Glorf
|
240217ae42
|
Fixed rotations more than 360 degrees
|
2013-04-25 20:52:38 +02:00 |
|
Glorf
|
7cd4dd0c91
|
Improved local rotations
|
2013-04-25 19:14:10 +02:00 |
|
Glorf
|
53fb17da10
|
Rotation system fixes
|
2013-04-24 21:42:04 +02:00 |
|
Glorf
|
1e92ffc314
|
Added rotation layer
|
2013-04-16 21:17:19 +02:00 |
|
Glorf
|
e0357c7b7c
|
Merge rotate
|
2013-04-15 20:29:38 +02:00 |
|
Glorf
|
972481f63f
|
Working rotate, rotateworld
|
2013-04-15 16:45:53 +02:00 |
|
scrawl
|
2693b78536
|
Add initial player inventory when new game is started
|
2013-04-15 02:56:23 +02:00 |
|
scrawl
|
d50150ad71
|
Scale adjustment factor should not be written back to cellref scale
|
2013-04-13 00:13:56 +02:00 |
|
Tom Mason
|
6ca2b1af74
|
fix for turning animations playing when in vanity mode
|
2013-04-09 19:24:41 +01:00 |
|
scrawl
|
2e7d5377f4
|
Fix crash when moving npcs to an inactive cell
|
2013-04-04 16:51:22 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
|
2013-04-03 23:55:57 +02:00 |
|
Chris Robinson
|
18e8ff7198
|
Actually rotate the object when updating physics
|
2013-03-31 02:24:44 -07:00 |
|
Chris Robinson
|
466c0086b8
|
Use a full Movement to hand off to the world physics update
|
2013-03-31 00:13:56 -07:00 |
|
Chris Robinson
|
63af72c315
|
Avoid converting to and from quaternions
|
2013-03-30 17:31:16 -07:00 |
|
Marc Zinnschlag
|
573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
Glorf
|
6643fe789c
|
Enchanting system
|
2013-03-28 17:41:00 +01:00 |
|
scrawl
|
918cdcffc2
|
Split up components/esm/loadlocks
|
2013-03-22 05:50:54 +01:00 |
|
Glorf
|
f5bf7254a8
|
Minor console selection improvements
|
2013-03-18 23:46:17 +01:00 |
|
Glorf
|
a07c910d0b
|
Feature #535: Console object selection improvements
|
2013-03-18 21:33:12 +01:00 |
|
Marc Zinnschlag
|
08f6d04960
|
constness fixes
|
2013-03-18 08:29:40 +01:00 |
|
Marc Zinnschlag
|
19c3b5516d
|
Merge remote-tracking branch 'glorf/fallbacks-next' into next
|
2013-03-18 08:14:25 +01:00 |
|
Glorf
|
ea7f386e7d
|
Access to Fallback via getFallback
|
2013-03-17 13:50:15 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
Glorf
|
521bebd2f4
|
Fallback system rewritten, added light fallbacks
|
2013-03-15 10:17:30 +01:00 |
|
scrawl
|
41a958cd4e
|
Fix hardcoded beast races in MWClass::Npc::getModel
|
2013-03-12 02:50:23 +01:00 |
|
scrawl
|
46d8f3ce5a
|
Fix hardcoded race IDs
|
2013-03-12 02:44:03 +01:00 |
|
Glorf
|
aebd9a3700
|
Weather to pull
|
2013-03-10 00:24:14 +01:00 |
|
scrawl
|
5c94c654d4
|
Fix wrong rotation of objects dropped on the ground
|
2013-03-09 13:27:24 +01:00 |
|
scrawl
|
d7c4a622cf
|
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
|
2013-03-08 23:46:25 +01:00 |
|
scrawl
|
66a754e9aa
|
Fix tooltip position when hovering the crosshair over NPCs
|
2013-03-07 15:25:22 +01:00 |
|
Marc Zinnschlag
|
642653d10e
|
World constructor fixes
|
2013-03-06 19:57:00 +01:00 |
|
Marc Zinnschlag
|
d839a4c6c2
|
Merge remote-tracking branch 'scrawl/graphics'
|
2013-03-05 16:31:22 +01:00 |
|
scrawl
|
fe7b2732d8
|
Avoid manually updating render targets from within frameRenderingQueued
|
2013-03-05 14:24:29 +01:00 |
|
Marc Zinnschlag
|
dc3edc6024
|
Merge branch 'vartype'
|
2013-03-05 10:59:08 +01:00 |
|
Marc Zinnschlag
|
ba4907fbaf
|
use new Variant type for GMSTs
|
2013-03-05 08:02:27 +01:00 |
|
scrawl
|
11f21a1988
|
Weather update should be before renderer update
|
2013-03-03 15:10:40 +01:00 |
|
Marc Zinnschlag
|
dc445844d2
|
Merge remote-tracking branch 'scrawl/z-up'
|
2013-02-26 14:37:50 +01:00 |
|
scrawl
|
cd68012498
|
Z-up conversion: raycasts
|
2013-02-26 14:28:35 +01:00 |
|
scrawl
|
2e7bc1a368
|
Z-up conversion: local map, fix tcg
|
2013-02-26 13:39:10 +01:00 |
|
Marc Zinnschlag
|
bd9884b244
|
Merge remote-tracking branch 'chris/misc-cleanup'
|
2013-02-25 19:45:09 +01:00 |
|
Marc Zinnschlag
|
08f13ef5ab
|
Merge remote-tracking branch 'greye/master'
|
2013-02-25 19:34:03 +01:00 |
|
greye
|
661fd73c6e
|
fix rotation for objects in inactive cells and forced vanity mode
|
2013-02-25 22:00:50 +04:00 |
|
Chris Robinson
|
48271e49ec
|
Properly update the Ptr object in the mechanics manager when moving across cells
|
2013-02-25 09:57:34 -08:00 |
|
scrawl
|
355390429e
|
Fix World::isUnderwater to use dynamic waterlevel
|
2013-02-25 17:27:50 +01:00 |
|
greye
|
6a8c532244
|
fix and unify object cell change update in mwrender
|
2013-02-24 15:04:56 +04:00 |
|
Chris Robinson
|
0148db8ccf
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
|
2013-02-23 05:59:35 -08:00 |
|
greye
|
d983ed5c78
|
fix invalid SceneNode pointer on cell change
|
2013-02-23 16:45:55 +04:00 |
|
Chris Robinson
|
9c3af5f344
|
Do not interpret noclip mode as flying
|
2013-02-22 01:26:30 -08:00 |
|
Chris Robinson
|
cfdc820a1f
|
Make an actor fly when it has a levitate effect
|
2013-02-20 01:55:12 -08:00 |
|
Chris Robinson
|
5a1a0b7338
|
Add and use an MWWorld::isFlying method
|
2013-02-18 22:39:43 -08:00 |
|