scrawl
4ec51b386a
Add ManualResourceLoader for fog of war textures ( Fixes #1675 )
2014-07-24 19:00:57 +02:00
scrawl
4b3e12bfb4
Fix pinned widgets receiving mouse clicks in gamemode ( Fixes #1686 )
2014-07-24 18:04:44 +02:00
scrawl
469d2afffa
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
d4ff17f1c5
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
2014-07-24 02:19:36 +02:00
scrawl
7ae9bbb1a5
Implement iCrimeThresholdMultiplier
2014-07-24 02:17:44 +02:00
scrawl
fc618cb3ea
Use separate function for fatigue restoration during resting/waiting
2014-07-24 02:17:44 +02:00
scrawl
103325bfb8
Change HUD enemy health bar to use actorId
2014-07-24 02:17:44 +02:00
scrawl
07cfa2abd5
Set texture unit indices for GLSL ES
2014-07-24 02:17:44 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
Michał Ściubidło
432fb751bf
Implement fatigue restoration to match Morrowind.
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Fatigue restoration doesn't depend on encuberance or EndFatigueMult.
2014-07-23 21:25:28 +01:00
Marc Zinnschlag
f55084463b
added MockChangeScript to script blacklist
2014-07-23 12:35:15 +02:00
Marc Zinnschlag
19f4c46fe4
alllow (and ignore) explicit references for StopScript and ScriptRunning
2014-07-23 12:33:35 +02:00
Marc Zinnschlag
aa8c0bccb4
added new argument type: z (optional, any)
2014-07-23 09:44:29 +02:00
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
2014-07-22 17:55:54 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
Marc Zinnschlag
91afc2ebe7
Merge remote-tracking branch 'mikesc/bug1482'
2014-07-22 08:13:35 +02:00
Marc Zinnschlag
6b5f79a9ca
Merge remote-tracking branch 'miroslavr/master'
2014-07-22 08:11:11 +02:00
Marc Zinnschlag
ccf672630f
Merge remote-tracking branch 'lgro/aicombat'
2014-07-22 08:06:24 +02:00
Michał Ściubidło
e24173f94a
Fix bug 1482:
...
- put powers on cooldown only when they are used succedsfully
2014-07-21 23:56:38 +01:00
scrawl
038a811f16
Rename travel window Ok button to Cancel ( Fixes #1676 )
2014-07-21 23:44:33 +02:00
Lukasz Gromanowski
171c61022d
Added initialization of weapRange in AiCombat::execute().
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
MiroslavR
3b67e9b329
Rework level up dialog to behave more like vanilla
2014-07-21 20:56:02 +02:00
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
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This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
d43c21a9fc
Make NPCs react to being attacked by other actors ( Fixes #1588 )
2014-07-21 20:36:26 +02:00
scrawl
127add7623
Don't allow dialogue with werewolf NPCs
2014-07-21 18:19:45 +02:00
Marc Zinnschlag
11a2c767cc
some argument parsing cleanup
2014-07-21 12:50:29 +02:00
Marc Zinnschlag
a9f9dec923
consider script blacklist in OpenCS verifier
2014-07-21 12:15:21 +02:00
Marc Zinnschlag
d87630b41a
blacklisting for scripts in OpenMW
2014-07-21 09:34:10 +02:00
scrawl
10d4da7994
Fix date time in journal entries being off by one day ( Fixes #1668 )
2014-07-21 01:17:01 +02:00
scrawl
5629803a08
Implement correct armor mitigation mechanics
2014-07-20 23:45:31 +02:00
scrawl
804f1a5e59
Adjust combat mechanics
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- Projectiles can not trigger critical hits
- Critical hits are only possible if the target is not in combat (Fixes #1669 )
- Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
scrawl
90a96cd7d8
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
2014-07-20 22:34:20 +02:00
scrawl
1636fd66db
Don't add creature base damage to weapon damage (UESP was wrong)
2014-07-20 22:26:26 +02:00
scrawl
6d794dac69
Add missing messagebox for spell lock and unlock success
2014-07-20 17:09:55 +02:00
scrawl
9897f14c3c
Don't block when actor is paralyzed
2014-07-20 16:52:57 +02:00
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
scrawl
5bbf07976f
Consider Shield spell effect for creature armor rating
2014-07-20 14:41:39 +02:00
scrawl
691ba02115
Reduce wepaon condition even if attack misses
2014-07-20 14:12:27 +02:00
MiroslavR
0f2305ae43
Clear selected spell when window manager is cleared
2014-07-20 13:07:47 +02:00
scrawl
63fd04882a
Make sure crime gold discounts don't reduce price to zero
2014-07-19 23:49:54 +02:00
MiroslavR
d5381e1bc4
Dynamically resize skill widgets to fit their contents ( Fixes #1610 )
2014-07-19 14:04:38 +02:00
scrawl
1320ac6983
Ensure non-negative particle life time, add size assertion
2014-07-18 16:11:08 +02:00
Marc Zinnschlag
e33ee52b91
make stray names in the begin line a warning instead of an error
2014-07-18 12:29:20 +02:00
Marc Zinnschlag
6a3ff211b1
automatically get target ID at InterpreterContext construction, if a reference is available
2014-07-18 09:57:47 +02:00
Marc Zinnschlag
4fb897f2f8
added missing getId functions to classes derived from MWWorld::Class
2014-07-18 09:56:58 +02:00
scrawl
192d5ca08f
Allow overriding OGRE_PLUGIN_DIR in cmake command line
2014-07-17 22:31:57 +02:00
scrawl
d4ffd30f98
Implement Rank filter with no faction given ( Fixes #1660 )
2014-07-17 20:57:37 +02:00
scrawl
4d39d77eaa
Fix incompatible encoding names in ContentModel (bug uncovered by 41c17bccb6
)
2014-07-17 20:40:40 +02:00
scrawl
f9a39138cc
Add missing endline
2014-07-17 16:16:14 +02:00