Mads Buvik Sandvei
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f451bf2a35
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typo
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2020-07-15 23:25:22 +02:00 |
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Mads Buvik Sandvei
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47b7837d7c
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Make use of the layer depth extension
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2020-07-15 23:17:16 +02:00 |
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Mads Buvik Sandvei
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45656f1d06
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Comments etc
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2020-06-28 11:33:01 +02:00 |
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Mads Buvik Sandvei
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91de6392ca
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More refactoring / cleanup. Code policies.
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2020-06-26 23:02:48 +02:00 |
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Mads Buvik Sandvei
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e3c460ae35
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Swapchain refactoring. Use of multisampling. Msaa resolve steps for mirror textures.
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2020-06-24 22:22:09 +02:00 |
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Mads Buvik Sandvei
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df45ee1690
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More refactoring/cleanup
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2020-06-24 21:26:11 +02:00 |
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Mads Buvik Sandvei
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1cf97fd7ad
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lots of refactoring and some commenting
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2020-06-21 23:40:07 +02:00 |
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Mads Buvik Sandvei
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f25c3af9cb
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
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Mads Buvik Sandvei
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8f38f0536c
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Separate GLRC for OpenXR to ensure uncontested access.
Safety check on predictions to police that they are made only once per frame.
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2020-06-02 21:46:22 +02:00 |
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Mads Buvik Sandvei
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480ce82217
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
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Mads Buvik Sandvei
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57e48cfc03
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
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Mads Buvik Sandvei
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e573a260cb
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Rudimentary menu interactions
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2020-03-08 14:14:24 +01:00 |
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Mads Buvik Sandvei
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bdade49129
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In-place turning
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2020-02-23 11:02:38 +01:00 |
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Mads Buvik Sandvei
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da73df1707
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Basic input management
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2020-02-15 20:01:11 +01:00 |
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Mads Buvik Sandvei
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49e0c6f17b
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Basic hand tracking.
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2020-02-14 22:11:19 +01:00 |
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Mads Buvik Sandvei
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14039e5e25
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Predictions work perfectly with this. Committing that and clean up later.
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2020-02-02 13:12:53 +01:00 |
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Mads Buvik Sandvei
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fea964a6f3
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Tightened prediction point
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2020-01-27 18:34:48 +01:00 |
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Mads Buvik Sandvei
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951879240c
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Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately
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2020-01-26 20:06:47 +01:00 |
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Mads Buvik Sandvei
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51125d4f3e
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Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards)
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2020-01-25 14:27:13 +01:00 |
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Mads Buvik Sandvei
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2accdc4441
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Split view into worldview and menu, for ease of layer management. Basic pose management.
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2020-01-24 00:14:23 +01:00 |
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Mads Buvik Sandvei
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2778775070
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First commit. Wrote an osgviewer, achieved display.
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2020-01-10 00:10:09 +01:00 |
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