scrawl
ac97a0f99d
Fix dialogue choices being displayed in incorrect order
10 years ago
scrawl
be7839873a
Don't trigger dynamic stats recalculation when setting up actor initial stats ( Fixes #1927 )
...
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
10 years ago
scrawl
447e93bdb4
Use SpellCast animation for creatures that have it (flame atronach)
10 years ago
scrawl
07cd647e75
Fix broken AI for creatures with OnTarget spells (Bug #1927 )
10 years ago
scrawl
09042ba6d9
Use object name instead of ID when available for tooltips
10 years ago
scrawl
2eaceb71ba
Reject AiTravel destinations further than 7168 units away, as in vanilla MW ( Fixes #1911 )
10 years ago
scrawl
441073b475
Remove ancient comment
10 years ago
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
10 years ago
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
10 years ago
scrawl
269c200c8f
Fix jump velocity mechanics ( Fixes #1708 )
10 years ago
scrawl
b6a89c7845
Fix idlestorm animation conflict with torch animation
10 years ago
scrawl
4c285151a3
Fix incorrect movement animation for some creatures ( Fixes #1924 )
10 years ago
Marc Zinnschlag
71c868aa94
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
3f671c86a8
Merge remote-tracking branch 'cc9cii/ffmpeg-swresample'
10 years ago
scrawl
0c75c6bf1b
Improve spellcasting AI for Drain/Damage effects
10 years ago
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
10 years ago
Marc Zinnschlag
19f469c7db
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
10 years ago
Marc Zinnschlag
89000f6196
removed unused OmwLoader
10 years ago
Marc Zinnschlag
ea60c665dd
Merge remote-tracking branch 'ragora/bounditemflag'
10 years ago
scrawl
233e221de2
Terminate AI packages when target is disabled or deleted ( Fixes #1910 )
10 years ago
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
10 years ago
scrawl
1270dada34
Don't set Attacked flag when the actor is already in combat with the attacker ( Fixes #1909 )
10 years ago
scrawl
002b41ba51
Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5)
10 years ago
scrawl
4b27950879
Don't apply race height to NPC collision shape ( Fixes #1487 )
10 years ago
scrawl
bd96764229
Mark code that will be obsolete when upgrading to MyGUI 3.2.2
10 years ago
Ragora
b8851790a6
Covered forgotten old bound item checks
10 years ago
Ragora
f250e3df4b
Replaced old bound item checks that I knew of to use the new ItemStack::Flag_Bound bit
10 years ago
scrawl
4426b03fa4
Remove some garbage
10 years ago
scrawl
0c273568f2
Increment version number for input configuration
...
Old files are broken by keycode->scancode switch (319f4e0547
)
10 years ago
scrawl
99c276baa9
Set weapon Magical flag when enchanting a weapon
10 years ago
scrawl
a42e60970b
Revert "delete death events on adding an actor to the scene"
...
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.
This reverts commit fd2c07a6f4
.
Conflicts:
apps/openmw/mwmechanics/actors.cpp
10 years ago
scrawl
8625764143
Give 100% of health back when Resurrecting an actor ( Fixes #1877 )
10 years ago
Marc Zinnschlag
081588f484
add project file to content file list when running OpenMW from OpenCS
10 years ago
Marc Zinnschlag
10fa205ced
fixed --data switch (was missing composing option)
10 years ago
scrawl
319f4e0547
Bind to scancodes instead of keycodes
10 years ago
scrawl
dc1e8d4e22
Don't trigger any mouse button bindings while in the settings menu
10 years ago
scrawl
04c79d5f1e
Fix case issue when setting companion's profit on the script
10 years ago
scrawl
e54ba2c5d1
Fix broken dialogue Function_HealthPercent
10 years ago
Marc Zinnschlag
882ef37ae3
Merge remote-tracking branch 'ragora/conjureditemsgmstcheck'
10 years ago
Marc Zinnschlag
94a7e38194
Merge remote-tracking branch 'ragora/fixglobalcompassorient'
10 years ago
Marc Zinnschlag
690273d5b3
Merge remote-tracking branch 'ragora/fixmapresize'
10 years ago
scrawl
f82224497a
Compatibility fix for MyGUI git
10 years ago
scrawl
2c58a879ec
Fix minor exploit when map window is shown with transparency
10 years ago
scrawl
2b5adb325b
Remove a useless method
10 years ago
scrawl
cfc57d0fe0
Use MyGUI's castType for widget casts
10 years ago
MiroslavR
4fdef94034
Use player's base name for profiles
10 years ago
MiroslavR
23e6d52844
Fix UI not updating initially for zero stats
10 years ago
Ragora
282e7abd16
Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is
10 years ago
Ragora
35571bb108
Global compass arrow rotates regardless of indoor or outdoor presence
10 years ago
Ragora
25f99c5d5a
Discarded use of a static variable and renamed event function to be less ambiguous
10 years ago
Marc Zinnschlag
560eae3f4d
Merge remote-tracking branch 'ragora/conjuredequipmentrmvalfix'
10 years ago
cc9cii
1107156334
Workaround incorrectly reported channel_layout
10 years ago
Ragora
58d70c2895
Removed Unused includes from experimentation
10 years ago
Ragora
4ecac31752
Map keeps focus on wherever it was last moved when resizing map window
10 years ago
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
10 years ago
Ragora
e105202ee2
Use std::set instead of std::map
10 years ago
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
10 years ago
cc9cii
675d11c0e5
Mental note: need to get a linux box
10 years ago
cc9cii
8fe6877cb2
More include madness b/w different systems & compilers
10 years ago
cc9cii
de41dfc314
Add includes.
10 years ago
Ragora
f9e2fd0f3d
Also forgot to remove a now unused variable I introduced
10 years ago
Ragora
efaa820ee2
Managed to forget the itemmodel.cpp code
10 years ago
Ragora
ea43a23505
All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map
10 years ago
cc9cii
0121fdca2c
Don't use C99 in printf.
10 years ago
cc9cii
be74db8b24
Don't use to_string()
10 years ago
Ragora
83868bca23
Removed unused include left over from experimentation
10 years ago
Ragora
ee6298f520
Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best
10 years ago
cc9cii
ecd9dd81ea
Moved debug statements before exception..
10 years ago
cc9cii
ce3077c970
Test version with debug statements. Also moved some common code out to a separate file.
10 years ago
Marc Zinnschlag
5dd424b6c6
Merge remote-tracking branch 'cc9cii/Bug-No-1655'
10 years ago
cc9cii
48a36442c6
Add libswresample and libavresample support for sounds.
10 years ago
Marc Zinnschlag
b5d5eadf79
Merge remote-tracking branch 'scrawl/master'
10 years ago
cc9cii
862c5fc8f6
Add libavresample support. Tested on windows x64 only.
10 years ago
Ragora
74e1db3ac8
Minor Correction to existing conjured item logic
10 years ago
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
10 years ago
Ragora
69dbd6b30f
Added checks for different bound item situations
10 years ago
scrawl
36a90198e2
Add option to change screenshot image format
10 years ago
Ragora
141755b473
Appears to have resolved the issue with unequipping conjured items and all possible error conditions deriving from being able to unequip them
10 years ago
scrawl
7fa3100993
Refactor TradeWindow balance buttons to use ControllerRepeatClick
10 years ago
scrawl
ebab911e44
Add a hack to support binding the console to a printable key ( Fixes #371 ) and change default console key to morrowind default (GRAVE)
10 years ago
scrawl
cf355d0fcb
Change Always Run key default to Caps Lock, as in vanilla
...
A poor choice, but it's still what players coming from vanilla MW will expect.
10 years ago
MiroslavR
d64be1c092
Use CellId::mWorldspace to find out whether objects are in the same worldspace
10 years ago
MiroslavR
621e81fa7d
Make getdistance return maximum value only if the given objects are in different worldspaces ( Fixes #1895 )
10 years ago
scrawl
616148e168
Fix "failed to open file" error when no startup script is given
10 years ago
MiroslavR
45c90bdcb5
Call getPtrViaHandle instead of searchPtrViaHandle for faced handle
10 years ago
MiroslavR
7e6e248511
Don't cache faced handle, as its context may have been changed during the frame by input events
10 years ago
MiroslavR
86c286c24e
Fix werewolf globals
10 years ago
scrawl
dd5f4947d7
Add a TODO comment
10 years ago
scrawl
56cd0da522
Fix potential infinite recursion when an area effect spell is reflected ( Fixes #1896 )
10 years ago
MiroslavR
5ac2788a15
Feature #1545 : Allow to select the player in the console
10 years ago
MiroslavR
21eb25706c
Don't pursue the player for their crimes when they are a werewolf
10 years ago
scrawl
cb916594d9
Always show tooltips for dead actors
10 years ago
scrawl
d2ef0d362c
Implement vanilla distance threshold for AI processing (Bug #1876 )
10 years ago
scrawl
f18d4b4ac4
Don't show crosshair tooltips for actors in combat
10 years ago
scrawl
780a48cd1e
Don't greet dead actors in AiWander
10 years ago
scrawl
c54ab2e846
Don't allow talking to creatures that are in combat
10 years ago
scrawl
a9847c9453
Fix creature attacking flag not being reset after the attack starts ( Fixes #1889 )
10 years ago
scrawl
457b96a8af
Reset bounty and crime immediately when going to jail ( Fixes #1892 )
10 years ago
scrawl
628600a0a5
Make PlaceItem place the item in the player's current worldspace
10 years ago
scrawl
3007af44ea
Revert "Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )"
...
This reverts commit 0c67ff9ed0
.
10 years ago
scrawl
6b06ab23aa
Don't play sound for torches with OffDefault flag ( Fixes #1884 )
10 years ago
scrawl
8b0cb239a9
Ignore text keys for zero-length animations ( Fixes #1876 )
...
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
10 years ago
scrawl
07d827c907
Ignore invalid input in numeric EditBox ( Fixes #1885 )
10 years ago
cc9cii
785d2c7cc9
Remove incomplete implementation to support planar formats. Make libswresample a prerequisite.
10 years ago
scrawl
fe0c9ec9b7
Change priorities in World::searchPtr
...
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
10 years ago
scrawl
adbc50366b
Use random attack strength for creatures (Bug #1876 )
...
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
10 years ago
scrawl
b6635c7964
Move eventDone out of WindowBase
10 years ago
scrawl
271c921cf8
Add missing confirmation dialog for deleting map notes
10 years ago
scrawl
6e2673daf3
Remove an unneeded include
10 years ago
scrawl
d6bc50c492
Remove an unused member variable
10 years ago
scrawl
31b31115af
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
10 years ago
scrawl
0c67ff9ed0
Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )
10 years ago
cc9cii
f616000afb
More fix based on code review.
10 years ago
MiroslavR
b574131b06
Unset selected spell after selecting enchanted item in the spell window ( Fixes #1878 )
10 years ago
cc9cii
c396149f23
Code review fix.
10 years ago
Marc Zinnschlag
16aa55dcde
Merge remote-tracking branch 'miroslavr/master'
10 years ago
MiroslavR
931e778b4d
Initialize mHasMovedInXY in CharacterController
10 years ago
Rohit Nirmal
e315a72582
Remove extra semicolons at the end of some lines.
10 years ago
MiroslavR
007404e17f
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
MiroslavR
b1a449a0b9
Fix wolfrun sound playing all the time when running is default
10 years ago
MiroslavR
57f7ef1db4
GUI: update/clear force-hidden window status
10 years ago
MiroslavR
c1cc66985d
Werewolf: only NPCs should have modified fight and react to your transformation
10 years ago
scrawl
f274d5a627
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
10 years ago
cc9cii
6d12374ace
Move windows platform specific files into a common directory.
10 years ago
Marc Zinnschlag
86995adc4a
Merge remote-tracking branch 'cc9cii/Bug-No-1655'
10 years ago
MiroslavR
9e0d5dc28a
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
10 years ago
cc9cii
e0e561a105
Add icon to windows exe
10 years ago
cc9cii
7ae8d04c47
Arrgh... silly typo
10 years ago
cc9cii
c6cad5adc5
Make cmake more reliably detect libswresample
10 years ago
cc9cii
801b9446b7
Support for ubuntu/debian. Can easily be reverted if not required.
10 years ago
Marc Zinnschlag
71a2424500
Merge remote-tracking branch 'miroslavr/master'
10 years ago
cc9cii
093c7f8882
Moved format conversion to audio_decode_frame()
10 years ago
cc9cii
1e72cf4cdc
More refactoring, remove more #ifdef guards and fix repeat samples for planar formats.
10 years ago
scrawl
628d57f18c
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
2379c0ada7
Pause frame updates when the window is minimized ( Fixes #1868 )
10 years ago
MiroslavR
386bb98fd2
Do not attach coin widgets to a box
10 years ago
MiroslavR
5977860e09
Fix broken coin placement in levelup dialog + possible memleak
10 years ago
scrawl
84a0d064cd
Fall back to regular death animation if deathknockdown/deathknockout don't exist ( Fixes #1870 )
10 years ago
cc9cii
5095f729b0
Make travis happy again.
10 years ago
cc9cii
2d6b532ea5
Minimize the use of #ifdef guards for better code legibility.
10 years ago
Marc Zinnschlag
4894699eba
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
0eb949c8a7
Don't update ripples when they are not used
10 years ago
cc9cii
f4dd281393
Simplify the use of swr_convert and add #ifdef guards around code that require libswresample.
10 years ago
Marc Zinnschlag
a9df3b53fd
restored --new-game switch
10 years ago
MiroslavR
7dfba0ae30
Followers with high fight should not engage in combat with the player
10 years ago
MiroslavR
41c6045986
Realign all parent boxes when autosizedwidgets change size
10 years ago
scrawl
9caff1d800
Don't say Idle voices when player is not in LOS ( Fixes #1436 )
10 years ago
scrawl
59720b7dc6
Implement MagicItems flag for vendors ( Fixes #1861 )
10 years ago
scrawl
0da4757ee6
Merge branch 'master' of github.com:scrawl/openmw
10 years ago
cc9cii
0b9d17a81d
More cleanup.
10 years ago
cc9cii
fdee660ffb
Implemented feedback review comments, removing hard coded values and adding error handling.
10 years ago
cc9cii
68cbb8989e
Cleanup comments.
10 years ago
cc9cii
a7371eda4d
Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16).
10 years ago
cc9cii
8429dab271
Working version - converts FLTP to FLT. Does not work when converting to S16.
10 years ago
cc9cii
16c165185b
Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101.
10 years ago
cc9cii
944f99b23a
Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit.
10 years ago
Corporama
ccca6db865
Compile fixes for Linux
10 years ago
scrawl
9d6ca9066f
Fix summoned creatures not following for non-player summoners
10 years ago
scrawl
180a831e96
Fix typo in combat distance
10 years ago
scrawl
fde6cad24b
Reset RefNum when copying a reference to a new cell
10 years ago
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
10 years ago
scrawl
58945c557a
Add sound for casting enchanted item with insufficent charge ( Fixes #1857 )
11 years ago
scrawl
a62e40f4ed
Add situational AI use of Feather, Dispel and Cure effects
11 years ago
Marc Zinnschlag
2eadff54d4
Merge remote-tracking branch 'rohitnirmal/scan-build-fixes'
11 years ago
Rohit Nirmal
b5eb16b663
Silence some scan-build warnings.
11 years ago
cc9cii
fa0352cd75
fix typo
11 years ago
cc9cii
961b4f0142
Suppress a warning.
11 years ago
scrawl
0be1ac1343
Enable casting of NoMagnitude effects in AI (e.g. summoned creatures)
11 years ago
scrawl
feeb740497
Fix bone not found exception for golden saint spellcasting
11 years ago
scrawl
0f43592237
Another invalid iterator fix
11 years ago
scrawl
1c222a0154
Fix mSelectedEnchantItem cleanup not working for non-player actors
11 years ago
scrawl
f91d639782
Add missing soul trap sound ( Fixes #1855 )
11 years ago
Marc Zinnschlag
ce3d75bba2
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
253036abee
Play VFX_Soul_Trap on successful soul trap
11 years ago
scrawl
f8f4d2dfdb
Another invalid iterator fix
11 years ago
scrawl
1a98f8ca93
Invalid iterator fix
11 years ago
scrawl
2e623bac5a
Don't attempt to use broken weapons in AI
11 years ago
scrawl
0bdc1b243a
Consider weapon ammunition in combat AI ( Fixes #1576 )
11 years ago
scrawl
f1d72419de
Don't equip weapons in autoEquip, AiCombat does that now ( Fixes #1451 )
11 years ago
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
...
Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
11 years ago
scrawl
1a96dd0bd5
Remove more MyGUI 3.2.0 specific code
11 years ago
scrawl
c5fa7bf7c2
Minor cleanup
11 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
scrawl
17dc01ec44
Require MyGUI version 3.2.1 and remove legacy code ( Fixes #1528 )
11 years ago
scrawl
dd77954512
Don't pass key to input binder if it was consumed by text editor ( Fixes #1845 )
11 years ago
scrawl
dcddd9a07c
Use MyGUI clipboard events for MyGUI 3.2.1+ ( Fixes #1846 )
...
Note that only <= 3.2.0 and >= 3.2.1 are supported, any SVN version between them might still exhibit duplicate text pasting.
11 years ago
scrawl
10a0e2434e
Open inventory when activating an unconscious actor ( Fixes #1848 )
11 years ago
scrawl
fc7ed05da8
Knock out actors when fatigue base is 0 ( Fixes #1847 )
11 years ago
scrawl
b4fbaf1169
Fix potential infinite recursion in ActionTeleport ( Fixes #1840 )
11 years ago
scrawl
854491ac15
Don't treat actors as following if another non-combat AiPackage precedes ( Fixes #1843 )
11 years ago
scrawl
7714192e28
Remove wrong comment
11 years ago
scrawl
9f13315d1c
Remove unused numUnload
11 years ago
scrawl
c775e05d7a
Show encumbrance preview when trading ( Fixes #1793 )
11 years ago
MiroslavR
fc21d898f2
Add hand-to-hand tooltip
11 years ago
MiroslavR
3823e36f05
Merge branch 'master' of github.com:OpenMW/openmw
11 years ago
MiroslavR
d16e0c063c
Enchanting, spellmaking dialog: check for flags when listing known effects
11 years ago
MiroslavR
df262e53ae
Display school in the spell tooltip
11 years ago
MiroslavR
fc789265e2
Spells that always succeed should not increase your skill when you cast them
11 years ago
Marc Zinnschlag
111b55f48e
Merge remote-tracking branch 'scrawl/script'
11 years ago
MiroslavR
e8a245bea3
Enchanting dialog: follow vanilla behavior more closely
11 years ago
Marc Zinnschlag
52f6a2ec7b
remote local variable access was always using variable with index 1 instead of the index specified by the access request ( Fixes #1739 )
11 years ago
Marc Zinnschlag
d024c1a93f
Merge remote-tracking branch 'scrawl/master'
11 years ago
Marc Zinnschlag
79e1786ff9
Merge remote-tracking branch 'rohitnirmal/quick-draw'
11 years ago
scrawl
c5c822ecba
Use Chop attack when walking diagonally ( Fixes #1729 )
11 years ago
scrawl
e0e4cbbb41
Implement Light magic effect ( Fixes #1122 )
11 years ago
scrawl
714c927fda
Fix being able to change camera during death via mouse wheel
11 years ago
scrawl
3dbe17b6ed
Terminate AiPursue when target dies ( Fixes #1836 )
11 years ago
scrawl
2b407a9995
Refactor NIF cache
...
- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
Marc Zinnschlag
80d39780ae
same fix for a couple of additional instructions
11 years ago
Marc Zinnschlag
7de49a66e2
fix for PCJoinFaction and for getPcRank without explicit reference
11 years ago
Marc Zinnschlag
0d8bfbfa9b
getpcrank did not read the explicit reference in some cases ( Fixed #1767 )
11 years ago
Rohit Nirmal
6ed4f530df
Forgot to update comment.
11 years ago
Rohit Nirmal
bf97fe7b35
Need to change draw state if use'd item is in player's right hand.
11 years ago
scrawl
e9e7e96c5f
SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation)
11 years ago
Marc Zinnschlag
7c1b32ae62
Merge remote-tracking branch 'miroslavr/corprus'
11 years ago
Rohit Nirmal
234903d93c
Change player draw state when quick-selecting weapon or spell.
...
(Fixes #1828 )
11 years ago
MiroslavR
85aa237baf
Implement removal of corprus spells
11 years ago
MiroslavR
2cbe17ca0a
Make Spells::mCorprusSpells private
11 years ago
MiroslavR
26732bc228
Purge blight should not remove corprus
11 years ago
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
11 years ago
Bret Curtis
feb0ef8390
fixes building on systems with kFreeBSD kernel
11 years ago
scrawl
83037a1a91
Move fast-forward of particle systems outside of OgreNifLoader ( Fixes #1830 )
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Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
11 years ago
MiroslavR
3722c7adc3
Initial work on implementing corprus worsening effect
11 years ago
scrawl
03cb66c342
Set render queue group for projectiles ( Fixes #1829 )
11 years ago
Bret Curtis
bb1fe23f9c
fix building on GNU Hurd
11 years ago
scrawl
888a53af04
SaveGameDialog: Allow deleting saves with keyboard (Delete key)
11 years ago
scrawl
9b38888ac9
Add missing AiFollow ActorId initialization ( Fixes #1818 )
11 years ago
Marc Zinnschlag
02b7712d7c
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
bcc79919a7
Fix fortified skill not immediately updating on changing equipment
11 years ago
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
11 years ago
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
11 years ago
scrawl
e508450c1c
Add persuasion GMST to ensureNeededRecords ( Fixes #1817 )
11 years ago
scrawl
322480862b
InteractiveMessageBox: lay out buttons horizontally if button width does not exceed message width ( Fixes #1812 )
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Also fix some layout bugs.
11 years ago
MiroslavR
195f044f3b
Replace more .tga->.dds hacks with ResourceHelpers
11 years ago
scrawl
bb33b4e005
Revert "Remove horizontal messagebox layout, not used in vanilla ( Fixes #1402 )"
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This reverts commit 40d6c8abf7
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11 years ago
scrawl
ddf8c5023e
InventoryWindow: don't unnecessarily update preview on opening count dialog
11 years ago
scrawl
6ddd9cc5a2
Don't show weight or value for keys ( Fixes #1815 )
11 years ago
Marc Zinnschlag
47619d957a
Merge remote-tracking branch 'miroslavr/master'
11 years ago
Marc Zinnschlag
e893d0d7d3
Merge remote-tracking branch 'scrawl/master'
11 years ago
MiroslavR
063b40a0ee
Correct tooltip for maxed out skills
11 years ago
MiroslavR
236eec3d89
Allow widgets with layout-type tooltip to change user data of widgets from tooltip layout
11 years ago
MiroslavR
a9f7a30d90
HBox, VBox: call parent setPropertyOverride
11 years ago
scrawl
c4ae07f48a
Remove partially broken sound pausing in main menu ( Fixes #1707 )
11 years ago
scrawl
7432771ac7
For non-active torches set the particle system speed factor to zero instead of destroying it ( Fixes #1811 )
11 years ago
scrawl
ddba9e5854
Improve performance of ItemView resize (reposition widgets instead of recreate)
11 years ago
scrawl
084cc857d4
Update magic effects when changing equipment ( Fixes #1646 )
11 years ago
MiroslavR
1385a86bd4
Spell creation: do not add skill/attribute effects before selecting the skill or attribute
11 years ago