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2667 commits

Author SHA1 Message Date
David Cernat
2390744b45 Merge pull request #404 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Player.hpp
	apps/openmw-mp/Script/Functions/Mechanics.cpp
	apps/openmw-mp/Script/Functions/Mechanics.hpp
	apps/openmw-mp/Script/Functions/Settings.hpp
	apps/openmw-mp/Script/Functions/Stats.cpp
	apps/openmw-mp/Script/Functions/Stats.hpp
	components/openmw-mp/Base/BasePlayer.hpp
2018-04-10 08:20:23 +03:00
David Cernat
fa652964fd
Merge pull request #403 from OpenMW/master
Add OpenMW commits up to 9 Apr 2018
2018-04-10 06:43:24 +03:00
scrawl
35300c04cd
Merge pull request #1671 2018-04-09 20:23:35 +00:00
Capostrophic
cddc0914c8 Option to charge for all companions travelling (fixes #4064) 2018-04-09 19:19:50 +03:00
David Cernat
5bb09d3bed Merge pull request #399 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw/mwmp/WorldEvent.cpp
	apps/openmw/mwmp/WorldEvent.hpp
	apps/openmw/mwmp/processors/world/ProcessorContainer.hpp
2018-04-01 11:34:04 +03:00
David Cernat
d8b48f6cf4 [Client] Remove redundant container methods from CellController 2018-04-01 07:11:43 +03:00
David Cernat
3d5860d6f4 Merge pull request #396 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Player.cpp
	apps/openmw-mp/Script/Functions/Settings.cpp
	apps/openmw-mp/Script/Functions/Settings.hpp
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw-mp/Script/Functions/World.hpp
	apps/openmw/mwgui/container.cpp
	apps/openmw/mwmp/LocalActor.cpp
	apps/openmw/mwmp/LocalPlayer.cpp
	apps/openmw/mwmp/WorldEvent.cpp
	apps/openmw/mwmp/processors/world/ProcessorContainer.hpp
	components/openmw-mp/Base/BaseEvent.hpp
	components/openmw-mp/Log.cpp
	components/openmw-mp/Log.hpp
2018-03-30 09:32:43 +03:00
David Cernat
ac82124a5d Merge pull request #395 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp
2018-03-29 07:28:30 +03:00
David Cernat
5f6ddcfc59 [General] Rework container sync to prevent item duping
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.

Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.

Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).

This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.

To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:

tes3mp.SendContainer(true, true)

When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:

tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)

Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.

The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
2018-03-26 19:27:36 +03:00
David Cernat
bb15ee9215 [Client] Make it possible to get ContainerWindow from elsewhere in code 2018-03-24 09:00:15 +02:00
scrawl
edb57306b6
Merge pull request #1628 2018-03-16 23:25:29 +00:00
elsid
a26483ab26 Fix memory leak
There is no delete for TextFormat objects in PageDisplay destructor.
2018-03-13 21:32:59 +03:00
Andrei Kortunov
e0aa5e8e79 Prevent overlapping for journal and books scrolling 2018-03-11 16:19:37 +04:00
David Cernat
7ec08e125b Merge pull request #394 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Script/Functions/Settings.cpp
	apps/openmw-mp/Script/Functions/Settings.hpp
2018-03-10 20:03:03 +02:00
David Cernat
b7c6261e16 Merge pull request #392 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
2018-03-09 21:07:46 +02:00
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333) 2018-03-08 23:39:35 +00:00
scrawl
870c658500
Remove missing souls, remove some runaway exceptions (Fixes #4111) 2018-03-08 23:38:04 +00:00
scrawl
bf78c18296
Merge pull request #1624 2018-03-07 18:12:32 +00:00
Capostrophic
3b922d810a Don't use floating point arithmetics for formatted count (Bug #4346) 2018-03-07 15:36:10 +03:00
Capostrophic
60a663ef58 Account for all possible count values in getCountString (Bug #4346) 2018-03-06 16:50:38 +03:00
David Cernat
c18d07827d [Client] Hide difficulty widget because it has no use in multiplayer 2018-03-01 09:31:21 +02:00
David Cernat
9e10eb9c84
Merge pull request #389 from OpenMW/master
Add OpenMW commits up to 24 Feb 2018
2018-02-25 22:05:32 +02:00
David Cernat
03266d7648 [Client] Prevent guards from arresting players who are currently jailed 2018-02-25 21:33:04 +02:00
Capostrophic
089666dd68
Round up displayed encumbrance 2018-02-24 15:13:14 +03:00
David Cernat
53d758ba16
Merge pull request #385 from OpenMW/master
Add OpenMW commits up to 13 Feb 2018
2018-02-13 05:22:41 +02:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 2018-02-13 00:40:41 +00:00
David Cernat
ac374a8ef9 Merge pull request #384 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
 	apps/openmw-mp/Player.cpp
	apps/openmw-mp/Script/Functions/Mechanics.cpp
	apps/openmw-mp/Script/Functions/Mechanics.hpp
	apps/openmw-mp/Script/Functions/Quests.cpp
	apps/openmw-mp/Script/Functions/Quests.hpp
	apps/openmw-mp/Script/ScriptFunctions.hpp
	apps/openmw-mp/processors/player/ProcessorRecordDynamic.hpp
	apps/openmw/mwmp/LocalPlayer.hpp
	apps/openmw/mwmp/WorldEvent.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/openmw-mp/Base/BasePlayer.hpp
2018-02-12 06:50:52 +02:00
David Cernat
74765b3ace [General] Implement selected spell sync as part of PlayerMiscellaneous 2018-02-06 06:36:46 +02:00
David Cernat
1a8a518897 Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	README.md
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw/mwmp/LocalPlayer.cpp
	apps/openmw/mwmp/LocalPlayer.hpp
	apps/openmw/mwworld/scene.cpp
	components/openmw-mp/Version.hpp
2018-01-29 02:57:48 +02:00
David Cernat
420dab10e1 [General] Track objects directly placed by players in ObjectPlace
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).

Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
2018-01-28 17:46:51 +02:00
David Cernat
5d4b97645d Merge pull request #374 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
2018-01-27 22:52:59 +02:00
David Cernat
d70b93e095 Merge pull request #373 from TES3MP/0.6.2 while resolving conflicts
# Conflicts:
#	apps/openmw/mwmp/DedicatedActor.cpp
#	apps/openmw/mwmp/processors/player/ProcessorPlayerResurrect.hpp
2018-01-27 21:14:24 +02:00
David Cernat
e3bc11d9eb [Client] Fix ListBox overlap crashes by removing ListBoxes properly 2018-01-27 15:41:11 +02:00
David Cernat
a037193e79 Merge pull request #372 from TES3MP/0.6.2 while resolving conflicts
Conflicts:
	apps/openmw-mp/Script/Functions/Actors.cpp
	apps/openmw-mp/Script/Functions/Actors.hpp
	apps/openmw-mp/Script/Functions/Items.cpp
	apps/openmw-mp/Script/Functions/Items.hpp
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw-mp/Script/Functions/World.hpp
	apps/openmw/mwmp/WorldEvent.cpp
	components/openmw-mp/Packets/Player/PacketPlayerEquipment.cpp
	components/openmw-mp/Version.hpp
2018-01-18 13:40:13 +02:00
David Cernat
5894ffae7d [Client] Ignore dynamic object placements or spawns in packets 2018-01-17 11:01:31 +02:00
David Cernat
f746958afa [Client] Send enchantmentCharge for items added or removed in containers 2018-01-17 08:10:49 +02:00
scrawl
2caaa48b91
Workaround to make sure message box remains on top (Fixes #4298) 2018-01-14 00:27:53 +00:00
David Cernat
92060bd6b6
Merge pull request #370 from TES3MP/0.6.2
Add 0.6.2 commits up to 10 Jan 2018
2018-01-10 03:51:07 +02:00
David Cernat
4caf7ca30a [Client] Add temporary fix for crashes caused by custom GUI elements 2018-01-06 20:16:32 +02:00
Koncord
c4949ac5d9 [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
Koncord
5777759aae [General] Change enum QuickKey::QUICKKEY_TYPE to enum class 2018-01-02 11:52:38 +08:00
David Cernat
09958681cd Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try 2018-01-01 12:04:25 +02:00
David Cernat
db0e0d376e [Client] Use new code to set the console's Ptrs from server scripts
Previously, reusing the console's object selection code made it so using the same Ptr twice in a row was akin to clicking on the same object twice in the console window, i.e. the object was deselected the second time around. Additionally, that same code was setting key focus to the hidden console window, preventing players from moving until they activated another window (such as their inventory or chat window).
2017-12-26 15:04:28 +02:00
David Cernat
cac2c6c1e8 Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts 2017-12-25 02:25:01 +02:00
David Cernat
ecb0ad0d77 Merge pull request #359 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
2017-12-25 02:03:02 +02:00
David Cernat
535fba0cb3 [Client] Finish drag and drops when arrested or teleported by server 2017-12-16 07:21:02 +02:00
David Cernat
ebf88d12a3 [Client] Send PlayerInventory packet after buying skill training 2017-12-13 05:46:48 +02:00
David Cernat
0ad9c99cf4 [Client] Send PlayerInventory packet after completing a vendor trade 2017-12-12 15:18:56 +02:00
Koncord
d98bb74b80 [Client] Disable autosave on waiting 2017-12-09 18:17:29 +08:00
Koncord
f11473da87 [Client] Remove WorldEvent::addObject(), use move semantics 2017-12-09 15:05:47 +08:00