Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
2017-05-25 13:09:40 +04:00
Andrei Kortunov
f0f1df3a96
Properly clear inventory
2017-04-19 20:54:09 +04:00
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
2017-04-12 09:12:25 +04:00
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
2017-04-10 10:18:00 +04:00
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
2017-03-18 08:07:36 +04:00
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
2017-03-14 19:27:56 +01:00
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
2017-02-07 01:25:12 +09:00
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
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If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
2017-02-01 06:00:14 +01:00
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
2017-02-01 06:00:14 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
2016-10-19 02:22:49 +02:00
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
2016-03-30 00:13:37 +02:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
scrawl
09684adeff
Update settings documentation
2016-02-21 00:48:18 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950
Add specular mapping for objects
2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
e2dc46c92e
Update settings
2016-02-19 01:48:07 +01:00
scrawl
a73512afb7
Add shader settings to settings.cfg
2016-02-18 19:38:34 +01:00
scrawl
3969675afa
Remove unused settings
2016-02-18 19:38:34 +01:00
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35
Update preloading settings
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Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
scrawl
6806741d9b
Add settings for disabling the individual preloading types
2016-02-09 01:58:33 +01:00
scrawl
a81b10b415
Make the cache expiryDelay configurable
2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c
Add preloading settings
2016-02-07 18:01:14 +01:00
scrawl
7d647088ab
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00
scrawl
ffcb6ec381
Change the default near clip distance to 1 ( Fixes #3155 )
2016-01-21 23:38:23 +01:00
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
2016-01-11 22:58:08 +01:00
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
2015-12-13 17:05:19 -08:00
Chris Robinson
b830a413d3
Rename the texture filter options
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To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
2015-12-13 11:25:01 -08:00
scrawl
0f3660e268
Update comment in settings-default.cfg
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There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
2015-12-12 02:01:19 +01:00
scrawl
3890afd6f5
Merge pull request #843 from kcat/master
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Add HRTF options and fix an incorrect SoundID
2015-12-08 13:59:15 +01:00
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
2015-12-07 16:29:30 +01:00
scrawl
9621b66b78
Move field of view setting to Camera section
2015-12-07 16:23:06 +01:00
Chris Robinson
c75303b652
Add an option to select and enable HRTF
2015-12-05 17:14:53 -08:00
Chris Robinson
d4238a6d91
Add config options for the sound buffer cache size
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The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
2015-11-26 02:13:37 -08:00
cfcohen
fa610c447c
Fix typos. Add "e.g." in places where ranges are only
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recommmendations. Add more factual limits where that's easy.
2015-11-25 17:42:10 -05:00
cfcohen
ac2eedcb7d
Change wording in warning to be clearer. Correct ranges on contrast
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and gamma.
2015-11-25 09:24:38 -05:00
cfcohen
e0752ccdd0
Prioritize warning about user settings. Make recommendations for
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screen number more generic. Remove resolution recommendation.
2015-11-24 00:10:23 -05:00
cfcohen
89100088f3
The latest version of the settings.cfg without any code changes.
2015-11-23 20:07:48 -05:00
cfcohen
d7e27fa9f4
New brief comments version of settings.cfg.
2015-11-23 16:36:59 -05:00
cfcohen
89329dfbaf
Merge remote-tracking branch 'upstream/master'
2015-11-23 16:33:15 -05:00
scrawl
3fe38e3556
Remove unused setting
2015-11-23 03:26:21 +01:00
cfcohen
7b64b35eb3
Added comments (and commentary) to the settings-default.cfg file.
2015-11-22 19:28:09 -05:00
scrawl
13c7235b6b
Remove old FPS setting code
2015-11-07 00:13:13 +01:00
scrawl
8cb2c7a9fb
Water: remove defunct "reflect <object type>" settings
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Not really useful
2015-10-29 00:25:24 +01:00
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
2015-09-16 22:42:54 +02:00
scrawl
481f23d955
Implement framerate limit setting
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The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00