl b4fbaf1169 Fix potential infinite recursion in ActionTeleport (Fixes #1840) 11 years ago
scrawl 854491ac15 Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843) 11 years ago
scrawl 7714192e28 Remove wrong comment 11 years ago
scrawl 9f13315d1c Remove unused numUnload 11 years ago
scrawl c775e05d7a Show encumbrance preview when trading (Fixes #1793) 11 years ago
MiroslavR fc21d898f2 Add hand-to-hand tooltip 11 years ago
MiroslavR 3823e36f05 Merge branch 'master' of github.com:OpenMW/openmw 11 years ago
MiroslavR d16e0c063c Enchanting, spellmaking dialog: check for flags when listing known effects 11 years ago
MiroslavR df262e53ae Display school in the spell tooltip 11 years ago
MiroslavR fc789265e2 Spells that always succeed should not increase your skill when you cast them 11 years ago
Marc Zinnschlag 111b55f48e Merge remote-tracking branch 'scrawl/script' 11 years ago
MiroslavR e8a245bea3 Enchanting dialog: follow vanilla behavior more closely 11 years ago
Marc Zinnschlag 52f6a2ec7b remote local variable access was always using variable with index 1 instead of the index specified by the access request (Fixes #1739) 11 years ago
Marc Zinnschlag d024c1a93f Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag 79e1786ff9 Merge remote-tracking branch 'rohitnirmal/quick-draw' 11 years ago
scrawl c5c822ecba Use Chop attack when walking diagonally (Fixes #1729) 11 years ago
scrawl e0e4cbbb41 Implement Light magic effect (Fixes #1122) 11 years ago
scrawl 714c927fda Fix being able to change camera during death via mouse wheel 11 years ago
scrawl 3dbe17b6ed Terminate AiPursue when target dies (Fixes #1836) 11 years ago
scrawl 2b407a9995 Refactor NIF cache
- Remove broken cache locking mechanism

This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.

 - Decouple cache from NIFFile (now a new nifcache component)

 - Add API for future background loading

 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
Marc Zinnschlag 80d39780ae same fix for a couple of additional instructions 11 years ago
Marc Zinnschlag 7de49a66e2 fix for PCJoinFaction and for getPcRank without explicit reference 11 years ago
Marc Zinnschlag 0d8bfbfa9b getpcrank did not read the explicit reference in some cases (Fixed #1767) 11 years ago
Rohit Nirmal 6ed4f530df Forgot to update comment. 11 years ago
Rohit Nirmal bf97fe7b35 Need to change draw state if use'd item is in player's right hand. 11 years ago
scrawl e9e7e96c5f SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation) 11 years ago
Marc Zinnschlag 7c1b32ae62 Merge remote-tracking branch 'miroslavr/corprus' 11 years ago
Rohit Nirmal 234903d93c Change player draw state when quick-selecting weapon or spell.
(Fixes #1828)
11 years ago
MiroslavR 85aa237baf Implement removal of corprus spells 11 years ago
MiroslavR 2cbe17ca0a Make Spells::mCorprusSpells private 11 years ago
MiroslavR 26732bc228 Purge blight should not remove corprus 11 years ago
MiroslavR 96e7ff666d Implement saving/loading of corprus stats, remove redundant code 11 years ago
Bret Curtis feb0ef8390 fixes building on systems with kFreeBSD kernel 11 years ago
scrawl 83037a1a91 Move fast-forward of particle systems outside of OgreNifLoader (Fixes #1830)
Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
11 years ago
MiroslavR 3722c7adc3 Initial work on implementing corprus worsening effect 11 years ago
scrawl 03cb66c342 Set render queue group for projectiles (Fixes #1829) 11 years ago
Bret Curtis bb1fe23f9c fix building on GNU Hurd 11 years ago
scrawl 888a53af04 SaveGameDialog: Allow deleting saves with keyboard (Delete key) 11 years ago
scrawl 9b38888ac9 Add missing AiFollow ActorId initialization (Fixes #1818) 11 years ago
Marc Zinnschlag 02b7712d7c Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl bcc79919a7 Fix fortified skill not immediately updating on changing equipment 11 years ago
scrawl 360c7f863c Store magic effect Base values in savegame (Fixes #1489) 11 years ago
scrawl 2db50da8dd Implement magic effect script instructions (Feature #1489) 11 years ago
scrawl d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 11 years ago
scrawl e508450c1c Add persuasion GMST to ensureNeededRecords (Fixes #1817) 11 years ago
scrawl 322480862b InteractiveMessageBox: lay out buttons horizontally if button width does not exceed message width (Fixes #1812)
Also fix some layout bugs.
11 years ago
MiroslavR 195f044f3b Replace more .tga->.dds hacks with ResourceHelpers 11 years ago
scrawl bb33b4e005 Revert "Remove horizontal messagebox layout, not used in vanilla (Fixes #1402)"
This reverts commit 40d6c8abf7.
11 years ago
scrawl ddf8c5023e InventoryWindow: don't unnecessarily update preview on opening count dialog 11 years ago
scrawl 6ddd9cc5a2 Don't show weight or value for keys (Fixes #1815) 11 years ago
Marc Zinnschlag 47619d957a Merge remote-tracking branch 'miroslavr/master' 11 years ago
Marc Zinnschlag e893d0d7d3 Merge remote-tracking branch 'scrawl/master' 11 years ago
MiroslavR 063b40a0ee Correct tooltip for maxed out skills 11 years ago
MiroslavR 236eec3d89 Allow widgets with layout-type tooltip to change user data of widgets from tooltip layout 11 years ago
MiroslavR a9f7a30d90 HBox, VBox: call parent setPropertyOverride 11 years ago
scrawl c4ae07f48a Remove partially broken sound pausing in main menu (Fixes #1707) 11 years ago
scrawl 7432771ac7 For non-active torches set the particle system speed factor to zero instead of destroying it (Fixes #1811) 11 years ago
scrawl ddba9e5854 Improve performance of ItemView resize (reposition widgets instead of recreate) 11 years ago
scrawl 084cc857d4 Update magic effects when changing equipment (Fixes #1646) 11 years ago
MiroslavR 1385a86bd4 Spell creation: do not add skill/attribute effects before selecting the skill or attribute 11 years ago